Barotrauma

Barotrauma

Jovian Radiation Rework
Viser 11-20 af 34 forekomster
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Opdatering: 4. dec. 2024 kl. 8:15

Managed to die on hard settings in 4th biome on abyssal difficulty

Renamed settings Hard -> Abyssal
Hard is now between Default and abyssal

I think RadiationToMonstersMult 0.005 is way too much, changed it to 0.001

increased RadiationToAmbienceBrightness from 0.001 -> 0.002 it's still too hard to notice

I played with old OutpostTimeMultiplier 0.5
I changed it to 0.25 a few updates ago,
I'll try to beat the game again, mb with 0.25 it's now possible

Opdatering: 3. dec. 2024 kl. 3:08

Changed default OutpostTimeMultiplier from 0.5 to 0.25
Because it's now much harder to steal things or drown guards

Opdatering: 3. dec. 2024 kl. 2:36

Now mod sets CurrentLocationIrradiation to campaign metadata by the name "CurrentLocationIrradiation"
So others could use it in events

it's radiation front.X - location.X in map units

If it's > 0 then location is in radiation
if it's < 0 then no

Opdatering: 1. dec. 2024 kl. 23:56

steam guh

Opdatering: 1. dec. 2024 kl. 23:53

reduced memory leak

Opdatering: 30. nov. 2024 kl. 19:52

Save settings after load to make sure everything is synced

Opdatering: 29. nov. 2024 kl. 5:01

Forgot to change name of Hard preset, guh
And overall this name asigning behaviour seems very buggy, might need to test it later

Opdatering: 28. nov. 2024 kl. 23:12

Classic steam bug

Opdatering: 28. nov. 2024 kl. 23:09

Rewrited everything from scratch because it was incomprehensible eldrich horror in form of spaghetti

Made electronics degrade in radiation

Open gaps now cancel submarine protection

Added RadiationToMonstersMult which is how much more or less mostrers will spawn in radiation

made ambience visible earlier and untangled oscillation amplitude from maxbrightness

Opdatering: 22. okt. 2024 kl. 14:54

Updated to 1.6.17.0