Barotrauma

Barotrauma

Jovian Radiation Rework
Showing 11-20 of 34 entries
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Update: Dec 4, 2024 @ 8:15am

Managed to die on hard settings in 4th biome on abyssal difficulty

Renamed settings Hard -> Abyssal
Hard is now between Default and abyssal

I think RadiationToMonstersMult 0.005 is way too much, changed it to 0.001

increased RadiationToAmbienceBrightness from 0.001 -> 0.002 it's still too hard to notice

I played with old OutpostTimeMultiplier 0.5
I changed it to 0.25 a few updates ago,
I'll try to beat the game again, mb with 0.25 it's now possible

Update: Dec 3, 2024 @ 3:08am

Changed default OutpostTimeMultiplier from 0.5 to 0.25
Because it's now much harder to steal things or drown guards

Update: Dec 3, 2024 @ 2:36am

Now mod sets CurrentLocationIrradiation to campaign metadata by the name "CurrentLocationIrradiation"
So others could use it in events

it's radiation front.X - location.X in map units

If it's > 0 then location is in radiation
if it's < 0 then no

Update: Dec 1, 2024 @ 11:56pm

steam guh

Update: Dec 1, 2024 @ 11:53pm

reduced memory leak

Update: Nov 30, 2024 @ 7:52pm

Save settings after load to make sure everything is synced

Update: Nov 29, 2024 @ 5:01am

Forgot to change name of Hard preset, guh
And overall this name asigning behaviour seems very buggy, might need to test it later

Update: Nov 28, 2024 @ 11:12pm

Classic steam bug

Update: Nov 28, 2024 @ 11:09pm

Rewrited everything from scratch because it was incomprehensible eldrich horror in form of spaghetti

Made electronics degrade in radiation

Open gaps now cancel submarine protection

Added RadiationToMonstersMult which is how much more or less mostrers will spawn in radiation

made ambience visible earlier and untangled oscillation amplitude from maxbrightness

Update: Oct 22, 2024 @ 2:54pm

Updated to 1.6.17.0