RimWorld

RimWorld

Machinists - A Faction Expansion
Showing 31-40 of 61 entries
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Update: Nov 26, 2024 @ 4:07pm

A lot of tweaks to the light mercenary pawn type.

Update: Nov 24, 2024 @ 5:57pm

Commander pawns now apply the marksman command effect to all pawns near them. They should also be a bit more common and spawn with fancier apparel now.

Update: Nov 21, 2024 @ 10:35am

Updated the Combat Extended patch.

Update: Nov 15, 2024 @ 11:05am

Reworked faction bases. They are now far more interesting, utilizing actual guard posts and mortar teams.
Added multiple new crate types.
Added a new trader type for machinist faction bases.

Update: Nov 15, 2024 @ 10:35am

Fix for bases not generating.

Update: Nov 15, 2024 @ 6:17am

Tweaks to loot carried by machinist units.

Update: Nov 14, 2024 @ 8:03am

Hotfix.

Update: Nov 14, 2024 @ 7:56am

Updated the Combat Extended patch.

Update: Nov 14, 2024 @ 7:30am

Reduced the maximum threat point cap where mercenaries and minutemen raids will be replaced with organized ones.

Update: Nov 14, 2024 @ 7:19am

Reworked all civilian pawn types.
Freelancer tradesmen and mercenaries can now be hired from the machinists.
Fixed marksmen using weapons they should not be using, also fixed marksmen not appearing in raids.