Arma 3
DMO_CWN, DMOrchard's Cold War NATO
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Update: Jun 29 @ 5:05pm

Hotfix...

  • Fixed: BAOR officer had CFE handgun
  • Fixed: BAOR driver had bad magazine classname
  • Fixed: various other CFE, BAOR, & USAREUR weapon & magazine classnames were wrong

Update: Jun 24 @ 7:49pm

Major update.

Characters, USAREUR faction (only present when CSLA-IC cDLC / compatibility mod is present)...
  • Added: dmo_cwn_usareur_jetpilot defined in DMO_CWN replaces former dcx_dmo_cwn_usareur_jetpilot defined in DCX_VN
  • Added: USAREUR CBRN rifleman with gas mask from SOGPF cDLC; he is co-dependent on presence of both SOGPF & CSLA-IC cDLCs
  • Revised: dmo_cwn_usareur_pilot renamed to dmo_cwn_usareur_helipilot

Characters, CFE faction (only present when SOGPF cDLC/ compatibility mod is present)...
  • Revised: the faction is now SOG-based (uniforms, gear, & weapons) rather than GM-based; GM cDLC still adds vehicles and other content when present (soft dependency)
  • Revised: CFE faction's default rifle is now C1A1 (SOGPF cDLC's L1A1); corresponding rifleman character's classname is dmo_cwn_cfe_soldier_c1
  • Revised: classname of rifleman character armed with GM cDLC's C7A1 rifle is now dmo_cwn_cfe_soldier_c7; he is co-dependent on presence of both the SOGPF and GM cDLCs
  • Added: more Arma-standard soldier roles
  • Added: AA soldier equipped with Blowpipe; he is co-dependent on presence of PhantomHawks' Blowpipe mod and SOGPF cDLC
  • Added: AA soldier equipped with Javelin GL and C7 rifle; he is co-dependent on presence of PhantomHawks' Javelin mod, SOGPF cDLC, & GM CLDC
  • Added: CFE jet pilot character: dmo_cwn_cfe_jetpilot
  • Revised: dmo_cwn_cfe_pilot renamed to dmo_cwn_cfe_helipilot
  • Revised: changes to character classnames have been updated in all relevant crossover mods

Characters, BAOR faction (only present when SOGPF cDLC / compatibility mod is present)...
  • Added: an assortment of Arma-standard soldier roles wearing SOG-based BDUs retextured to DPM, equipped with SOG-based weapons, vests, & backpacks (see also helmets & headwear below)
  • Added: AT4-equipped (CSLA-IC's US85_M136) LAT soldier to BAOR faction; he is co-dependent on presence of both SOGPF & CSLA-IC cDLCs
  • Added: AA soldiers equipped with Blowpipe and Javelin GL; they are co-dependent on presence of PhantomHawks' mods and SOGPF cDLC

Vehicles added via various crossover mods and their dependencies...

Non-CDLC Vehicles...

Uniforms...
  • Added: Full ghillie suit (Marksman DLC; restrictions apply) w/ coveralls retextured to olive, ERDL, M81, DPM, & DDPM
  • Added: CBRN suits (Enoch PBO; not a Contact DLC dependency) retextured to olive, ERDL, M81, DPM, & DDPM
  • Added: Granit/Gorka suits (Enoch PBO; not a Contact DLC dependency) retextured to olive, ERDL, M81, DPM, & DDPM; intended as a stand-in for BAF para smocks
  • Removed: GM CDLC uniforms previously retextured for use in the CFE faction

Backpacks...
  • Added: DPM & DDPM variants of the following vanilla backpacks: Carryall & Bergen

Helmets & other headwear and accessories...
  • Added as soft dependency: SOGPF cDLC's M1 (bare steel & netted versions) retextured to olive
  • Added as soft dependency: RF cDLC's Mitznefet retextured to olive, DPM, & DDPM (based on H_HelmetB_plain_sb_khaki_RF)
  • Added as soft dependency: helmetless version of RF cDLC's Mitznefet to the goggles slot in all original and modded colours/camos. Suitable for use with most helmets, but expect clipping.
  • Added as soft dependency: GM cDLC's helmet scrim to the NVG slot so it can be used in conjunction with goggle slot items if desired
  • Added as soft dependency: GM cDLC's M62 helmet w/ covers retextured to DPM & DDPM; intended as a stand-in for BAF Mk IV helmet
  • Added: SOGPF cDLC's ANZAC boonies (vn_b_boonie_06_XX) retextured to DPM & DDPM
  • Added: SOGPF cDLC's berets in various existing colours reconfigured/retextured to be free of patches; also retextured in DPM & DDPM
  • Added as soft dependency: CSLA-IC cDLC's Mk6 helmet (plain and para versions) retextured to DPM & DDPM
  • Added: camo net helmet scrim (based on vanilla H_HelmetB_camo) to goggles slot. Suitable for use with most helmets, but expect clipping. Two versions: green camo net scrap with grass sprigs, tan camo net only

Weapons...
  • Added: Renamed versions of several vanilla and cDLC weapons so as to be recognized as and/or stand-in for those of the BAOR and CFE factions.
  • Added as soft dependency: MANPADs from PhantomHawk's Blowpipe and Javelin mods for use in the BAOR & CFE factions

Bugfixes...
  • Fixed: Error: Picture \dmo_efia\_core\data\logos\dmo_cwn_logo_ca.paa not found (bad file path in mod.cpp)

Known issues...
  • USAREUR CBRN character: SOGPF gas mask clips w/ CSLA-IC's M1 helmet. Can't fix.
  • Helmet-free RF Mitznefet config hack: when viewed from below, empty sky can be seen between some helmets and the outer edge of the mitznefet. Can't fix.

Update: May 6 @ 7:07pm

  • Updated _core.pbo with workshop url.

Update: May 6 @ 7:01pm

  • USAREUR faction, with characters' uniforms, gear & weapons dependent on CSLA-IC cDLC
  • USAREUR vehicles which will appear when DCX_IC mod is loaded: AH1F, LAV25, M1A1, M113, M163, M270, M923, M923A1, M998, M1008, M1025, M1043, UH60, Zodiac, static_M2, static_M252, static_TOW
  • USAREUR vehicles which will appear when DCX_VN mod is loaded: CH47, UH1D, F4, M274, static_M2 (mortar), static_M29 (mortar), static_M60 (low & high), static_M101 (artillery & AT), static_Mk18, M151
  • USAREUR vehicles which will appear when DCX_GM mod is loaded: CH53D (it isn't possible to remove/replace German safety decals at this time)

  • CFE faction, with characters' uniforms, gear & weapons dependent on GM cDLC
  • CFE vehicles which will appear when DCX_GM mod is loaded: Biber (Badger), bpz2a0 (Taurus ARV), Iltis, Leopard C1 & C2, M113 variants
  • CFE vehicles which will appear when DCX_VN mod is loaded: M151