RimWorld

RimWorld

GiTS Cyberbrains
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Update: Jul 19, 2024 @ 5:01pm

v1.0.4

Quick hotfix for the HCQ14T cyberbrain for 1.5 users.

  • General Changes:
    • Internal mod changelog relocated to CHANGELOG.txt, README.txt changed to README.md
  • 1.5 Only Changes:
    • Hanka HCQ14T now uses statFactor MeleeDamageFactor instead of MeleeWeapon_DamageMultiplier.

Update: Jul 11, 2024 @ 11:25am

v1.0.3

Another small patch based on user feedback rebalancing research progression and adding learning helper tutorials. Additionally, a non-steam download link also now exists on GitHub.

  • General Changes:
    • Added learning helper tutorials based on feedback. These skip lore unlike other descriptions and primary focus on usage in a simplified format.
    • Further comments added throughout XML to add clarity to certain sections.
    • Updated melee damage factor values in CE patches.
    • Updated Manifest.xml with additional load rules for Combat Extended, only relevant to users on 1.4 using old third party mod managers.
    • Changes to README.txt adding separate licenses for the mod and art assets.
  • Balance Changes:
    • Lowered research project cost of central nervous cyberization, cyberbrain interfaces and the net by 200 each.
    • Extreme cyberization research project cost raised (1500 -> 2500).
    • Closed Shell Syndrome rebalanced, focusing less on manipulation and more on learning/hacking ability; Manipulation gain lowered (25% -> 8%), hacking speed gain raised (200% -> 250%), global learning speed raised (50% -> 65%) and meditation focus gain raised (100% -> 150%).
  • Fixes:
    • Fixed Cyberbrain Sclerosis sometimes not progressing if certain disease overhaul mods are also loaded.
    • Fixed incorrect description of Cyberbrain Sclerosis.

Update: Jun 24, 2024 @ 2:16am

v1.0.2

Small patch that finally backports cyberbrain abilities to 1.4 and adds graphic variations to cyberbrains as items! Minor balance tweaks and EPOE-Forked patch changes also made.

  • General Changes:
    • All cyberbrain abilities have been backported to 1.4 with Combat Extended support!
    • New graphic variations of the cyberbrain exist for the basic, enhanced, specialized and extreme variants to make them visually distinguishable as items.
    • Adjusted effects of OS40L Combat Network.
    • Updated loading screen tips, added another five new loading screen tips.
    • Texture path changes, please check this if you have written a texture patch for this mod!
  • Balance Changes:
    • Pain Dampen and Pain Nullify cyberbrain ability toggles now only have a 1 second delay (previously 80 seconds).
    • Pain Dampen ability now sets pain factor to 25% (was 20%).
    • Basic cyberbrain now has access to Pain Dampen ability.
    • Extreme cyberization now requires 3 days to adapt (previously 2).
    • Cyberbrain Sclerosis now takes 30 days to reach full severity (previously 60 days).
  • Patch Changes:
    • EPOE-Forked patch now adds brain surgery research requirement for the cyberbrain installation surgery itself.
    • EPOE-Forked patch will now use MA-AI chips in all cyberbrain recipes.
    • EPOE-Forked patch to replace cyberbrain graphics has been removed due to addition of new cyberbrain graphics. If it is requested back, I will readd it.
  • Fixes:
    • Minor fix to extreme cyberbrain adaptation phase stat changes.

Update: Jun 21, 2024 @ 11:33pm

v1.0.1

Hotfix for incorrect values in some cyberbrains.

  • Fixed some incorrect statFactors values in some Hediffs.
  • Fixed some incorrect statFactors values in Combat Extended patches.
  • Minor changes to About.xml content.

Update: Jun 21, 2024 @ 3:46am

v1.0.0

Release.

  • Initial mod release with support for Rimworld 1.4 and 1.5 versions.
  • Included mod compatibility patches supports Combat Extended 1.4, Elite Bionics Framework, EPOE-Forked, FSF Advanced Bionics Expansion, Bionic Icons, Eccentric Tech Core, RBSE and RBSE Hardcore.