Squad
SuperMod - Tactical Collective
Showing 31-38 of 38 entries
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Update: Aug 20, 2024 @ 7:16am

Update attempt - not working

Update: Aug 10, 2024 @ 3:17am

🛠️ UPDATE BETA 1.5 IS LIVE ⚙️
(~335 Mo)

🎮 Gameplay
Added logistic truck to FLA10 armored
Added FTL to FLA10
Fixed faction with command asset on HAB instead of radio

🛄 Kits
Standardize the minimum amont of magazine for all faction (75th and USASF missing, still WIP)
Standardize pistol type and number of magazine per faction (75th and USASF missing, still WIP)
Changed UKAF
Changed AAF kits
Changed FAF kits
Changed TAF kits
Changed USAF kits (except 75th and USASF)
Changed UAF kits
Changed RAF kits
Changed IRAF kits
Changed IAF kits
Changed FSA kits
Changed SAF kits
Changed MEINS kits
Fixed some kit issue on all faction (grenades, bandages, etc...) (75th and USASF missing, still WIP)

🔫 Weapons
Changed sway and recoil for all RGF weapons (NEED YOUR FEEDBACK, as it will be the base for a lot of factions)
Changed MCX Sound
Fixed WAG AK105+T1 sound causing huge lag spikes
Fixed FOG grenadier weapon sound causing huge lag spikes
Fixed FRA LAT Camo
Fixed M79 animation (might need some work again)
Fixed SA58 Bipod (reloading animation still not working)
Fixed MK1 552
Fixed M112 (C4)
Fixed MP5 trembling effect
Fixed M82 animation
Fixed Chora AAS v1 Morning
Fixed L115 PIP
Fixed MCX sound
Fixed RPK74 PSO
Removed ERYX (need some work again)


🗺️ Layers
Layer overhaul (removed majority of BvB layers)
Changed FRA10 layer names to FLA10
Fixed Chora AAS v1 not working
Fixed wrong ticket count on KOTH layers
Fixed spawn on Fallujah KOTH
Fixed command asset on Gorodok Invasion v2
Fixed USA faction on Yehorivka Invasion v1 (was vanilla)
Removed MBT from Tallil seed


🚚 Vehicles
Added Karrar to IRIAGF armored
Added Garry on jensen range
Added Marder 1A3 new collision mesh
Changed T72A to use T72S weaponry
Changed T72A reticle to use T72S Reticle
Changed Marder 1A3 command seat to not be turnable
Changed Karrar commander canon muzzle position + turret speed
Changed T-84 gunner reticle to display "FRAG" instead of "HF" when fragmentation shells are equipped.
Changed T-64 display name to "T-64BM" from "T-64"
Changed T-84 display name to "T-84 Oplot-M" from "T-84"
Fixed VAB not spawning
Fixed BTR-4E not functional
Fixed Marder 1A3 sight
Fixed Marder 1A3 engine placement
Fixed Marder 1A3 ammo rack
Attempt to fix Marder 1A3 Spawn
Removed SA330 from UAF
Removed T72A Refleks ATGM

🧠 Known Issues
Votemap not working
Some weapons still have ICO recoil, we are working hard to modify along the way
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.5 are mostly placeholders
Some weapons have texture problems
Some weapons have icons problems

Update: Aug 3, 2024 @ 5:55am

🛠️ UPDATE BETA 1.4 IS LIVE ⚙️

🎮 Gameplay
Added mod thumbnail on Steam workshop
Added French Land Army 2010**
Renamed "SL Reco" to "SL Recon"
Fixed ticket lost per minute on Mutaha KOTH
Fixed some blur effect remaining

🛄 Kits
Added ladder for rifleman (1) and Breacher UKSF
Added binocular LAT (1) UKSF
Added 3 bandages to medic (1) BAF
Added pistol for every rifleman BAF
Added 2 smoke rocket for HAT (1) UKSF
Added repair station on Anvil AAS Halfmap V2
Removed ladder for engineer UKSF
Fixed Sniper kit UKSF and BAF

🧑‍🔧 Character
Fixed camo net on SL sniper for UKSF and BAF
Fixed USMC camo bug in first person
Fixed "no texture" for BAF helmet
Fixed invisible rally for BAF

🔫 Weapons
Fixed USASF grenadier weapon causing huge lag spikes

🗺️ Layers
Added multiple RVAAS layers
Added FRA layers
Fixed vanilla factions present on some layers
Fixed Manicouagan lightning

🚚 Vehicles
Added Marder 1A3 custom reticle, still needs some changes ( huge thanks to @BLUE )
Added Iraqi Flag to T-72A turret
Added custom mesh for T-72A Kord
Fixed metallic effect on most vehicles
Fixed Marder 1A3 socket issues
Fixed Marder 1A3 MG3 sound issue
Fixed MATV transport and Tigr transport icons
Fixed T-72A name
Fixed BMP-1U name

🧠 Known Issues (will be fixed soon)
BTR-4E not functional
FOG grenadier weapon causing huge lag spikes
Remove ERYX (need more work)
Add logistic truck to FLA10 armored
Chora AAS v1 not working
Change FRA10 layer names to FLA10
Remove tank from Tallil seed

🧠 Known Issues
Commander assets conflicting with Voice Connect mod (we are working with the creator)
Votemap not working
Some weapons still have ICO settings
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.4 are mostly placeholders
Some factions/weapons still have ICO, we are working hard to modify along the way
Some weapons have texture problems
Some weapons have icons problems

Update: Jul 28, 2024 @ 9:51am

🛠️ UPDATE BETA 1.3 IS LIVE

🎮 Gameplay
Changed some commander assets
Changed ADF to our SPM ICO
Changed BAF to our SPM ICO
Fixed tilt function
Fixed some wrong icon
Fixed lead crewman available in ammo box for FTL
Fixed tunnel HAB for MEINS and FSA
Fixed scoreboard issue
Fixed sub-faction names
Fixed ticket count on AlBasrah Invasion v1
Attempt to fix lag spikes by changing sound issues

🛄 Kits
Added 50 or 55 ammo on current ammo bag count for SF riflemans
Fixed some kit issue
Fixed rifleman kit for ISF

🧑‍🔧 Character
Fixed invisible RGF marksman
Fixed british flag on ukrainian soldier
Fixed camo for USASF and other camo issues

🔫 Weapons
Fixed RSF crewman causing crashes
Fixed some weapon bugs
Fixed some scope (white glare still remain
Fixed hipfire sway fot M240
Fixed positioning of the launcher for RGF HAT
Fixed the animation for thermobaric explosion
Fixed AK-105 Sound
Fixed C4
Fixed L115 ADS
Fixed SR98 ADS
Fixed Lag when using BREN 2

🗺️ Layers
Fixed wrong layer names and configurations
Fixed some weathers
Fixed layer that should not be dark
Added Gorodok HalfMap RAAS v1
Added BlackCoast HalfMap v1

🚚 Vehicles
Changed CH-47 pitch speed
Changed BMP-1AM to BMP-1U for UGF
Changed LCAC movement when ramp is down to move slower.
Added Shkval Turret without ATGM
Renamed BTR-4E ATGM
Attempt to fix LCAC making vehicles invisible
Attempt to add LCAC radio deployment
Fixed LCAC armor mesh to improve damage.
Fixed certain vehicles being able to shoot after being ammo racked
Fixed T-64BM driver port clipping into the mesh
Fixed T-64BM hull disappearing after being tracked
Fixed BTR-4E engine placement
Fixed BTR-4E watershield armor mesh Placement
Fixed BTR-4E turret collision problems
Fixed Reticle References

🧠 Known Issues
Commander assets conflicting with Voice Connect mod (we are working with the creator)
Votemap not working
Steam mod thumbnail is temporary
Some weapons still have ICO settings
T-64 ranging not 100% accurate (~50m at longer range)
SA58 reload animation
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
MP7 / MP9 animation are not finished
Glare on the middle of some scopes
IR clipping into the some scopes
Scopes/Reticles not precise enough
The vehicles in Beta v1.3 are mostly placeholders
Some factions/weapons still have ICO, we are working hard to modify along the way
Some weapons have texture problems
Some weapons have icons problems

Update: Jul 23, 2024 @ 3:29pm

🛠️ HOTFIX BETA 1.2.1 IS LIVE ⚙️

🔫 Weapons
Fixed HAT kit bug (flying vehicles/corps)

🧠 Known Issues
T-64 ranging not 100% accurate (~50m at longer range)
Scopes/Reticles not precise enough
L115 ADS Reticle Low Quality, Reticle Not Centered in Scope
SR98 ADS Reticle Low Quality, Reticle Not Centered, Mesh Off Center
C4 not working on certain faction
SA58 reload animation
Some weapons have texture problems
Some weapons have icons problems
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
Lag when using BREN 2
MP7 / MP9 animation are not finished
IR clipping into the some scopes
The mod does not contain all vehicles, mostly placeholder for Beta v1.1
Some factions/weapons still have ICO, we are working hard to modify along the way
Votemap not working
Weapon tilt is broken

Update: Jul 23, 2024 @ 1:42pm

🛠️ HOTFIX BETA 1.2 IS LIVE ⚙️

🎮 Gameplay
Removed flashlight to prevent server TPS being very low (must be tested). They will be re-implemented later
Added 1 ATGM for all Special Forces sub faction on large map
Added 120mm mortar for FSF, ISF, MFR and USF on large map
Added 2 MK19 for all Special Forces sub faction on large map

🔫 Weapons
Fixed some weapon bugs
Fix thermobaric explosion
Fixed RPK-16 having no sound

🗺️ Layers
Added KOTH layers
Balanced Narva_CAH_v1 Gorodok_Invasion_V3
Fixed layers that had wrong names / configurations
Removed almost all JensensRange layers for remake in the future

🚚 Vehicles
Fixed BTR-4E spawn
Fixed Humvee transport with M2
Fixed T-64 ammo rack placement
Fixed T-64 engine placement
Fixed T-64 shell ejection
Changed T-64 engine sound to an edited version of the T-90 engine sound
Changed T-64 traction to be more similar to the T-72B3
Changed T-64 turret camera position
Changed T-64 turret reticle to T-72S version for range finding
Changed T-64 projectiles to be closer to the T-72B3
Increased T-64 front armor value
Renamed BTR-4E ATGM system
Fixed broken LCAC Texture
Added 10 seats to LCAC
Added equivalent supply of a logi to LCAC
Added some tips into the LCAC driver view
Added visual signifiers for LCAC parking spots
Changed LCAC to stop/not move when ramp goes down.

🧠 Known Issues
T-64 ranging not 100% accurate (~50m at longer range)
Scopes/Reticles not precise enough
L115 ADS Reticle Low Quality, Reticle Not Centered in Scope
SR98 ADS Reticle Low Quality, Reticle Not Centered, Mesh Off Center
C4 not working on certain faction
SA58 reload animation
Some weapons have texture problems
Some weapons have icons problems
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
Lag when using BREN 2
MP7 / MP9 animation are not finished
IR clipping into the some scopes
The mod does not contain all vehicles, mostly placeholder for Beta v1.1
Some factions/weapons still have ICO, we are working hard to modify along the way
Votemap not working
HAT kit bug (flying vehicles/corps)

Update: Jul 21, 2024 @ 9:45pm

🛠️ HOTFIX BETA 1.1 ⚙️

🎮 Gameplay
Added Helmet Flashlight (Switchweapon 8) for goingdark layers
Reduced Rallypoint cooldown to 30sec from 1min

🔫 Weapons
Reduced sway on certain weapon
Fixed Thermobaric crash
Fixed AK-12 sound coming from nowhere
Fixed weapon white light on scope (some may remain)
Fixed some weapon scope (some may remain)
Fixed R700 Scaling to 0 when ADS/Firing
Fixed R700 Missing Scope
Fixed R700 Suppressor Moving when shooting
Fixed PKM_Zenitco Missing Ammo Texture
Fixed RPK16 Missing Animations Sounds
Fixed RPK16 Being 4-1x not 1-4x
Fixed L115 Not being able to ADS
Fixed SR98 Not being able to ADS
Changed PKM + NPZ 1P50 Reload Animations to be PKM without Optic
Fixed magazine size for the AK-105 + T1

🗺️ Layers
Fixed layers Names
Fixed wrong faction on some layers
Fixed commander asset no working
Added seed layers on sumari bala

🚚 Vehicles
Fixed missing vehicle on US Faction
Added some vehicle for Special Forces faction (LTV With ATGM and more LTV armed and LTV Transport)
Fixed T-84 Turret Distance Increments not appearing
Added Leopard 2A4 Custom Turret Col Mesh
Changed Leopard 2A4 Test Torque Curve to Represent the Worse Suspension to the 2A6
Fixed Leopard 2A4 Hull Disappearing after Being Tracked
Fixed Leopard 2A4 Incorrect Zero
Decreased Leopard 2A4 Front Armor Value
Decreased Leopard 2A4 Front Turret Armor Value
Decreased Leopard 2A4 Turret Ring Armor Value
Fixed T-64 Hull Disappearing after Being Tracked
Added T-64 Custom Col Mesh
Added T-64 Custom Turret Col Mesh
Added T-64 NSV Commander Turret
Changed T-64 Camouflage Pattern
Fixed Firerate of Marder 1A3
Fixed BMP2 weapons
Added mysterious vehicle on one layer (hope it will work good ^^’)

🧠 Known Issues
Scopes/Reticles not precise enough
L115 ADS Reticle Low Quality, Reticle Not Centered in Scope
SR98 ADS Reticle Low Quality, Reticle Not Centered, Mesh Off Center
C4 not working on certain faction
SA58 Reload animation
Some weapons have texture problems
Some weapons have icons problems
Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
Lag when using BREN 2
MP7 / MP9 animation are not finished
The mod does not contain all vehicles, mostly placeholder for Beta v1.1
Some factions/weapons still have ICO, we are working hard to modify them asap
Votemap not working
IR clipping into the some scopes

Update: Jul 20, 2024 @ 12:33pm

📍 RELEASE BETA 1.0 ⚙️

🎮 Gameplay
  • New game modes : KOTH/CAH/RVAAS
  • New Vehicle carrier (LCAC)
  • New special Squad Leader kits (Reco, Sniper)
  • New special Fireteam kits
  • New special forces sub-factions (no HAB & only light vehicle)
  • New commander assets
  • Added NVG for all night layers (SwitchWeapon9)
  • Added weapon tilt (SwitchWeapon7)
  • Added unlimited rally for Special Forces factions
  • Added camo net for SL Sniper kit
  • Added shotgun (slug only)
  • Added flare mortar for night layers
  • Added ladder for rifleman/engineer
  • Added tunnel HAB for insurgent forces
  • Added more diversity in map lighting
  • Changed rally count from 1 to 2 for SL Reco kit
  • Changed bandages count from 9 to 12 for medic 1
  • Changed ammo bag munition count from 100 to 155 for rifleman without x4 optics
  • Changed commander asset to be used next to radio instead of the HAB
  • Changed suppression effect
  • Changed pistol walking speed when ADS from 60% to 100% of non ADS speed
  • Deleted respawn delay for TK and suicide
  • Increased stamina
  • Increased weapon lower time for LMG and HMG
  • Increased resistance to fall damage
  • Decreased weapon sway
  • Decreased recoil for LMG
  • Decreased destruction radius of all rallypoint to 3 meters

🏳️ Factions

Vanilla ++ (reworked vanilla factions) :
  • United States Army [USA]
  • United States Marine Corps [USMC]
  • British Armed Forces [BAF]
  • Russian Ground Forces [RGF]
  • Australian Defense Forces [ADF]
  • Turkish Land Forces [TLF]

Regular/Irregular :
  • Islamic Republic of Iran Army Ground Forces [IRIAGF]
  • Syrian Arab Army [SAA]
  • Free Syrian Army [FSA]
  • Middle Eastern Insurgents [MEINS]
  • Iraqi Ground Forces [IGF]
  • Ukrainian Ground Forces [UGF]

Special Forces :
  • United Sates Army Special Forces [USASF]
  • 75th Ranger Regiment [75th]
  • Marine Force Reconnaissance [MFR]
  • United Kingdom Special Forces [UKSF]
  • Russian Special Forces [RSF]
  • Australian Special Forces [ASF]
  • French Special Forces [FSF]
  • Ukrainian Special Forces [USF]
  • Iraqi Special Forces [ISF]
  • Forward Observations Group [FOG]
  • Wagner [WAG]
  • Complete faction list [docs.google.com]

🗺️ Layers

🧠 Known Issues
These are issues that are being worked on, or are from a previous version and have not yet been fixed.

  • Hands animation bugged when weapon tilted + Sensibility issue because of PIP zoom
  • Scopes/Reticles not precise enough
  • Lag when using BREN 2
  • MP7 / MP9 animation are not finished
  • The mod does not contain all vehicles, mostly placeholder for Beta v1
  • Some factions/weapons still have ICO, we are working hard to modify them asap
  • Votemap not working
  • Character animation while holding a detonator is bugged
  • IR clipping into the some scopes