Garry's Mod

Garry's Mod

Zombie Survival v1.11 Fix
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Update: Jul 18 @ 11:24am

Changes from v1.11 Fix 6 -> v1.11 Fix 7
# Added weapon settings to the GMod gamemode configuration

Update: Mar 15 @ 7:59pm

Changes from v1.11 Fix 5 -> v1.11 Fix 6
* Added UI scaling (proper 1080p and maybe 4k support)
* Added simple anti-stuck script (some maps have bad spawns)
* Changed all SteamID() calls to SteamID64(), as recommended by GMod wiki
* Changed how the mapvote addon is managed so it's nicer to use
* Changed some panels to be readable and properly fit the screen space
* Fixed bots always joining as zombies after one of them was killed
* Fixed last human warning sometimes failing on news players
* Fixed initial zombie animations being incorrectly set sometimes
* Fixed zombies were able to grab props (Reported by Tony Engino Dosky)
* Fixed zs_npcs_count_as_kills being ignored
* Fixed zs_allow_map_npcs and zs_npcs_count_as_kills not being adapted to singleplayer
* Fixed some weapon animations (Ported from Zombie-Survival-v1.11-Fix-Negative-One-Squared, by Tony Engino Dosky)

Update: Jul 10, 2024 @ 11:05pm

Changes from v1.11 Fix 4 -> v1.11 Fix 5
* Changed most player.GetHumans() back to player.GetAll() to improve bots support
* Fixed (critical2) gamemode was still failing to get cvar values
* Fixed the leaderboard not showing damage information

Update: Jul 9, 2024 @ 9:33pm

Remove "dev" from the version string, again...

Update: Jul 9, 2024 @ 9:32pm

Changes from v1.11 Fix 3 -> v1.11 Fix 4
* Added workshop wsid to the gamemode config file
* Changed zs_intermission_time back to 35
* Fixed (critical) gamemode failing to get cvar values

Update: Jul 8, 2024 @ 9:05pm

Remove "dev" from the version string

Update: Jul 8, 2024 @ 9:03pm

Changes from v1.11 Fix 2 -> v1.11 Fix 3
* Added internal configuration to allow early game suicides
* Added internal base for zombie weapons
* Changed new cvar values are instantly applied (requested by Dx0M | Epp307)
* Changed zs_roundtime from 600 to 720
* Changed fastzombies back to climbing walls with the secondary attack
* Fixed fastzombie attack area to better hit moving players
* Fixed chemzombie not spawning with his green particles
* Fixed player redeeming with chemzombie particles
* Fixed all the remaining zombies damage detection
* Fixed knife damage detection
* Fixed headshot effect not working due to a nil access
* Fixed playergib trying to remove nil emitter
* Fixed the scoreboard didn't truncate servers with big names

Update: Jul 3, 2024 @ 11:52pm

Here's the full version 1.11 Fix 2!

Changes from v1.11 Fix 1 -> v1.11 Fix 2
* Added support for votemap addons
* Changed humans to shed blood when hit (better zombie attack feedback, a disabled feature)
* Changed fastzombies now climb walls by jumping on them and pressing W
* Changed the settings for a 10 player game (adaptation to the current days main demand):
- changed zs_rewards_1 from 5 to 2
- changed zs_rewards_2 from 10 to 4
- changed zs_rewards_3 from 15 to 6
- changed zs_rewards_4 from 28 to 8
- changed zs_rewards_5 from 35 to 10
- changed zs_rewards_6 from 60 to 12
- changed zs_rewards_7 from 75 to 14
- changed zs_ammo_regenerate_rate from 100 to 75
- changed zs_roundtime from 1200 to 600
- changed zs_intermission_time from 35 to 25
- changed zs_redeem_kills from 4 to 3
- changed zs_warmup_threshold from 4 to 2
* Fixed headcrab, fastheadcrab, poisonheadcrab and fastzombie damage detection
* Fixed put spectators in the undead team and spawn them instead of kicking them
* Fixed player blacklisted models to the current GMod zombie models

Update: Jul 1, 2024 @ 8:47pm

- Add support for votemap addons
- Change default zs_ammo_regenerate_rate to 75

Update: Jul 1, 2024 @ 1:48pm

- Fix gamemode not appearing in the main menu