Squad
- SuperMod - [ 31 FACTIONS / CUSTOM MAPS / NEW VEHICLES & WEAPONS ]
Showing 31-40 of 43 entries
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Update: Sep 15, 2024 @ 1:20am

Update: Sep 14, 2024 @ 11:56pm

Update: Aug 24, 2024 @ 10:43pm

🔥 HOTFIX BETA 1.6.1 IS LIVE 🚒
(~100Mo)

🎮 Gameplay
Added missing CMD assets for 75th
Added team image for MFR
Changed team image for FSF
Fixed unit icon for FSF
Fixed supply drop
Fixed mortar being usable on seed layers

🗺️ Layers
Fixed skirmish votemap using vanilla factions
Fixed TLF subfactions duplicate on votemap
Fixed Halfmap Yehorivka KOTH
Fixed HalfMap BlackCoast AAS v1 map limit

🔫 Weapons
Changed AK105 recoil
Fixed L85 LDS broken sight

🧠 Known Issues
Some weapons still have ICO recoil, we are working hard to modify along the way
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.6 are mostly placeholders
Some weapons have texture problems
Some weapons have icons problems

Update: Aug 24, 2024 @ 7:48am

🛠️ UPDATE BETA 1.6 IS LIVE ⚙️
(~1 Go)

🎮 Gameplay
Increased rally destruction radius to 6 meters
Added vote and faction voting
Added keybind (insert) to adjust variation of weapon tilt (15°/25°/35°/45°)
Added supply drop for SOF factions (some factions are missing)
Added new team images
Added new unit icons
Added descriptions for all units
Added testing range for weapons
Changed display name for factions and units
Changed NVG system and display
Fixed unit type of all factions to display the correct one
Fixed wrong unit icons
Fixed wrong flag for FOG
Fixed wrong rallypoint for BAF and FOG

🛄 Kits
Added Vector IV for FLA10 to all FTL kits
Changed some BAF kits
Changed some MEINS kits
Changed some 75th kits
Fixed missing grenades on some kits
Removed ladder from FOG engineer

🧑‍🔧 Character
Changed all ISF uniform to black

🔫 Weapons
Added FFL mortar mechanic to all vanilla mortar
Added range finder for HK417 scope
Changed AKM model
Changed sway and recoil for all FSA / SAA / WAG / USASF / FOG / 75th / USMC10 / MFR / UGF / USF / ISF / IRGF / assault rifles
Changed recoil on hip fire for all AK74M and AKS74U
Changed sway and recoil of :
EF88
L85A2
AKS74U
M4 used by USA
L119A2
M4B2 and M4B3
Mk18
M4/M16
SKS
AKM
PPSH
MPT55, MPT55K and MPT76
Mk17 Scar-H
Fixed Famas J4
Fixed M16A4 sound
Fixed M16A4 burst mod
Fixed some weapons bugs

🗺️ Layers
Added Random lighting to SU Belaya RVAAS v1
Fixed wrong layer names
Fixed GoingDark Kokan and Chora
Fixed RAF Jensens dark lighting

🚚 Vehicles
Added UH1 for IRIAGF
Added Jackal on USASF-75th Jensens
Added Jackal/Coyote for UKSF
Added chinook for USA/BAF/ADF AirAssault units
Changed LPPV by Jackal MK19 for UKSF
Changed USMC M-ATV by USA M-ATV for 75th
Changed camo for all SAA vehicles

Note : this is only what is playable. We are making a lot of progress on other features that you cannot see in game for the moment. Such as new vehicles, maps, weapons, character, etc...

🧠 Known Issues
Some weapons still have ICO recoil, we are working hard to modify along the way
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.6 are mostly placeholders
Some weapons have texture problems
Some weapons have icons problems

Update: Aug 20, 2024 @ 7:22am

Revert to old version

Update: Aug 20, 2024 @ 7:16am

Update attempt - not working

Update: Aug 10, 2024 @ 3:17am

🛠️ UPDATE BETA 1.5 IS LIVE ⚙️
(~335 Mo)

🎮 Gameplay
Added logistic truck to FLA10 armored
Added FTL to FLA10
Fixed faction with command asset on HAB instead of radio

🛄 Kits
Standardize the minimum amont of magazine for all faction (75th and USASF missing, still WIP)
Standardize pistol type and number of magazine per faction (75th and USASF missing, still WIP)
Changed UKAF
Changed AAF kits
Changed FAF kits
Changed TAF kits
Changed USAF kits (except 75th and USASF)
Changed UAF kits
Changed RAF kits
Changed IRAF kits
Changed IAF kits
Changed FSA kits
Changed SAF kits
Changed MEINS kits
Fixed some kit issue on all faction (grenades, bandages, etc...) (75th and USASF missing, still WIP)

🔫 Weapons
Changed sway and recoil for all RGF weapons (NEED YOUR FEEDBACK, as it will be the base for a lot of factions)
Changed MCX Sound
Fixed WAG AK105+T1 sound causing huge lag spikes
Fixed FOG grenadier weapon sound causing huge lag spikes
Fixed FRA LAT Camo
Fixed M79 animation (might need some work again)
Fixed SA58 Bipod (reloading animation still not working)
Fixed MK1 552
Fixed M112 (C4)
Fixed MP5 trembling effect
Fixed M82 animation
Fixed Chora AAS v1 Morning
Fixed L115 PIP
Fixed MCX sound
Fixed RPK74 PSO
Removed ERYX (need some work again)


🗺️ Layers
Layer overhaul (removed majority of BvB layers)
Changed FRA10 layer names to FLA10
Fixed Chora AAS v1 not working
Fixed wrong ticket count on KOTH layers
Fixed spawn on Fallujah KOTH
Fixed command asset on Gorodok Invasion v2
Fixed USA faction on Yehorivka Invasion v1 (was vanilla)
Removed MBT from Tallil seed


🚚 Vehicles
Added Karrar to IRIAGF armored
Added Garry on jensen range
Added Marder 1A3 new collision mesh
Changed T72A to use T72S weaponry
Changed T72A reticle to use T72S Reticle
Changed Marder 1A3 command seat to not be turnable
Changed Karrar commander canon muzzle position + turret speed
Changed T-84 gunner reticle to display "FRAG" instead of "HF" when fragmentation shells are equipped.
Changed T-64 display name to "T-64BM" from "T-64"
Changed T-84 display name to "T-84 Oplot-M" from "T-84"
Fixed VAB not spawning
Fixed BTR-4E not functional
Fixed Marder 1A3 sight
Fixed Marder 1A3 engine placement
Fixed Marder 1A3 ammo rack
Attempt to fix Marder 1A3 Spawn
Removed SA330 from UAF
Removed T72A Refleks ATGM

🧠 Known Issues
Votemap not working
Some weapons still have ICO recoil, we are working hard to modify along the way
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.5 are mostly placeholders
Some weapons have texture problems
Some weapons have icons problems

Update: Aug 3, 2024 @ 5:55am

🛠️ UPDATE BETA 1.4 IS LIVE ⚙️

🎮 Gameplay
Added mod thumbnail on Steam workshop
Added French Land Army 2010**
Renamed "SL Reco" to "SL Recon"
Fixed ticket lost per minute on Mutaha KOTH
Fixed some blur effect remaining

🛄 Kits
Added ladder for rifleman (1) and Breacher UKSF
Added binocular LAT (1) UKSF
Added 3 bandages to medic (1) BAF
Added pistol for every rifleman BAF
Added 2 smoke rocket for HAT (1) UKSF
Added repair station on Anvil AAS Halfmap V2
Removed ladder for engineer UKSF
Fixed Sniper kit UKSF and BAF

🧑‍🔧 Character
Fixed camo net on SL sniper for UKSF and BAF
Fixed USMC camo bug in first person
Fixed "no texture" for BAF helmet
Fixed invisible rally for BAF

🔫 Weapons
Fixed USASF grenadier weapon causing huge lag spikes

🗺️ Layers
Added multiple RVAAS layers
Added FRA layers
Fixed vanilla factions present on some layers
Fixed Manicouagan lightning

🚚 Vehicles
Added Marder 1A3 custom reticle, still needs some changes ( huge thanks to @BLUE )
Added Iraqi Flag to T-72A turret
Added custom mesh for T-72A Kord
Fixed metallic effect on most vehicles
Fixed Marder 1A3 socket issues
Fixed Marder 1A3 MG3 sound issue
Fixed MATV transport and Tigr transport icons
Fixed T-72A name
Fixed BMP-1U name

🧠 Known Issues (will be fixed soon)
BTR-4E not functional
FOG grenadier weapon causing huge lag spikes
Remove ERYX (need more work)
Add logistic truck to FLA10 armored
Chora AAS v1 not working
Change FRA10 layer names to FLA10
Remove tank from Tallil seed

🧠 Known Issues
Commander assets conflicting with Voice Connect mod (we are working with the creator)
Votemap not working
Some weapons still have ICO settings
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.4 are mostly placeholders
Some factions/weapons still have ICO, we are working hard to modify along the way
Some weapons have texture problems
Some weapons have icons problems

Update: Jul 28, 2024 @ 9:51am

🛠️ UPDATE BETA 1.3 IS LIVE

🎮 Gameplay
Changed some commander assets
Changed ADF to our SPM ICO
Changed BAF to our SPM ICO
Fixed tilt function
Fixed some wrong icon
Fixed lead crewman available in ammo box for FTL
Fixed tunnel HAB for MEINS and FSA
Fixed scoreboard issue
Fixed sub-faction names
Fixed ticket count on AlBasrah Invasion v1
Attempt to fix lag spikes by changing sound issues

🛄 Kits
Added 50 or 55 ammo on current ammo bag count for SF riflemans
Fixed some kit issue
Fixed rifleman kit for ISF

🧑‍🔧 Character
Fixed invisible RGF marksman
Fixed british flag on ukrainian soldier
Fixed camo for USASF and other camo issues

🔫 Weapons
Fixed RSF crewman causing crashes
Fixed some weapon bugs
Fixed some scope (white glare still remain
Fixed hipfire sway fot M240
Fixed positioning of the launcher for RGF HAT
Fixed the animation for thermobaric explosion
Fixed AK-105 Sound
Fixed C4
Fixed L115 ADS
Fixed SR98 ADS
Fixed Lag when using BREN 2

🗺️ Layers
Fixed wrong layer names and configurations
Fixed some weathers
Fixed layer that should not be dark
Added Gorodok HalfMap RAAS v1
Added BlackCoast HalfMap v1

🚚 Vehicles
Changed CH-47 pitch speed
Changed BMP-1AM to BMP-1U for UGF
Changed LCAC movement when ramp is down to move slower.
Added Shkval Turret without ATGM
Renamed BTR-4E ATGM
Attempt to fix LCAC making vehicles invisible
Attempt to add LCAC radio deployment
Fixed LCAC armor mesh to improve damage.
Fixed certain vehicles being able to shoot after being ammo racked
Fixed T-64BM driver port clipping into the mesh
Fixed T-64BM hull disappearing after being tracked
Fixed BTR-4E engine placement
Fixed BTR-4E watershield armor mesh Placement
Fixed BTR-4E turret collision problems
Fixed Reticle References

🧠 Known Issues
Commander assets conflicting with Voice Connect mod (we are working with the creator)
Votemap not working
Steam mod thumbnail is temporary
Some weapons still have ICO settings
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.3 are mostly placeholders
Some factions/weapons still have ICO, we are working hard to modify along the way
Some weapons have texture problems
Some weapons have icons problems

Update: Jul 23, 2024 @ 3:29pm

🛠️ HOTFIX BETA 1.2.1 IS LIVE ⚙️

🔫 Weapons
Fixed HAT kit bug (flying vehicles/corps)

🧠 Known Issues
T-64 ranging not 100% accurate (~50m at longer range)
Scopes/Reticles not precise enough
L115 ADS Reticle Low Quality, Reticle Not Centered in Scope
SR98 ADS Reticle Low Quality, Reticle Not Centered, Mesh Off Center
C4 not working on certain faction
SA58 reload animation
Some weapons have texture problems
Some weapons have icons problems
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
Lag when using BREN 2
MP7 / MP9 animation are not finished
IR clipping into the some scopes
The mod does not contain all vehicles, mostly placeholder for Beta v1.1
Some factions/weapons still have ICO, we are working hard to modify along the way
Votemap not working
Weapon tilt is broken