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In fact the first level in general has just awful design in general. I managed to clear all 4 base campaigns and both this author's other campaigns on max difficulty with only 3 combat related reloads, I am already at 6 on the first level here.
Thanks
Thanks a bunch, it's always that one little thing you miss or don't try and someone tells you "no yeah try that, it works" and just... really? Of *course* it was that
Hey i got a riddle for ya, about searching for something like your keys or wallet;
why is it always in the last place you look?
why would you keep looking?
@BowShatter: Thanks for the feedback! This campaign is definitely heavy on combat, and I generally recommend a Street Samurai or Mage for an initial playthrough, but I'm glad you made it through!
@Frenne Dilley: Just double-checking, are you launching Dragonfall: Director's Cut and not Shadowrun Returns or Hong Kong? If it still isn't appearing in Dragonfall, you might try following these troubleshooting steps [shadowrun-series.fandom.com]. Good luck!
@Rammur: Heh, thanks!
@chainsawash: Ooh, thanks for the tip on Edge Zone! I still have my classic Shadowrun CCG cards from the 90s, glad to see that game is still getting some love. Good luck with the rest of the trilogy!
@SPRÅY: Thanks for playing, glad you enjoyed it!
@KittyHat: Thanks for the thoughtful and detailed review! I'm amazed at how half of my players love that character and the other half despise. That's a great reference guide about using money, too.
@teh_wamburger: Thanks for the review, glad to hear you enjoyed the writing and NPCs! Yeah, the gear in this campaign is based off the original Dead Man's Switch campaign, so it's more limited than what you'll find in the sequels. Likewise, this campaign strongly encourages hiring companion runners, but that does also limit funds for other expenses. Good call on playing on Normal, and I'm glad your Adept made it through!
@MasterGooseASMR: Congrats on the completion! My first Shadowrun character was a Decker/Rifle Elf, that can be a fun combo. Glad you enjoyed Norton, I got a kick out of writing him.
@nemovadis: Thanks for the feedback! Samurai is a great choice for this particular campaign, especially for the fights early on. Glad you enjoyed the story!
Decking sections were pretty hard especially near the end since I had so few points into Decking. Combat overall was challenging all around too which got my character killed multiple times.
Even though it feels like I didn't explore the characters too much (which, to be fair, the story does have a time pressure element), I still enjoyed them.
I'll be honest, I was completely blindsided by The war with Tir Taingire . For some reason I thought the game was just going to end when the player confronted the troll trying to poison the water . But I'm glad that didn't happen.
Anyway, guess it's on to the next one for me.
Antumbra Saga: You won't get fully cybered up.
The Caldecott Caper: After a certain key event at the endgame, you could pay to fully cyber up an entire team by yourself. At the end, money will be no object for you. I think you can guess why.
CalFree in Chains: I was just barely able to fully cyber up (to Essence 1 with Cyber Affinity 6, using top-shelf 'ware) while also having the best armor and a smartlinked Ares Alpha, but I was also down to something like 43 nuyen and had almost no consumables because I sold nearly all of them to fund it.
This is a very combat-heavy series, which can also be a lot of fun, but the combat can feel a little over-tuned, especially for those of us too stubborn to turn the difficulty down, until you get to that point where you're powerful enough to faceroll battles.
If you have a little more sense than I do, you may want to consider dialing it back a bit, at least away from "Hard." Especially in CalFree.
Dorbi. Dorbi, Dorbi, Dorbi.
Nearly every important move not made by an antagonist or plot device is made by Dorbi. No matter what, Dorbi always comes out on top. In CalFree, she exposes the key conspiracy and somehow builds the strongest alliance, even if you do everything right and get seemingly everyone including a megacorp on your side. Your choice in the end comes down to whether you want to play second fiddle to her or refuse and not even get that much.
It's not that she's badly written. She can even be entertaining! The problem is she replaces the player as protagonist. You're not the protagonist of the trilogy, and you're arguably not even the protagonist of CalFree in Chains! Dorbi is. The trilogy, especially CalFree, is the story of Dorbi's rise to power.
1. Antumbra Saga (Dragonfall)
2. The Caldecott Caper (Hong Kong)
3. CalFree in Chains (Hong Kong)
Now that I have, I'd like to share my thoughts.
First,
The Good:
It's an entertaining ride! The stories and characters are well-written enough that you could easily believe these were official campaigns. The interactions are fun, and there's a bit of humor that even on at least one occasion gets very slightly meta, but it's subtle and doesn't go overboard.
Although your own protagonist is a different person each time, you get to see recurring characters appear over multiple installments in the trilogy. It's enjoyable to watch how their stories progress and to see them again from the perspective of a different "you."
I enjoyed the trilogy and don't regret having played through all three games! I'd totally do so again.
That being said, I'm afraid I have no choice but to talk about ...
But seriously, damage immune enemies are stupid. You can feel my frustration.
Also, the game lacks basic shaman attack spell (newly introduced in Dragonfall). Big surprise because I wanted to run shaman relying on this attack spell.
Case point one: There isn't much legwork, talking, background, interaction with people. This makes it feel empty, lifeless, lazy.
Case point two: Somehow, you can easily one-shot security at the start of the game, including ghouls, spirits etc. This is to make the starting maps easy, but it is weird and inconsistent to have dangerous cave magically active stuff to be super weak in one mission, while strong in another one.
Case point three: Very strong and visible railroading. Including enemies immune to damage that will charge at you.
CalFree Trilogy by cirion
1) Antumbra Saga (stop an invasion!) in Shadowrun: Dragonfall
2) The Caldecott Caper (train heist!) in Shadowrun: Hong Kong
3) CalFree in Chains (liberate California!) in Shadowrun: Hong Kong
I had a few hitches during the decking bits, but I think that's a base game issue.
The writing was really good, some of the NPCs (especially Dorbi) are really fun, and just as I thought the campaign was a short and sweet thing, it bloomed into life and really started becoming fun.
I wished I'd access to a bit more gear, and I felt quite constrained by the tight budget, but overall nothing that detracted from my enjoyment of the campaign. Oh and the extra music and art were really good too.
Really, really good job.
@DarkSpiral: Congrats on a successful run! The short answer is that the campaigns are loosely based on some of the pen-and-paper RPG sourcebooks, especially California Free State, Threats 2 and Year of the Comet. Both Antumbra Saga and CalFree in Chains have some Big Events woven into the campaigns, while The Caldecott Caper adopts the setting without touching the metaplot much. Most characters are original to my campaigns (except for Saito, Lofwyr and Hestaby ). Most factions are canon, except for Norton's Army. Cheers!
@Cron99: Cheers, I'm pleased to hear that you enjoyed the narrative! I had a blast putting it together.
@tranz2deep: That's a cool theory! I often think that humans trying to understand dragons are like ants trying to understand humans. That's particularly interesting when it comes to divining their motivations.
@Jonny-o: Thanks for playing, glad you liked it!
@Bran: Congrats on making it to the end! You might want to turn down the difficulty and restart the scene. Your English is good, thanks for writing!
@Entaris: Weird, I haven't seen that behavior before. If you've already tried restarting the game and rebooting your PC, you might also consider turning off the "HD Textures" option and restarting the scene. That can help with performance.
@TW-Luna: Woohoo, good to see you again! Yeah, Dragonfall doesn't have the Dev Commentary feature. I would have a lot to say about my experiences fighting with the engine and managing updates! Thanks for the kind words, glad you enjoyed it.
I was very surprised at the climax of the series. Trying to avoid spoilers here...so...hm...I Googled the major NPCs and found that this lines up with SR canon. Is the entire trilogy derived from some of the novels, or did you manage to weave this Big Event into your campaign?
Either way, it was a fun run, chummer!
The writing in this is really disjointed, from the story to the dialogue between characters and how they frame the missions and side objectives. There's no real motive or driving force other than "get paid to do A,B, C." While that's great and works as a formula, the attempt to pretend there's an overarching story takes away from it. This could have been a lot better as simply a series of jobs a runner had the option of picking through without the pretense of needing a big bad. Not every story needs to be LOTR.
The writing could easily be tweaked to suit that a lot better I think, and while it may be way too late for that on this mod, I think it's something worth considering in the future when you hopefully work on another project.
I have... Look, the dragon's a jerk playing his own game, nothing new in SR... what if he was trying to ward Earth better? Nearly getting pre-empted on the AEGIS issue stung his pride if nothing else.
Thanks for letting us play in your sandbox.
Like, at first it was just hanging between turn swaps, then it was hanging between shots, then I had to open the ESC menu to get it to register an AP expenditure to move to the next guy, and now I don't have my character portraits and nothing is interacting or operating, everything is just in idle animations.
[bad english, i know, sry]
@DaveOfDeath: Thanks for the guidance!
@Starbuck: Great strategy notes, thanks for sharing!
@Carpenter: Woohoo, congrats on completing the campaign! I'm glad you enjoyed the ending.
@Bwon: Wow, that is a great coincidence! I'm so glad to hear that this campaign made you smile, thank you for writing!
@DarthThanos: I spent a lot of time polishing this campaign, and a ton of credit goes to players who have submitted bug reports over the years. I'm very pleased that this ended up feeling like legit DLC to you, that's what I was shooting for!
@KaliYama: Haha, yeah, that's totally the Armory! That map is basically Valencia and Mission from about 14th to 16th street. You'll get to see the inside later.
@proTarget: I appreciate the recommendation! I loved the official campaigns and am pleased that this compares so well for you.
@Porcinus: Welcome back! I think shaman summoner is one of the hardest archetypes in the official campaign too, but access to more etiquettes can be fun. I did buff that archetype a little in CFiC, it's more of a struggle in the first two games. Especially this one, I think summoners get Dead Man's Switch spells instead of Dragonfall spells. Good luck!