RimWorld

RimWorld

NANAME Floors
Showing 1-10 of 17 entries
< 1  2 >
Update: Jun 28 @ 4:55am

Fix floor paint patch

Update: Jun 24 @ 10:26am

The basic information of the blended terrain has been changed back to that of the cover terrain.
Resolve problem with the floor paint.

Update: Jun 24 @ 1:49am

Fixed visual bug.
More aggressive mipmap bias.

Update: Jun 23 @ 7:11am

The terrain blending method has been revised to accommodate cases where the base terrain and cover terrain have different shaders. Blend versions of all terrain shaders in vanilla are now available, resulting in a more natural appearance than before.
Also, unless texture compression is turned off, flickering of pixels at the edges of tiles has been almost completely eliminated.

Update: Jun 22 @ 10:12am

[Auto-generated text]: Update on 6/23/2025 2:12:40 AM.

Update: Jun 22 @ 6:56am

Updated to 1.6

Update: Jun 22 @ 6:54am

[Auto-generated text]: Update on 6/22/2025 10:54:30 PM.

Update: Jul 29, 2024 @ 11:43pm

[Auto-generated text]: Update on 7/30/2024 3:43:18 PM.
Added 1.4 compatibility

Update: Jul 26, 2024 @ 3:55pm

[Auto-generated text]: Update on 7/27/2024 7:55:21 AM.

Update: Jul 26, 2024 @ 2:45pm

[Auto-generated text]: Update on 7/27/2024 6:45:51 AM.