The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Aug 11, 2024 @ 7:27am

0.1.7c:
- New "PST:toggleDebugMode()" function to toggle debugging in-game.
- Internal storage of broken rocks, poops and fires should be a bit more reliable now (was occasionally resetting when re-entering rooms).
- Fixed Siren's "Charmed Hit Negation" mod being guaranteed.
- Fixed error when dying to a damage source that wasn't an enemy.
- Fixed Cosmic Realignment menu staying open when switching trees.

Update: Aug 10, 2024 @ 8:28pm

0.1.7b:
- Turn off debug options by default (oops)

Update: Aug 10, 2024 @ 7:07pm

0.1.7:
- Skill Tree menu can now be accessed in-game. While paused, press V or LT (controller) to open it. Bear in mind that changes to the tree will affect the next run you start.
- General buff to flat luck nodes in global tree.
- New batch of global nodes:
- "% chance to replace penny drops with a lucky penny"
- "% increased luck for the current floor when you use a card"
- "% increased luck for the current floor when you consume a pill"
- "0.5 luck for the current floor when first entering a secret or super secret room"
- "Gain +xp when putting out fires"
- "Gain +xp when destroying poop"
- "Gain +xp when destroying tinted rocks"
- "% increased chance of finding a planetarium"
- "% all stats when entering a planetarium for the first time in the run"
- "+ to a random stat when first entering a secret room. Multiple nodes with this effect will roll a random stat independently"
- "+ all stats when blowing up a tinted rock"
- "+ damage/tears/range/speed/shot speed/luck when first obtaining a passive item" (one node for each stat version)
- Fixed Eve's "Dead Bird Damage" tree node cluster being disconnected from the rest.

Update: Aug 10, 2024 @ 11:54am

0.1.6:
- Improved effects that add charges to active items (should beep properly and better account for battery charges).
- Implement a PST.SkillTreesAPI global object, to make adding trees for custom characters easier.

Update: Aug 9, 2024 @ 7:45pm

0.1.5:
- Support for Mod Config Menu
- Better support for mod characters, all of them should get an XP bar now
- Clean up tree modifier fetching functions throughout code
- Fix occasional crash when continuing a run

Update: Aug 9, 2024 @ 3:28pm

0.1.4:
- Fix first initialization for Isaac (default character select option)

Update: Aug 9, 2024 @ 1:45pm

0.1.3:
- Fix Isaac tree initialization

Update: Aug 9, 2024 @ 1:31pm

0.1.2b:
- Revised project architecture for better uploading.

Update: Aug 9, 2024 @ 1:16pm

0.1.2:
- Remove unnecessary files from release version

Update: Aug 9, 2024 @ 12:46pm

0.1.1:
Mod update test, metadata update