RimWorld

RimWorld

The Tiny Tweaks Collection
Showing 51-60 of 96 entries
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Update: Mar 22 @ 12:12pm

Altered Carbon 2: ReSleeved
- The Cuirassier Belt now requires shield cores to craft.

Update: Mar 21 @ 8:06pm

Hotfix.

Update: Mar 21 @ 8:02pm

Titan Vehicles and Vanilla Vehicles Expanded
- Vehicles from Titan Vehicles now use parts from Vanilla Vehicles Expanded in their constrcution cost.
- The Warchief tank now uses the mobility mechanics of Vanilla Vehicles Expanded. It now has an appropriate acceleration value, uses the handbrake system, etc.

Titan Vehicles and Vanilla Vehicles Expanded - Tier 3
- Vehicles from Titan Vehicles are promoted to a tier 3.5 of sorts, their research projects are now unlocked after salvaging a similar tier 3 vehicle.

Update: Mar 20 @ 9:54am

Crates from neat storage now can store mechanoid slag and steel slag.

Update: Mar 8 @ 1:08am

[h1Reinforced Mechanoid 2 (Continued)[/h1]
- Mechanoids with shields now require a shield core to craft.
- The beam attack of the Locust mech has been reworked to be a proper beam attack.

Update: Mar 3 @ 8:56am

Vanilla Factions Expanded - Medieval 2
- Reworked the torturer draught hediff.

Vanilla Factions Expanded - Medieval 2 and Vanilla Furniture Expanded - Art
- Heraldic rugs have been reworked to be consistent with regular rugs.
\- They are now crafted instead of built.
\- Their costs have been brought down to par with other rugs, plus one dye per tile the rug occupies. The narrow heraldic rug does not have a regular equivalent so I eyeballed its cost accordingly.
\- They now have quality and can have rug art.

Update: Feb 24 @ 1:58am

Updated the about.xml file.

Update: Feb 23 @ 4:45am

Updated the about.xml file.

Update: Feb 19 @ 9:14pm

Vanilla Factions Expanded - Empire[ and Vanilla Furniture Expanded - Art/h1]
- Royal rugs now must be crafted at a tailoring bench instead of being built, similar to normal rugs.

Update: Feb 15 @ 9:05pm

Tweaked the Neat Storage patch.