Dota 2
Angel Arena Frontier
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Update: Apr 30 @ 10:48am

1.7.0.0
RUNES:
• Bounty and Wisdom runes have been replaced with capture points
• Each point needs to be captured for 4 seconds by a hero (or hero-unit), less if there are multiple heroes on the same team
• Heroes from enemy team on the same capture point prevent it from being captured
• Rune Amulet charges are granted to all heroes in the radius when rune is captured

CREEP CAMPS:
• No longer spawn 2 packs at once if they are empty
• Base spawn size per camp increased from 2-3 to 2-4
• Adjusted some creep stats

ITEMS:
• Manticore's damage/all stats/health decreased from 500/80/2200 --> 450/70/2000
• Glimmer Cape 2's magic resistance/magic damage barrier decreased from 35%/2000 --> 30%/1400
• BKB Potion's cooldown increased from 45 --> 60

UPGRADES:
• Ghost Shroud's healing restoration amplification upgrade decreased from 5% --> 2% and is now linked to its cooldown % manacost upgrade
• Sadist now has a +1/+1 health/mana regen per kill upgrade
• Drums of Slom's drum hit damage upgrade now has a +1.5 increment
• Juggernaut upgrade nerfs
• Sniper upgrade rebalance
• Fixed Slark's Essence Shift stacks upgrade not being exclusive to the Leeching Leash Facet
• Slark now has a +2 armor reduction upgrade for Dark Reef Renegade
• Nerfed Magnus's Reverse Polarity radius upgrade
• Removed an outdated Bloodseeker upgrade

ABILITIES:
• Laser's AoE talent decreased from 200 --> 150
• Laser's Scepter current/max health damage can no longer magic crit

Update: Apr 25 @ 1:53pm

1.6.7.1
• Hotfix

Update: Apr 25 @ 1:00pm

1.6.7.0
UI:
• Using a spell or item now temporarily makes the upgrade UI transparent, letting you cast behind it instead of accidentally choosing an upgrade mid combat
• This feature can be adjusted in AAF settings

BALANCE:
• Bonus attack procs (Geminate Attack, Manticore and Azrael Crossbow) now share a cooldown with the bonus attack count source taking priority
• Manticore now grants 100 attack ranged to melee heroes
• Soul Guardian's Wave of Conviction cooldown/duration/damage per wave rescaled from 15/10/100 --> 30/5.1/200
• Soul Guardian now has 150 base health regen
• Summoner's Whip's/Necromantic Whip's summoner wrath int to summon damage increased from 0.5/1.2 --> 1/2
• Satan's Breath (Q) now stops if Satan dies while it's active
• All Gods now gain permanent 1000 bonus health on repick
• Tidehunter's Blubber cooldown decreased from 3 --> 2
• Venomancer upgrade buffs

FIXES:
• Fixed Weaver's Innate
• Fixed Angel's Greaves not granting all attributes
• Fixed Angel Greaves active debuff cooldown not affected by CDR
• The first creep wave now spawns a few seconds later (to avoid lag on rune spawn) - next wave spawns at 20s as usual
• Minor map update

Update: Apr 15 @ 10:03am

1.6.6.0
BALANCE:
• Borrowed Time Scepter duration/radius decreased from 900/(7/8/9) --> 800/(5/6/7)
• Headshot's knockback + knockback talent decreased from 50 + 50 --> 25 + 25
• Added Hurricane Pike 2/3
• Added Manticore (upgrade for Icarus & Daedauls)
• Power Treads 4 can now be activated to grant 600 hp regen for 5 seconds on a 15s cooldown
• Holy Book's recipe cost increased from 1000 --> 1650
• Holy Book's recipe now uses a Ogre Axe instead of a Belt of Strength
• Holy Book/Holy Book 2's attack speed decreased from 30/90 --> 20/45
• Khanda 2/3's cooldown decreased from 10/10 --> 9/8
• Khanda 2/3's empower spell additional damage increased from 500/1200 --> 600/1500
• Khanda 2/3's empower spell slow/break duration increased from 4/4 --> 5/6

Update: Apr 12 @ 1:41pm

1.6.5.0
ITEMS:
• Replaced Harpoon 3 with Edge of Delirium (new item)
• Power Treads 4 is now made from Angel's Blood instead of Blessed Essence
• Nerfed Radiance 2/3

BALANCE:
• Nerfed some of Bounty Hunter, Dragon Knight and Spectre's upgrades
• Nerfed Morphling's Flow Facet's 1% spell amp per 4 agility to 1% spell amp per 8 agility
• Nerfed Ursa's Grudge Bearer Facet damage/duration from 5%/5 --> 3%/3
• Nerfed Enrage's Scepter cooldown from 30/24/18 --> 34/28/22
• Nerfed Shodo Sai's marked stun duration from 0.5 --> 0.3
• Nerfed Tinker's Eureka! int per 1% cdr/max cd from 3/60% --> 10/40%
• Buffed Slark's agility gain to 2.3
• Dispersion is no longer affected by spell amp
• Presence of the Dark Lord armor reduction upgrade is now rare+
• Battle Trance duration upgrade is now epic
• Warlus Kick and Warped Grenade can no longer be used on bosses

Update: Apr 8 @ 12:44pm

1.6.4.0
ITEMS:
• Added Khanda 2/3
• Added Mage Slayer 3
• Dark Edge's cooldown decreased from 40 --> 30

BALANCE:
• Spells can no longer be cast on or near the duel arena in the 20s leading up to the duel starting
• Tweaked Boss Stone Form to make them wake up from almost all damage
• Elder Titan now has Echo Stomp wake damage and Astral Spirit creep damage upgrades
• Buffed some of Bounty Hunter, Bristleback, Earthshaker, Elder Titan, Lifestealer, Lone Druid, Monkey King and Pugna's upgrades
• Rebalanced some of Death Prophet, Primal Beast, Tidehunter and Underlord's upgrades
• Nerfed Fiery Soul's attack speed per stack
• Nerfed Snowball's cooldown and cooldown talent
• Nerfed Walrus Punch's stun duration and stun duration talent

FIXES:
• Fixed Death Shield rapidly dealing damage to enemies that can't be knocked back
• Fixed Soul Guardian's Anathema debuff not working
• Removed Static Link's outdated pull speed upgrade

Update: Mar 31 @ 2:18pm

1.6.3.1
• Hotfixed Burning Book not granting any splash at all

Update: Mar 31 @ 1:06pm

1.6.3.0
BALANCE:
• Splash damage from Holy Scroll and all levels of Holy Book no longer stack with themselves
• Nerfed Mars's Bulwark front reduction, upgrade for it is now Rare
• Nerfed Lina's attack speed bonus per Fiery Soul stack and rescaled its upgrade (reduced base value, added increment)

COLLECTION:
• Added two new consumables to the Misc section of the Collection:
• Legendary Lagresse gives all players on each team a rare upgrade
• Breathtaking Benefaction gives all players on each team an epic upgrade
• You can test these using Gift Code: 1882-9069-ce98-c07e-4c5d which you can redeem in the in-game Collection

Update: Mar 29 @ 8:31am

1.6.2.0
GENERIC UPGRADES:
• The following can now only be rolled as common upgrades (NOT rare or epic)
• +5 all attributes
• +20 attack speed
• +3 armor

ITEMS:
• Summoner Diadem and Necromantic Regalia Auras no longer affects invulnerable summons (such as Witch Doctor's Death Ward)
• Necromantic Regalia can no longer recast spells into invulnerable or spell immune summons (such as Plague Wards and Death Wards)
• Summoner Whip and Necromantic Whip now affect several units with less power (such as Death Ward, Tombstone, Clinkz Archers etc.)
• Nerfed Summoner / Necromantic Whip and Diadem base and aura stats
• Reduced Static Amulet charge duration 16s --> 12s
• Reduced Pandemic Staff Reverberate active magic resistance debuff 45% --> 25%

FIXES:
• Fixed Bloodstone 2 / 3 not applying basic dispel
• Fixed spells not awakening bosses from Stone Form

Update: Mar 28 @ 9:49am

1.6.1.0
BALANCE:
• Charon's Soul Drain now finds a new target in a 600 radius when the previous target dies
• Charon's Soul Drain's mana drain and damage are now stronger against creeps (not bosses)
• Charon's Soul Drain and Overload can magic crit now
• Rebalanced some of Dragon Knight, Kez, Treant Protector and Weaver's upgrades
• Buffed some of Slardar's upgrades

FIXES:
• Fixed a few ways of escaping the duel arena
• Fixed Slardar's Bash of the Deep upgrade