Barotrauma
Pile Bunker v2.0
Mostrando 11-20 de 23 aportaciones
< 1  2  3 >
Actualización: 23 JUL 2024 a las 2:46

Made the charging attack sound louder.

Actualización: 23 JUL 2024 a las 2:44

Changed stereo format sounds to mono.

Actualización: 23 JUL 2024 a las 2:38

Compressed a lot of the files, went from ~3 mb to only ~300 KB.

Actualización: 23 JUL 2024 a las 2:23

Changes:
-Reduced flash powder cost back to 1.
-Increased titanium-aluminum alloys to 6.
-Increased jab attack hitbox size.
-Reduced jab attack cooldown to 1.65 seconds instead of 2.
-Increased jab attack structural damage to 30.

Actualización: 22 JUL 2024 a las 16:59

Overall nerf.

Buff:
-Reduced fabrication skill check from 60 mechanical to 50.
-Reduced optimal skill check from 60 to 50 alongside its blunt trauma damage.
-Reduced concussion upon failure skill check from 35 mechanical to 30.
-Fabrication time reduced from 75 seconds to 60.
-Increased jab attack hitbox size, shouldnt whiff point blank now.

Nerf:
-Increased reload time for pile bunker attack to 3.5 seconds from 3 seconds.
-Reduced charge attack beam size from 36 to 30.
-Reduced charge attack structure damage from 400 to 200.
-Reduced charge attack armor penetration from 200% to 50%.
-Reduced internal damage from 75 to 50. Overall damage is now 250 per hitbox.
-Bleeding strength has been reduced.
-Reduced stack size for pile bunker ammo from 4 to 2.
-Increased crafting costs, now the weapon takes 5 Ti-Al alloys rather than 3 and 6 steel instead of 5.
-The ammo now uses 2 C4 blocks and 3 flash powder things.

Actualización: 22 JUL 2024 a las 6:00

Added poke attack.
Deals
25 laceration damage
10 internal damage
20 bleeding
2 second cooldown, tiny hitbox.

Actualización: 22 JUL 2024 a las 5:59

Actualización: 22 JUL 2024 a las 5:55

Actualización: 22 JUL 2024 a las 5:29

revert to release version. bug squashing in progress

Actualización: 22 JUL 2024 a las 5:19

Added smoke particles to pile bunker charged attack.