RimWorld

RimWorld

ilyvion's Laboratory
Showing 1-10 of 19 entries
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Update: Jul 1 @ 10:56pm

Fixed

  • Lock Harmony to correct versions for 1.3 and 1.4 and then fix code to be compatible.

Update: Jun 28 @ 10:58pm

[Auto-generated text]: Update on 6/29/2025 7:58:17 AM.

Update: Jun 28 @ 10:53pm

Update: Jun 28 @ 10:50pm

Added

  • Add 1.6 tag in workshop.

Update: Jun 28 @ 5:26am

Added

  • Rimworld 1.6 support.

Update: Sep 11, 2024 @ 10:47pm

Added

Update: Sep 6, 2024 @ 11:09pm

Added

  • Multi-tick version of the CacheValue class for caching values that take multiple ticks to calculate.

Update: Sep 3, 2024 @ 9:14pm

Changed

  • Multi-tick coroutines now immediately start coroutines that are added while coroutines are already being executed. This prevents an issue where a lot of calls to nested coroutines would postpone the execution of each coroutine by a tick, which unnecessarily paused coroutine execution when it wasn't necessary. If you need to pause execution immediately when a coroutine starts for some reason, you can immediately yield with e.g. ResumeImmediately.Singleton and it won't run proper until the next tick.

Update: Aug 22, 2024 @ 11:33pm

Added

  • Provide DrawIfUIHelpers to automate functionality. Now consumers only have to provide a closure that will get called at the right time, but also won't be called when the mod isn't compiled without the DEBUG symbol, so it becomes effectively free to pepper your code with it where you need it.

Update: Aug 22, 2024 @ 3:31am

Added

  • Improved tab/tabrecords.
  • Util type DoOnDispose.