Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Update: Feb 9 @ 12:46pm

sandbox options changes:
- no friendly chance setting, instead:
- enemy behaviour has more options which determine both friedliness as well as behavior ai
- introducing enemy random bandit with no raiders
- introducing indifferent friendly npc

more sandbox:
- sandbox option to turn off road blockades
- sandbox option to set maximum amount of house defenders (before the option it was hardcoded 24), now 16 and can be reduced more.

more:
- enemy escape behavior improved
- enemy change against zombies slightly higher
- thieves not turning against player attack fix
- translation fixes

Update: Feb 7 @ 3:27pm

changes for week one

Update: Feb 6 @ 11:43am

fix

Update: Feb 3 @ 1:35pm

turkish translation fixes
bandit flag to make compatibility with other mods easier/possible

Update: Feb 2 @ 7:47am

permanent bandits - for now works only for babe in bwo, in future for all frienlies). the idea is that despawned friendly due to player moving to different cell will return home and never get lost.
spanish translation fixes for voice 4

Update: Jan 29 @ 12:57pm

retrocompatibility wrapper so already added and future features to b42 will be present in b41

added ua translation
added es translation
added tr translation
fix fr translation for b42
fix ru translation for b42
fix de translation for b42
hit sound fixes
voice volume fixes

Update: Jan 26 @ 11:37am

features for BWO

Update: Jan 19 @ 1:38pm

mac/linux fix

Update: Jan 18 @ 3:45pm

Update: Jan 17 @ 3:36pm

voice 4
bandits dont emit zombie sounds when climbing over fence/window
linux patch