RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Viser 121-130 af 319 forekomster
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Opdatering: 3. okt. 2024 kl. 8:48

(minor fix)

Opdatering: 3. okt. 2024 kl. 8:24

- (Gene rebalance) Addiction resistance genes: met -2 -> -1 (Assigned the same chemical exceptions as impervious genes)

- (Equipment rebalance) Warcasket charge lance (VFEP): damage (50 ->) 40 -> 35
- (Equipment rebalance) Charge sniper rifle (VWE): damage 20 -> 16
- (Equipment rebalance) Marksman rifle (VWE): damage 16 -> 14

Opdatering: 2. okt. 2024 kl. 15:46

- Makes following genes mutually exclusive: Deathless, Transcendent (VRE - Archon), Revenant soul (B&S), Immortal return (B&S) and Never dead (WVC)

- (Gene rebalance) Slow wound healing: met +2 -> +3
- (Gene rebalance) Very slow wound healing (B&S): injury healing factor x35% -> x25%
- (Gene rebalance) Digitigrade legs (Alpha Genes): Move speed x120% -> x110% (also removed redundant descriptions)

- If both of Vanilla Genes Rebalanced and gene rebalance of this mod is enabled for some reason, overlapping patches and related B&S gene patches from this mod will be dormant.

- Removed name change patch for Alpha Animals' Mature fleshbeast (since there’s a mod for that) (When I found that mod I changed the name patch to go along with it. Now that I’m playing with VGE while aware of the existence of that mod, I can’t just add name patch for VGE fleshbeasts too, so I think I’ll just remove the patch.)

Opdatering: 1. okt. 2024 kl. 15:22

- (Equipment rebalance) Siegebreaker armors (VArE): Shield HP 100 -> 50
- (Other rebalance) Death grip module (Integrated Implants): costs Component and Steel instead of Advanced component and Plasteel
- (Other rebalance) Drastically nerfs Bristlecone vault from VFE - Ancients: Soups Vault Collection (cool, but had almost 600k market value D: )

Opdatering: 30. sep. 2024 kl. 8:22

[Updates]
- Signal booster (Integrated Implants) works with Increased command range (Alpha Genes)
- Archon (VRE - Archon) uses Early maturity gene from B&S instead
- Golemkind and Resurgent gets Early maturity genes from B&S


- (Equipment rebalance) Military uniform (VApE): cost: stuff 50 -> 120, steel -> plasteel
- (Gene rebalance) Unreasonably fast runner (B&S): move speed +1.35 -> +1.0
- (Gene rebalance) Very slow runner (B&S): move speed x70% & -0.35 -> -1.0, met +6 -> +5
- (Other rebalance) Internal climate control: comfortable temperature +-20℃ -> +-10℃

- Fixed Mystic warrior patch (had +30% armor than intended)

[New cherry picker]
- Early maturity (VRE - Archon) if B&S is loaded
- Decreased command range (Alpha Genes) if Integrated Implants is loaded (doesn’t work due to confliction)

Opdatering: 30. sep. 2024 kl. 8:15

(see above)

Opdatering: 30. sep. 2024 kl. 0:52

- (Gene rebalance) Chestburst pregnancy (VRE - Insector): met -2 -> 0
- (Other rebalance) Nerfed deconstruction yields of several ancient buildings (VFE - Ancients)

- Fixed Super-nanites market value nerf patch not working

Opdatering: 28. sep. 2024 kl. 13:14

[Minor updates]
- Makes Frost leaf -> Hay recipe (Alpha Biomes) also available to stoves
- Charge bow (Rim-Elves) also gets Greatbow research prerequisite
- (Other rebalance) Targeting module (Integrated Implants): Aiming time x80% -> x90%
- (Other rebalance) Telescopic sight module (Integrated Implants): Range x120% -> x110%
- (Other rebalance) Recoil suppression module (Integrated Implants): Weapon cooldown x80% -> x90%

[Minor patch changes]
- Removed aiming time offset -> factor patches for equipments (stat display was a bit weird)
- Exotic smelter option now moves recipes instead of copying (to prevent Exotic smelter from still showing up on info screen)
- If move recipe option is off, auto-cherry picker doesn’t remove Exotic smelter now

Opdatering: 27. sep. 2024 kl. 12:27

(Minor updates)

- Modular carbine, MRS conversion kit: gets Modular equipment manufacturing as research prerequisite instead
- If Vanilla Weapons Expanded is loaded, Triple rocket launcher gets Heavy weapon as research prerequisite instead
- If VFE - Ancients is loaded, decreases cost and power consumption of Repair shelf (VFuE - Spacer)
- (Equipment rebalance) Double-action revolver (VFE - Settler): burst shot count 3 -> 2, decreased accuracy
- (Equipment rebalance) Double-barreled shotgun (VFE - Settler): range 15.9 -> 12.9, decreased accuracy
- (Other rebalance) If VPE is loaded, Psychic reaper (Integrated Implants): psyfocus gain 5% -> 1%
- (Techprint locks) If Rimsenal Factions is loaded, adds techprint for Mass drivers (VWE - Coilguns)

Opdatering: 27. sep. 2024 kl. 8:40

(Minor updates)

- Removed mending nerf patches for VFE - Ancients
- GD multi launcher (Rimsenal): gets Modular equipment manufacturing prerequisite
- (Equipment rebalance) Jumpsuit (VApE): stuff effect multiplier x0.25 -> x0.2
- (Equipment rebalance) Jeans (VApE): stuff effect multiplier x0.32 -> 0.25
- (Biocoding patch) Heaven pawnkinds (B&S): biocoding chance 0.75 -> 1