RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Viser 151-160 af 319 forekomster
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Opdatering: 14. sep. 2024 kl. 4:08

- Added a fix patch (null check) to avoid the game crash when you kill Dreadmeld, Bulbfreak or Trispike using Killskip (VPE) with CAI 5000

Opdatering: 13. sep. 2024 kl. 22:59

[Biocoding patch option updates]
- Guranteed weapon biocoding of outlanders, pirates and mercenaries
- Added VIPER (B&S - LoS) to apparel biocoding faction
- Made Shield belt, Jump pack and Low-shiled pack biocodable

[Misc]
- Other rebalance option nerfs rewards from mechanoid outposts (mainly Uranium to prevent transporting them back and forth) (VFE - Mechanoids)

Opdatering: 13. sep. 2024 kl. 11:02

- Makes powor armors from VArE, GD equipments (Rimsenal) and Smart charge weapons (Rimsenal Spacer) biocodable (If Biocoding patches option is ON)

Opdatering: 13. sep. 2024 kl. 5:13

[Biocoding patches (optional, default false)]
This option is meant to nerf strip spams and arrests, as well as to allow higher quality equipments for enemies without breaking economy.

- Biocodable apparels (mainly power armors) will be generated with biocoding in most cases (VFEE, VFED, Rimsenal mods are patched)
- Empire/Deserter/Rimsenal/Warcasket pawns: weapon biocoding chance -> 100% (partly to nerf Transmutation from VPE as well) (also makes Warcasket weapons biocodable)
- Cataphracts spawn with Masterwork equipments
- Stellic guards spawn with Legendary equipments
- Empire psycasters except Archotechists equip the same apparel as Stellic guards if not already the case
- Cataphracts and Stelic guards will use Cloth like other empire soldiers instead of Synthread/Hyperweave
- YP/TE/JI pawns will equip better weapons and apparels (Rimsenal Factions/Federation)
- Biodecoder (VFED): contraband cost 5 Intel -> 6 Critical intel, market value 500 -> 6000
- Biochameleon device (Integrated Implants): additionally requires Biodecoder to craft if VFED is loaded (AI persona core if not)

[More psycast nerfs]
- Berserk: psyfocus cost 4% -> 12%
- Berserk pulse: psyfocus cost 6% -> 36%
- Blade focus: 2x duration and psyfocus cost
- Controlled frenzy: psyfocus cost 4% -> 24%
- Decoy: psyfocus cost -> 30%
- Mind control: psyfocus cost 8% -> 40%, now considered a hostile action (can be used to make the target drop apparels: you also can anesthetize and capture the target in time if prepared)
- Paralysis pulse: radius/max radius -> 1.5/3 (can be used to safely capture pawns and strip all the equipments/implants)
- Psychic shock: psyfocus cost 14% -> 56% (can be used to safely capture a pawn and strip all the equipments/implants)

[Misc]
- Keen reflexes (Merren) conflicts with Melee dodge genes from Rimsenal Xenotype - Askbarn and VRE - Lycanthrope
- Stronger enemies option also buffs fleshbeasts and entities from New Anomaly Threats and Anomaly Portal

Opdatering: 11. sep. 2024 kl. 21:43

- Added Outland - Genetics to Wing/Horn integrations.

Further compats for Outland mods are not planned (there's too many things I'd need to touch despite I'm not playing with them) :|

Opdatering: 11. sep. 2024 kl. 21:01

- Nerfed Death refusal: worse death refusal sickness (initially unconscious), which gradually wears off similar to anesthetic
- Mitigated Slayer's collar nerf along

- Fixed a patch error for Integrated Implants without Anomaly

Opdatering: 11. sep. 2024 kl. 7:38

- "Hide body size descriptions" option also works if gene rebalance is OFF

Opdatering: 11. sep. 2024 kl. 7:19

- Added an option to hide shared description for B&S body size genes (default: false)

[B&S / VFE - Insector body size compats]
- Microsized and Colossal (VFE - Insector) use body size offset from B&S instead
- Microsized and Colossal lose hunger rate hediff if B&S is loaded (since they already scale with B&S body size offset)
- Adds body size effects description (same as B&S size genes) to Microsized and Colossal (if “Hide body size description” option is OFF)

[Other changes (if gene rebalance is on)]
- Microsized and Colossal lose meat/leather amount and food capacity factors (since they already scale with body size)
- Microsized and Colossal lose stagger duration factor if B&S is loaded (also for consistency with B&S body size genes)
- Colossal: melee dodge chance x0.25 -> x0

Opdatering: 11. sep. 2024 kl. 4:53

[B&S body size gene tweakes (if gene rebalance is ON)]
- Removed carrying capacity factors from all B&S body size genes (since carrying capacity already scales with body size)
- Mass carrying capacity (VEF) now scales with body size, and all B&S body size genes lose mass carrying capacity factors
- Raid wealth multiplier (B&S) now scales with body size, and all B&S body size genes lose raid wealth multiplier factors and offsets
- Mining speed now scales with body size, and all B&S body size genes lose mining speed factors
- Removed construction/deep drilling speed factors from all B&S size genes
- Ogre frame and Great ogre frame: incoming damage factor 0.8/0.75 -> 0.95/0.9, gets melee dodge chance debuff
- Ogre frame, Great ogre frame and Titan frame: simplified move speed factors/offsets

[Misc]
- Keen reflexes (Merren): dodge chance conversion 75% -> 50%

Opdatering: 11. sep. 2024 kl. 1:45

- If VRE - Higmate and Better Gene Inheritance is loaded, Highmate uses Recessive genome from the latter instead.
- Fixes incompatibility between Oops all BUGPARTS 2 and Biotech Expansion - Mythic

[New cherry picker]
Recessive/Dominant genome (VRE - Highmate) if Better Gene Inheritance is loaded