Garry's Mod

Garry's Mod

Zombie Survival v1.11 Fix
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Update: Jul 1, 2024 @ 1:33pm

- New thumbnail

Update: Jun 30, 2024 @ 11:21am

- Changed the settings for a 10 player game (tested)

Update: Jun 30, 2024 @ 12:03am

Changes from v1.11 -> v1.11 Fix 1

* Added gamemode setting to the game main menu
* Added support for replacement weapons, so the ZS doesn't require CSS
* Added missing config SURVIVALMODE to zs_options.lua
* Added ZS gamemode icon
* Added command zs_unlock_all_classes and zs_unlock_all_weapons to help development
* Removed all the stupid SteamID bans from 2008
* Changed default _zs_filmgrainopacity from 16 to 3 (So it's actually playable by default)
* Changed many pairs() to ipairs() to improve performance
* Changed some variable names to better fit their purpose or to improve standardization
* Changed version to "v1.11 Fix by Xalalau & collaborators - For GMod March 2024 Update+"
* Changed some game.ConsoleCommand to RunConsoleCommand
* Changed kickid command to game.KickID() func
* Changed player.GetAll() to player.GetHumans()
* Changed timer.Destroy() to timer.Remove()
* Changed umsg lib to net
* Changed Kill the player after he picks a new zombie class (to avoid animation bugs)
* Changed poison zombie green particles effect is reenabled
* Changed license to JBGM
* Fixed animations (backported and adapted from the latest ZS)
* Fixed film grain post processing effect flickering due to two frames being too white
* Fixed add missing IsValid checks to every timer
* Fixed poison headcrab was missing the damage variable to calculate the attack knockback
* Fixed poison zombie viewmodel FOV was too high for wide 19:6 screens
* Fixed the path 'effects/zombiefireworks/init.lua' was invalid on Linux
* Fixed GM:CalcView() in cl_init.lua was trying to access a nil phys obj for no reason at all
* Fixed size calculations on human/zombie counter on the HUD
* Fixed overall menu dimensions were no fit for monitors greater then 1024x768 (distorsions everywhere)
* Fixed renamed variables like sound and player that were locally overriding global functions
* Fixed the film grain slider was not working
* Fixed zombie torso arms viewmodel pos
* Fixed wraith was missing cloack failure when shot and a visible body after death
* Fixed game.BroadcastLua was updated to RunBroadcastLua
* Fixed self.GetOwner was updated to self:GetOwner()
* Fixed info.txt was updated to zombiesurvival.txt
* Fixed SinglePlayer() was updated to game.SinglePlayer()
* Fixed file lib calls like file.Find were updated to use a second argument
* Fixed MaxPlayers() was updated to game.MaxPlayers()
* Fixed Entity:SetColor() calls were updated to receive the RGB inside a Color() object
* Fixed surface.CreateFont() was updated to the current syntax
* Fixed timer.Simple() and timer.Create() were updated to use anonymous functions instead of passing arguments
* Fixed variable number of parameters syntax in GM:SplitMessage(y, ...) were on a weird and invalid format from the past
* Fixed util.tobool() was updated to tobool()
* Fixed GetConVarNumber() was updated to GetConvar() or to vars directly calling ConVar methods
* Fixed WorldSound() was updated to EmitSound()
* Fixed stopsounds command was updated to stopsound
* Fixed timer.IsTimer() was updated to timer.Exists()
* Fixed some Entity:SetAngles() were receiving a Vector() instead of an Angle()
* Fixed all Vector() Normalize() methods were returning nil so I changed them to GetNormalized()
* Fixed headcrab, fastheadcrab and fastzombie jumps were not working anymore (view offset and end pos)
* Fixed intermission time counter becoming negative
* Fixed fastzombie climb force was not enough to get over buildings or models
* Fixed Wraith not becoming invisible and casting shadows
* Fixed Wraith viewmodel fov was showing the missing parts of his arm
* Fixed GM:ZombieHUD trying to access nil ply.Class
* Fixed view camera inside the zombie head after death
* Fixed EntityTakeDamage trying to process nil damage
* Fixed scoreboard gamemode version info was being cropped
* Fixed film grain filter trying to use nil materials
* Fixed poison headcrab spit on dedicated servers