DayZ
Expansion Map Circle Markers
Mostrando 1-10 de 10 aportaciones
Actualización: 16 OCT 2024 a las 17:32

- fixed map flickering v2 (last update for this mod)

Actualización: 16 OCT 2024 a las 17:25

- fixed map flickering

Actualización: 14 AGO 2024 a las 7:23

If Expansion Market is not used, the mod will now skip traderzones pulled from Expansion Market, to avoid conflicts

Actualización: 12 AGO 2024 a las 10:39

Fixed an issue that was overwriting nbzPoints.

Actualización: 12 AGO 2024 a las 10:26

Updated to pull Traderzones from expansion. It is pulled from:
\mpmissions\yourmissionname\expansion\traderzones

Than it will be merged to this mod config file.

Also added:
"enable2DMarker": 0,
"drawCircle": 0

with that you can make sure if you want to draw circle or 2dMarkers or not.

Video Guide: https://www.youtube.com/watch?v=W7bokxQSrrU

Actualización: 10 AGO 2024 a las 15:05

Changed Config Folder to name ExpansionCircleMarker > Config > ExpansionCircleMarker.json.
Old config file will get migrated, you can delete old NoBuildZone Folders

Actualización: 10 AGO 2024 a las 4:44

Auto updates the config file for missing proberties like enable2dmarkers

Actualización: 10 AGO 2024 a las 3:54

Version Update

Actualización: 10 AGO 2024 a las 3:36

New Features:

Per-Zone 2D Marker Control:
Added a new feature that allows server admins to enable or disable 2D markers for each individual zone. This can be controlled via the enable2DMarker option in the configuration file for each zone.

Also please update your config to add:
"enable2DMarker": 1

or
"enable2DMarker": 0

to a zone like so:
{
"zoneName": "Chernaya Polyana",
"zonePosition": [11924.034180, 26.445065, 14250.944336],
"zoneRadius": 150.0,
"zoneAlpha": 255,
"zoneRed": 255,
"zoneGreen": 0,
"zoneBlue": 0,
"enable2DMarker": 1
}

Actualización: 9 AGO 2024 a las 4:02