RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
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Update: Apr 6 @ 8:52am

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Update: Apr 6 @ 7:33am

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Update: Apr 4 @ 4:37am

Tweaked the damage and armor penetration values of lead slugs.

Update: Apr 4 @ 3:04am

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Update: Apr 2 @ 1:56pm

Patched [RH2] Metal Gear Solid.

Update: Mar 29 @ 6:18pm

Added brand new textures for charged ammo items!

Update: Mar 28 @ 10:12pm

Fixed a very niche error that was happening because c# sucks.

Update: Mar 28 @ 2:07pm

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.

Update: Mar 25 @ 2:21pm

Hotfix.

Update: Mar 25 @ 2:14pm

This update brings a lot of changes to the VFE - Medieval 2 patch.
Warbows had their firing modes switched around, the weapon now starts with volley fire as the default firing mode (with direct fire still available as an option) so that the AI can use indirect fire as intended.
Combat Extended adds all bows to heavy archers' weapon pool, reverted that change.