RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: Jul 9, 2024 @ 7:48am

- Fixes capital inconsistencies of Vanilla Genetics Expanded: since their hybrid quality is hard-coded to be capitalized, I added harmony postfix to counter their hybrids' name postfix: which means this mod is no longer xml-only, but don't worry about performance: I checked with Dub's Performance Analyzer and even after hybrid raids it's 0.001ms average.

Update: Jul 9, 2024 @ 6:55am

- Deadcat (WVC) uses Psychic camouflage gene from Alpha Genes instead of Inivisibility gene
- Scaly body gene (Alpha Genes) grants Amphibian movetype (req: Pathfinding Framework)

- With Alpha Implants, “Animal implant: ~” -> “Animal ~”, “Human implant: ~” -> “~” (Vanilla Genetics Expanded)

[New Cherry Picker]
Psychic camouflage / (-) Invisibility (Alpha Genes / WVC)

Update: Jul 8, 2024 @ 5:49am

- (Fix) Never dead gene (WVC) is not in auto-cherry picker nor replaced anymore with B&S. Undead affinity - Undead precept patch is also removed. (caused buggy texts in hud)

- (Optional, default false) Genes from Alpha Genes spawn in vanilla genepacks. Alphapacks and Mixedpacks in Gene lab quests are replaced with vanilla genepacks. Adds Alphapack and Mixedpack (and corresponding spawner genes in WVC) to auto cherry picker. (Since they can’t be sold from gene banks. Also their display names are redundant like “Alphapack (genepack (~))”.)

- Added condiment effects description to condiments from Vanilla Brewing Expanded (like other condiments)
- Silence: met +3 -> +1
- Savant: met +2 -> +0

Update: Jul 7, 2024 @ 6:06am

- Undead affinity (B&S) counts for Undead precept (WVC) (also added Undead affinity to remaining WVC undead xenotypes)
- Nauticals meme (VVE) uses Corsair style (Alpha Memes)
- Madness meme (Alpha Memes) uses Eldritch style (VIE - M&S)
- Scrapper meme (VIE - M&S) uses Scavenger style (Alpha Memes)
- Ritualist meme uses Horaxian style (Alpha Memes)
- Bloodfeeding meme uses Bloody gothic style from ATH's style Gothic and Bloody Gothic
- (Optional, default: false) Raid presence genes from Alpha Genes use raid wealth multiplier stat from B&S (so that it will be shown in stat window and consistent with BaS genes) (internally this adds 4 new genes and replaces the original ones if used in xenotypes, and adds original genes to auto cherry picker.)
- (Minor changes)

Update: Jul 6, 2024 @ 1:09pm

- Fixed conflictions with VFE Tribals - Mod Patches
- (minor changes)

Update: Jul 5, 2024 @ 3:44pm

- Mythic house of fire (Biotech Expansion - Mythic) uses Draconic style from ATH's style Draconic
- Minor fix (x2)

Update: Jul 5, 2024 @ 4:27am

- Bruxa gets Psychic dark sensitivity gene (req: VRE - Sanguophage, WVC)
- Phytokins get Psychic UV sensitivity gene (req: VRE - Phytokin, WVC)
- Phytokins get UV powered gene (req: VRE - Phytokin, Alpha Genes)
- Ocularkin spawns in Horax cult
- Euglena uses UV powered major gene, and Photosensitization gene is repurposed as a gene which buffs/debuffs aiming time in light/darkness. (req: Euglena Xenotype, Alpha Genes)
- UV powered, UV powered, major: met -2/-3 -> 0
- UV powered, major: Move speed (no sunlight) 0.5x -> 0.7x
- UV powered, major: Work speed (sunlight) 1.15x -> 1.2x
- Great ogre (B&S): gets Strong melee damage and Unstoppable, Sleepy -> Very sleepy, Major cell instability -> Extreme cell instability (VRE - Waster), Robust -> Toughness (VRE - Hussar), Slow study -> Meaningless study (WVC) (to make them more different from Ogre)
- Lil’ glutton (B&S): loses Non-senescent, Perfect immunity and Scarless, Heat/Cold super-tolerant -> Heat/Cold tolerant, gets Fast melee hitter (VRE - Archon) (to make them more different from Glutton)
- Reduced or removed WVC xenotype chances in some factions (if they spawn)
- Stone stomach, Sleepy stomach: met +1 -> +4
- Golemkind gets Awful intellectual/medical/social/cooking genes
- Runeex gets Awful shooting/melee gene
- Bloodeater gets Elongated fangs gene (req: Biotech Expansion)
- Bloodeater get Talons and Ecstasy gene (req: VRE - Sanguophage)
- Chimerkin gets Fortified body gene (req: Big and Small)
- Chimerkin gets Longjump legs replaced by Leapjump legs (req: VRE - Archon)
- Featherdust gets Angelic enmity gene (req: Nephilim Xenotype, Beliar Xenotype)
- Spacer factions (Rimsenal - Spacer Faction Pack) have Throwex, Rogkind and Mechakin (and other factions except Empire don’t)

Update: Jul 4, 2024 @ 12:42pm

- Added non-ideology support

Update: Jul 3, 2024 @ 5:22pm

- Added light radius indicator when placing a Candelabra (like vanilla lamps) (req: VFE - Empire)
- Candelabra can toggle darklight and light colors (like vanilla lamps).
- Added light radius indicator when placing a Chemlamp or Chemlamp post (req: VFE - Settlers)
- “Nerf some psycasts” option removes incoming damage reduction from Mechalich (req: Mechanite Plague, VPE)
- Moved head genes from Vanilla, Beliar Xenotype, Big and Small, Biotech Expansion, Det’s Avaloi, Erin’s Corvyia, Rimsenal Xenotypes and VRE - Genie to Alpha Genes’ head gene category, and made them conflict with each other. (Due to vanilla behavior, suppressed head gene can still be prioritized with or without this mod.)
- Moved wing genes to AG's wing category (wings with gene requirement are still placed in the corresponding category)
-(Oversight) Added WVC to horn integration

- WVC gene rebalances
--Some weird values are smoothed (ex. 27% -> 30%)
--Antenna and Antenna tail also increases mech control distance (while the original offset is decreased) (req: Integrated Implants)
--Fleet connected: mech bandwidth +72 -> +30
--Genetic speciality is nerfed and simplified
--Connector tail: loses craft skill offset, but mech bandwidth +2 -> +6.
--Scythe tail: loses plant skill offset, but plant work speed offset +50% -> +100%.

[New Cherry Picker]
(-) Antler / Antler (Alpha Genes / Biotech Expansion)
No skill loss / Excellent memory (VRE - Fungoid / WVC)
Spikelike ears (has archite version) (WVC)

Update: Jul 3, 2024 @ 10:38am

- Stoneborn clan and A little people union (B&S) gets Dwarven style (req: Stoneborn - Dwarven Style Pack)
- With B&S Races, Stoneborn clan’s default generation count becomes 0 (still can make it generate on world creation setting) (also increased the chance of Stoneborn in A little people union faction, while decreaed the chance of Dvergr in that case.)
- Horax cult gets Flesh cult style (after Horaxian style) (req: Alpha Memes)
- Feral faction (Rimsenal - Feral) gets Scavenger style from Alpha Memes
- Born warrior is reworked as dodge chance gene, and replaces Superior dodge gene if VRE - Lycanthrope isn’t loaded
- Unliving resilience genes aren’t included in auto cherry-picker anymore. Instead, without SOS2 or RimNauts2, they will lose EVA level stat offset and related description, and get metabolic efficiency improved by 1. (With gene rebalances, they will be nerfed too.)
- Resurgent, Undead and Thralls (WVC) get Unliving resilience gene