RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
Viser 61-70 af 360 forekomster
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Opdatering: 6. apr. kl. 8:52

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Opdatering: 6. apr. kl. 7:33

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Opdatering: 4. apr. kl. 4:37

Tweaked the damage and armor penetration values of lead slugs.

Opdatering: 4. apr. kl. 3:04

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Opdatering: 2. apr. kl. 13:56

Patched [RH2] Metal Gear Solid.

Opdatering: 29. mar. kl. 18:18

Added brand new textures for charged ammo items!

Opdatering: 28. mar. kl. 22:12

Fixed a very niche error that was happening because c# sucks.

Opdatering: 28. mar. kl. 14:07

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.

Opdatering: 25. mar. kl. 14:21

Hotfix.

Opdatering: 25. mar. kl. 14:14

This update brings a lot of changes to the VFE - Medieval 2 patch.
Warbows had their firing modes switched around, the weapon now starts with volley fire as the default firing mode (with direct fire still available as an option) so that the AI can use indirect fire as intended.
Combat Extended adds all bows to heavy archers' weapon pool, reverted that change.