RimWorld

RimWorld

Machinists - A Faction Expansion
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Update: May 21 @ 3:36pm

File tweaks.

Update: Apr 11 @ 7:10am

For Combat Extended users, tweaked a few apparel tags to make sure pawns with ballistic shields always use the good ballistic shield.

Update: Apr 10 @ 2:32pm

Made *another* minor tweak to the Combat Extended patch.

Update: Apr 10 @ 2:11pm

Made another minor tweak to the Combat Extended patch.

Update: Apr 10 @ 2:07pm

Made a minor tweak to the Combat Extended patch.

Update: Apr 8 @ 10:58am

Added 85 new backstories exclusive to machinist pawns. Backstories of machinist soldiers will now roughly match their current occupation.
Added a new pawn type, the heavy infantry.

For Combat Extended users, many pawn types have been tweaked and improved. They will now use some devilstrand gear, with the amount depending on how elite a pawn is.
Fixed hussar pawns spawning with inflated skill levels.

Update: Jan 31 @ 10:48pm

Machinist bases will no longer generate on mountainous terrain.

Update: Jan 31 @ 10:31pm

Some tweaks to the XML to make bases spawn in clear spots.

Update: Jan 24 @ 11:57am

Combat Extended users can recruit the Combat Extended exclusive elite mercenary pawn type.

Update: Jan 24 @ 11:51am

Some more tweaks.