Scrap Mechanic

Scrap Mechanic

New Legend Mod Continuation
139 Comments
Sem May 24 @ 1:06am 
Then, it's really strange, I unsubscribed from the mod continuation then re-subscribed, then, I deleted the old map, and recreated the same one, AND THEN, creative mod appeared, even though I no longer subscribed to it.
So I searched for it in the files and deleted it (again), and after that it worked just like for you.

It's crazy that the game seems to decide by itself (and in secret) to install stuff you don't want....

I recall that last time, I had already manually removed the creative mod,

Anyway, thanks for your help, and sorry to disturb you...
Sem May 24 @ 12:23am 
Thank you for your quick and concise feedback, it's really strange that we didn't get the same result, I'll try to do what you suggested and I'll get back to you as soon as possible.
APxiaosong  [author] May 23 @ 8:45pm 
@Sem
I used the two files you provided to create a new world, utilized the mod list you offered, entered the world and took out your work. The v6 engine inside could be adjusted and set normally, and in the game -dev mode, the console did not output any error information about the engine. I'm also confused. I think you could try subscribing to the mod again?
This link is the screenshot file during my testing process:
https://drive.google.com/file/d/1IBtXbvmbUy8tmTLCgmAHXfJwQ6Lxgp2G/view?usp=sharing
Sem May 23 @ 8:08am 
You can verify what I'm saying by trying to spawn my vehicle on this new map.
let me know what it's like for you, thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3481532347
https://steamcommunity.com/sharedfiles/filedetails/?id=3480492184
Sem May 23 @ 8:05am 
Hello, it seems that the problem I'm talking about persists, it seems, that if the tile is built with the New legend mod, then the new v6 engine is replaced by the old model (not adjustable).
However, the old mod is uninstalled, so no conflict is possible, I don't know why, but maybe it would solve the problem to install the new motors in the old mod?
APxiaosong  [author] Apr 16 @ 10:44pm 
@dżdż I have explained similar issues before. The content is as follows:
Since the new and old versions of the mod are separate workshop files, and even opening new-version content with the older mod retains partial compatibility (making version mismatches not immediately obvious), it’s difficult to ensure the host is using the latest version in multiplayer sessions. The host might be running the older mod, and you’ve likely encountered this situation. If you’re certain this isn’t the case, I still need you to send me the samples via the two methods mentioned earlier for a detailed issue analysis.
dżdż Apr 16 @ 4:01am 
Thrusters with no flame stopped working on my save, i have a plane that uses those and i cant even open the menu on E, but when i spawned an other project, (that i had the same problem with the thrusters on it and it fixed by replacing them) and the project works.
Sem Apr 1 @ 5:26am 
Thanks for your reply. I managed to solve the problem by manually deleting the mod, then doing a file check, no more problem for now, thanks!
APxiaosong  [author] Apr 1 @ 12:18am 
@Sem I think I now understand the issue you're describing - it appears to be a synchronization problem with the engine gear settings. Since initial gear synchronization during setup is complex, you'll need to manually reconfigure the V6/V8 parameters when necessary
APxiaosong  [author] Mar 30 @ 12:19am 
@Sem i can't accurately understand what you mean,but please check if the map mod selection only enabled the "New Legend Mod Continuation". Avoid "New Legend Mod Continuation" and "New Legend Mod" being loaded in the game at the same time, both versions cannot be loaded in the same map at the same time
Sem Mar 26 @ 1:09pm 
I don't understand why, on some maps, v6 is on the old creative version, although I've unsubscribed from the creative version, but it doesn't matter, even if I change the engine, it's the old one.
Do you know why?
Sem Mar 26 @ 12:59pm 
RLY nice upgrade!
APxiaosong  [author] Feb 26 @ 9:11am 
@Jinx With regard to laser guidance, related projects are being advanced and tested
喵子  [author] Feb 21 @ 2:53am 
@SuperGlue Not yet, because this Mod hasn't created the item synthesis recipe table
SuperGlue Feb 20 @ 8:21am 
Can this mods parts be made available in survival craft bots? thanks
Monolasamo Feb 9 @ 12:10pm 
can you add a laser with an invisible beam? and if you can make it guide the guidance module where it's pointed. My idea is that you can use a remote that connects to laser and another to the guidance module only the parts with the same frequency would work with eachother so people could make guided missiles or bombs that would work for everything not only players | Edit: and add an offset of the beam setting please & something that could detects those beams like a sensor
mewonotfound Feb 4 @ 8:05am 
i see yeah i gotta replace all jets
喵子  [author] Feb 3 @ 8:44pm 
@oinker9000 Are you referring to the WS bearing servo (logic gate)? Please check to ensure that creations saved in the newer version of the Legend Mod are not used in the older version, as this could lead to incompatibility issues with upward compatibility.
喵子  [author] Feb 3 @ 8:30pm 
@Юрец Check if your seat is from the Legend Mod. The logic gate for detecting the mouse requires a compatible seat to function, and the default seat from the original game won't work.
Юрец Feb 3 @ 5:45pm 
The mouse's logic output does not work, it does not activate when connected to the driver's seat and to the any output.
mewonotfound Feb 1 @ 11:57am 
hey so i made a few jets and the ws broke and now i dont have elvators what do i do i got a carrier with 25 jets i cant replace all them
Maggz Jan 21 @ 10:04am 
I think I solved it. I removed the old new legend mod and made a new world now the thruster works as intended!
Maggz Jan 21 @ 8:56am 
I probably did what you said, is there anyway to fix this without manually replacing all thrusters?
APxiaosong  [author] Jan 21 @ 6:07am 
@Maggz Since the new and old versions of the mod are separate workshop files, and even opening new-version content with the older mod retains partial compatibility (making version mismatches not immediately obvious), it’s difficult to ensure the host is using the latest version in multiplayer sessions. The host might be running the older mod, and you’ve likely encountered this situation. If you’re certain this isn’t the case, I still need you to send me the samples via the two methods mentioned earlier for a detailed issue analysis.
APxiaosong  [author] Jan 21 @ 6:01am 
@Maggz Oh, I tried it myself, and it's possible that you opened and saved works from the "New Legend Mod Continuation" world in a world using "New Legend Mod," which could cause irreversible damage. If you saved a work created with "New Legend Mod" a long time ago and are now accessing a "New Legend Mod Continuation" world for the first time, the work should not malfunction.

The version of "New Legend Mod Continuation" is higher than "New Legend Mod." We ensured backward compatibility with older versions, but "New Legend Mod" cannot support forward compatibility. The 2022 codebase could not predict what the 2024 code would look like.
APxiaosong  [author] Jan 21 @ 5:23am 
@Maggz Google Disk can also send files if the workshop can't
APxiaosong  [author] Jan 21 @ 5:09am 
@Maggz Workshops should be the easiest way
Maggz Jan 21 @ 4:59am 
How to provide this sample?
APxiaosong  [author] Jan 21 @ 4:47am 
@Maggz In this case, there should be some code errors. Could you please give me a sample of the work in question for my analysis?
Maggz Jan 21 @ 4:43am 
The thruster does not activate at all even with a logic gate connected to it. There is no tip when looking at it and you can't press E to open it to change "Value". The only way it works is if I remove it and replace it which im not gonna do because I have so much creations
喵子  [author] Jan 21 @ 4:37am 
@Word Можете ли вы предоставить больше информации? Это связано с ситуацией, описанной в описании мастерской: "При управлении камерой в многопользовательской игре с более чем двумя игроками возможно, что права управления могут быть захвачены одним из них. Пожалуйста, обратите внимание"?
喵子  [author] Jan 21 @ 4:32am 
@KarkaroFV⁴² В настоящее время у нас самих нет планов по добавлению поддержки языков (из-за неопределённости машинного перевода), но если кто-то готов предоставить русский перевод, возможно, его можно будет добавить в мод.
APxiaosong  [author] Jan 21 @ 4:21am 
@Maggz I need to know what the "No longer works" performance of this thruster is, is the value once set to zero, or the output force is less than the set, or something else.
Maggz Jan 21 @ 4:07am 
My old new legend creations that used the "No flame thruster" No longer works the thruster is inaccesable and I have to replace like 100 thrusters on all of my creations please help.
KarkaroFV⁴² Jan 19 @ 11:01pm 
когда будет перевод мода на русский?
Word Jan 11 @ 3:23am 
У мене виникла проблема з "Camera control", турель перестає дивитись в ту сторону куди дивлюсь я. Як це виправити?Допоможіть, буль-ласка
喵子  [author] Jan 7 @ 8:55pm 
@Kop4eny The developers have stated that there are currently no plans to add different types of wheels, so it is unlikely that what you mentioned will be added at this time
Kop4eny Jan 7 @ 8:39am 
@喵子 Please make tracks for tanks with sizes and collisions of 1x3.5, 2x3.5, 1x2.5. As a tank builder, it would be perfect for me. The existing tracks are not quite suitable in terms of size. The 1x3 and 2x3 ones are slightly off in size.
majewski_krzysiek Jan 5 @ 12:29am 
@APxiaosong I understand and thank you for replying :)
APxiaosong  [author] Jan 4 @ 11:49pm 
@Wenelan
Воспламеняемость геометрии не будет изменена, так как блоки были запрограммированы на легкий металл, который можно обнаружить в игре, стуча по нему металлическим звуком. Так что он не горит.
(Перевод с интернета)

The issue of material compatibility has been considered, but modifying the material textures would affect the performance of too many items (as the textures are reused by many items), which involves a large amount of work. Whether the materials need to be modified again is still under consideration.
APxiaosong  [author] Jan 4 @ 10:36pm 
@majewski_krzysiek The camera position refresh problem, in the code, there is no position that can be optimized, it only gets the shape position +shape speed * client frame time. I'm sorry I didn't find a way for the game api to give smoothness. The old version of NLM did not have this problem, which I think was caused by the absence of shape speed. The deterioration may also be caused by the variable shape speed.(Internet translation)
majewski_krzysiek Jan 3 @ 1:32am 
I don't know if this is caused by something in this mod or is it an internet issue but whenever my brothers use the camera or the tank camera in my tanks, their view shakes a lot and because of that aiming is near impossible. It wasn't a thing when we were using the old NLM but now too many tanks use parts from this one to switch back when playing...
blackhole Jan 2 @ 7:04am 
nvm found the problem
blackhole Jan 2 @ 3:57am 
the camera controller dosen't seem to work for me. is there something i'm doing wrong or don't know about?
喵子  [author] Jan 1 @ 6:25pm 
@majewski_krzysiek Due to the high update frequency of this Mod, it might happen that your friend's Mod hasn't been updated in time to play the game with you. If the new Mod includes new components, it will lead to the situation you mentioned.

Although I'm not very familiar with Steam's update mechanism, it seems that simply resubscribing allows you to receive updates immediately.
majewski_krzysiek Jan 1 @ 5:33am 
nvm I just found out why. My brothers weren't subscribed to this mod and that was causing all of these issues. It works perfectly after they subscribed to this mod :D
majewski_krzysiek Jan 1 @ 5:23am 
and this happens when they spawn anything that has parts from this mod too
majewski_krzysiek Jan 1 @ 5:22am 
There is a problem when me and my brothers are playing with this mod enabled, for me it works but for them whenever they place anything (for example the brown air bomb) it places a completely different object for them (in my view they placed the thing they took from their inventory). This goes for everything in this mod. Is this my host's problem or is this something different?
Wenelan Dec 30, 2024 @ 9:43am 
Можешь сделать блоки горючими? В The Modpack BETA есть огонь, который может поджигать ванильные блоки, блоки из New Legend Mod Continuation не поджигаются и не сгорают.

Ещё я бы очень хотел чтобы цвета блоков и полигонов могли сочетаться с другими модами, такими как MJM mod, Folk Mod, X's details mod и прочими. Их цветовая палитра едина, что позволяет использовать их вместе, в отличии от New Legend Mod Continuation, цвета блоков которого не соответствует вышеперечисленным модам