Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Antumbra Saga
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Update: May 25, 2020 @ 11:26am

Version 1.0.2:

A critical conversation with Norton now better indicates the alignment associated with each choice, which should make the criteria for the various epilogues clearer.

Minor text updates in dialogues.

Update: Sep 28, 2019 @ 3:15pm

Version 1.0.1:

The boss now exits more quickly from the Embarcadero scene.

You can no longer squeeze through the fence north of the Stuffer Shack when returning to the Mission District.

The exit cab in The Five now receives a waypoint and hover label when you aren't continuing into the junkyard.

In your second visit to Colma, the game should no longer freeze when hostages attempt to escape after combat. Thanks to @Korkrag for the report!

Added a waypoint to the jackpoint holding the NC Sleaze program.

Some minor dialogue improvements throughout the campaign.

Update: Dec 5, 2015 @ 4:21pm

Version 1.0.0, hooray!

Mega-thanks to @gabehamilton, who provided detailed info to help squash a rare but very frustrating bug in the penultimate battle.

Added a brief plug for The Caldecott Caper in the mod description.

Update: Nov 19, 2015 @ 8:47pm

Version 0.7.9:

You will no longer be able to enter free-move mode while in the Junkyard Matrix. This should fix some glitches where meatspace characters would appear in the Matrix.

Update: Nov 18, 2015 @ 8:54am

Version 0.7.8:

Fixed a rare bug that would cause Shavarus to prematurely exit the fight in the Armory. Thanks to @Bofferbrauer for the report.

Norton now uses the appropriate gendered title when addressing the PC at the end of Eclipse. Thanks to @RasterOps for noticing this.

Fixed several typos. Thanks to @RasterOps and @Chumm for reporting these.

Improved the position of the statue by Shasta Dam.

Fix companion barks in Aztechnology Pyramid, Colma, and 2nd Mission maps.

Update: Jul 26, 2015 @ 4:25pm

Version 0.7.7:

Fixed an issue that kept melee fighters from reaching the first wave of reinforcements during the Shasta Dam mission. Thanks to @Enopla at Nexus Mods for finding this issue.

The key is no longer prematurely visible during your first visit to the Aztechnology pyramid. Thanks again to @Enopla.

Quest items are now immediately removed after use during the scrapyard mission.

Added periodic autosaves to the penultimate battle.

Update: Jul 22, 2015 @ 8:26pm

Version 0.7.6:

Fixed a rare condition that could cause the game to freeze during the penultimate battle. Big thanks to @Orelha for the detailed report!

Added a few more paranoid checks to the penultimate battle to make sure that a valid teammate is identified.

Added an optional mission to Club Antumbra to encourage players to hire another runner.

Update: Jul 13, 2015 @ 10:10pm

Version 0.7.5:

Cleaned up Amelia's inventory to remove duplicate weapons with slightly different stats. Thanks to @DryEagle for reporting this!

Made a variety of minor cosmetic changes to the opening encounter in The Five. Thanks to @akiofujii on Nexus Mods for the initial report, which led to a bunch of other little improvements.

Fixed your companion runner having 0AP during the first turn in your return to The Mission District.

Adjusted the position of a road tile in The Mission District.

Update: Jul 3, 2015 @ 8:52pm

Version 0.7.4:

Fixed a bug that kept an autosave from activating after unlocking the final crypt door. Thanks to @dnaod for the report.

Small graphical improvement to one of the walls in Eclipse.

Update: Jun 20, 2015 @ 8:33am

Version 0.7.3:

This should finally fix the bug where the key would drop in an un-reachable space during Redding Under Siege. Thanks to @lordb916 for the detailed bug report!

Replaced a bizarrely bright troll body model. Thanks to @JestrMeBe for noticing this.