RimWorld

RimWorld

The Tiny Tweaks Collection
Showing 31-40 of 96 entries
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Update: Apr 19 @ 8:26pm

Fixed... something? I don't remember.

Update: Apr 15 @ 2:58pm

Hotfix.

Update: Apr 15 @ 2:30pm

Vanilla Factions Expanded - Medieval 2 and Vanilla Apparel Expanded
- The padded helmet now uses the now-unused hood sprite from Vanilla Apparel Expanded.

Update: Apr 14 @ 1:03pm

Hotfix.

Update: Apr 14 @ 12:56pm

Save Our Ship 2
- Some weapons have been relabeled to fit into Rimworld's naming theme.

Save Our Ship 2 and Altered Carbon 2: ReSleeved
- Removed the enviro suit. This was done because, in practice, they serve the same purpose. The enviro suit even reuses sprites from the old Vanilla Expanded retexture of Save Our Ship 2.
This change is applied by making the defs abstract and so any mods trying to patch it should still work.

Update: Apr 13 @ 2:05pm

Fixed some harmless errors that would happen with Layered Wall Destruction.

Update: Apr 12 @ 1:29pm

Tweaked a few values.

Update: Apr 12 @ 10:26am

Applied the below changes to the glasses from Vanilla Apparel Expanded as well.

Update: Apr 12 @ 10:16am

ReBuild: Doors and Corners
- Removed the Rustic Wall. It's just a cheaper wall, with the only practical downside being slightly less health.

- Integrated glass into the construction costs of many buildings from other mods. The individual integrations are too unremarkable for me to list here, so you can peek into the mod's files if you're curious.

Update: Apr 11 @ 7:44am

Fix for a very obscure error.