tModLoader

tModLoader

Q.O.L. 3000
Viser 1-10 af 21 forekomster
< 1  2  3 >
Opdatering: 11. jan. kl. 14:10

Version 1.0.7.3 has been published to Stable tModLoader v2024.10
- Added cross-mod support with the Munchies mod for the Ascendent Cross

Opdatering: 29. dec. 2024 kl. 6:49

Version 1.0.7.2 has been published to Stable tModLoader v2024.10
- Fixed an issue with the 'Merchant sells Recall/Wormhole' feature in which Wormhole potions were only sold when the player had a Recall Potion, instead of a Wormhole Potion as intended.

Opdatering: 4. dec. 2024 kl. 5:23

Version 1.0.7.1 has been published to Stable tModLoader v2024.10
- Fixed the 'Disable Club Goblin Card' option in the Server config unintentionally being enabled by default.

Opdatering: 2. nov. 2024 kl. 15:41

Version 1.0.7 has been published to Stable tModLoader v2024.9

Reworked the 'Short Respawn Times' feature into a new permanent consumable; the Ascended Cross:
- Obtained by throwing a golden tombstone (Any type will do) into Shimmer
- Only players that have used the Ascended Cross will benefit from the Short Respawn Times feature, which otherwise operates as it has before v1.0.7
- Furthermore, the Ascended Cross boosts how much of their HP players respawn with. The amount can be customized in config
- Both features enabled by the Ascended Cross are weakened whenever a boss or event is active (Also, reduced respawn times are still entirely disabled by bosses, like before).

Removed the 'Potent Life Crystals/Fruit' feature.
The latter feature has instead been reworked into a new one; 'Bountiful Life Fruit':
- When harvested with a Staff/Axe of Regrowth, Life Fruit tiles may drop doubled Fruit items
- The chance for this to occur is customized via. config. By default it is disabled

Fixed a long-standing oversight where the 'Demolitionist sells Extractinator' feature didn't work.

Opdatering: 10. okt. 2024 kl. 12:06

Version 1.0.6.1 has been published to Stable tModLoader v2024.8
- Updated the description of the 'Merchant sells Recall/Wormwhole' setting to reflect changes in v1.0.6

Opdatering: 10. okt. 2024 kl. 11:59

Version 1.0.6 has been published to Stable tModLoader v2024.8
- Added blacklists for all config options with a whitelist (Ex: Boss Zen, Town Pet safety, Critter Safety, etc)
- Increased purchase price of recall/wormwhole potions by x2.5 when buying from the Merchant via. Q.O.L. 3000's 'Merchant sell Recall/Wormhole' feature
- Tweaked some default values of various features
- Converted Bound NPC safety from an invincibility toggle to Damage Reduction. The setting now customizes how much (if any) damage reduction to give to Bound NPCs. Defaults to 50% DR
- Converted 'boss zen' feature from a toggle to a slider that can be used to customize how much spawn rates are reduced. Defaults to x0.1 spawns, which was the multiplier used when the feature was toggled. Wyvern/Harpy spawn blocking during Frost/Pumpkin Moons is still a toggle (It will turn on whenever spawn reductions aren't x1).
- Greedy Goblet from the Thorium Mod will now inherit the Club Goblin Card discount like the Greedy Ring.

Opdatering: 5. okt. 2024 kl. 18:47

Version 1.0.5.9 has been published to Stable tModLoader v2024.8
- Increased volume of the Low Health awareness SFX by 50%

Opdatering: 3. okt. 2024 kl. 8:59

Version 1.0.5.8 has been published to Stable tModLoader v2024.8
- Slightly increased the volume of Low Health awareness
- Volume reductions from the 'subtle' health awareness feature is now less drastic

Opdatering: 30. sep. 2024 kl. 16:51

Version 1.0.5.7 has been published to Stable tModLoader v2024.7
- Added a 'Subtle Health Awareness' option for the Heal Awareness and Low Health Awareness features, which disables their text pop-ups, as well as the latter's color-pulse effect. It also reduces the intensity of the other FX (Ex: Slightly less dust and slightly quieter SFX)
- Added an option to prevent the Goblin Tinkerer from dropping the Club Goblin Card

Opdatering: 26. aug. 2024 kl. 8:52

Version 1.0.5.6 has been published to Stable tModLoader v2024.6
- Reworked the system for making the player's health bar pulse red when at low HP. It will now be overridden by modded health bars instead of the other way around. Support for other mods' bars (Allowing them to stack) is now possible. The following mods have already been given support; Calamity, Mod of Redemption
- In light of the above changes, health bar pulsing can no longer be toggled independently of the Low HP awareness setting, since it no longer causes incompatibility issues.