Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Antumbra Saga
Showing 11-20 of 33 entries
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Update: May 26, 2015 @ 6:58am

Version 0.7.2:

Fixed a bug which kept Marines and Gangers from peacefully exiting the scene during their confrontation. Thanks again to @GaussMode for another report!

Update: May 23, 2015 @ 4:53am

Version 0.7.1:

Refresh the character sheets on security guards in Club Antumbra. This may fix an issue where they couldn't perceive/attack a hostile player character. Thanks to @GaussMode for the report.

Update: May 20, 2015 @ 10:01pm

Version 0.7.0

Some minor tweaks for better compatibility with the engine update to 2.0.9.

NPC wandering is working again. Thanks to HBS for fixing this!

Adepts and shamans now get some class-appropriate low-level starting gear.

Minor map and trigger improvements inside Club Antumbra.

Update: Apr 25, 2015 @ 10:47am

Version 0.6.10:

Tophet no longer can enter his rage mode after Tabitha arrives. Thanks to @fritztcoyote for the report! This might also help some players from getting stuck during the penultimate battle.

Fixed a typo.

Corrected a spot in the Pyramid where you could see through the walls to a keycard. Thanks to @HamburgerHo for providing a screenshot demonstrating this bug.

Update: Mar 23, 2015 @ 8:00pm

Version 0.6.8:

Discouraged Marines no longer aimlessly wander in The Mission. Thanks to @Harmonica for the report.

Replaced a special character that wasn't displaying in one of the epilogues. Thanks to @GarretVanBurace for noticing this.

You can no longer complete the toxic spirit's quest before learning what it is. Thanks to @powpow2012 on NexusMods.

The metahuman goal in the second trip to Colma now updates properly. Thanks again to @powpow2012.

Update: Mar 7, 2015 @ 7:28pm

Version 0.6.7:

Fixes a few issues with movement in The Mission. Thanks to @GarretVanBurace for the reports.

Made some small improvements to the cutscene in the penultimate battle.

Removed some nonfunctional AI commands from the penultimate battle.

Update: Feb 7, 2015 @ 9:47am

Version 0.6.6:

Fixes still more bugs introduced by Dragonfall engine version 2.0.8, particularly problems in the Antumbra Office that kept enemies from attacking and kept the level in turn-based mode for the whole time. Thanks to @Flashand for the report.

Split the goals for The Mission 1 into two parts to clarify your objectives after defeating the first hostile group. Thanks to @Terra for a recent reminder on this issue, and @Zone Leech for suggesting a good improvement to make.

Update: Jan 28, 2015 @ 7:32pm

Version 0.6.5:

Fixed a rare problem where Tophet could flee behind a locked door during the crypt fight, making him unreachable during the following combat round.

Update: Jan 27, 2015 @ 8:27pm

Version 0.6.4:

Worked around another bug introduced in Dragonfall engine version 2.0.8 which could cause combat to get stuck during a neutral turn during the final segment of the Eclipse fight. Thanks to @OptoNick and others for reporting this issue!

Corrected several instances of "orc" to "ork".

Update: Jan 24, 2015 @ 12:03pm

Version 0.6.3:

  • Work around a bug introduced in Dragonfall engine 2.0.8. Civilians no longer wander around friendly maps, which keeps the player from periodically freezing on these screens.
  • Blocked out some areas in the Antumbra club that weren't supposed to be visible.
  • Improved Kali's entrance in the final scene.
  • Brightened the lighting in the second visit to The Mission.