RimWorld

RimWorld

Star Wars KotOR Resources and Materials
Viser 11-20 af 48 forekomster
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Opdatering: 5. aug. kl. 20:40

[Auto-generated text]: Update on 8/5/2025 8:40:19 PM.

Opdatering: 5. aug. kl. 20:13

[Auto-generated text]: Update on 8/5/2025 8:13:06 PM.

Opdatering: 5. aug. kl. 20:10

[Auto-generated text]: Update on 8/5/2025 8:09:58 PM.

Opdatering: 4. aug. kl. 18:28

[Auto-generated text]: Update on 8/4/2025 6:28:18 PM.

- changed filepaths for all apparel to prevent any overlap with other mods

Opdatering: 4. aug. kl. 9:53

[Auto-generated text]: Update on 8/4/2025 9:53:28 AM.

Opdatering: 4. aug. kl. 9:41

[Auto-generated text]: Update on 8/4/2025 9:41:15 AM.

added translation files for the SWCP item pickup feature

Opdatering: 2. aug. kl. 21:13

[Auto-generated text]: Update on 8/2/2025 9:13:21 PM.

Opdatering: 1. aug. kl. 16:02

[Auto-generated text]: Update on 8/1/2025 4:02:14 PM.

Opdatering: 1. aug. kl. 1:55

[Auto-generated text]: Update on 8/1/2025 1:55:05 AM.

- finally integrated the SWCP code from our good friend Ranger Rick!
- Plastoid - a new crafting material meant to bridge the production gap between Chemfuel and Plasteel. Plastoid can be smelted from Chemfuel and is then used as a key crafting component recipes for Plasteel and now Synthread. On its own, Plastoid as a stuffable material is relatively weak and brittle, but has a good 'heat' armor rating and is very lightweight.
- Rhydonium - AS SEEN ON TV! Rhydonium can now be huffed for a consciousness-bosting and lung-damaging high.
- Cortosis - now capable of temporarily disabling the lightsabers from The Force: Lightsabers when they come in contact with a piece of apparel made from Cortosis!
- Linux - now compatible thanks to user PastorHaggis' debugging efforts!

Opdatering: 29. apr. kl. 17:59

[Auto-generated text]: Update on 4/29/2025 5:59:06 PM.
- added warnings to the "Do until you have X" bills for Duracrete since they're broken
- restored the original patch that adds mineable junk to map generation since the optional version wasn't working and I don't think it ever prevented worldgen crashing like it was thought to