The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Wintermyst - Enchantments of Skyrim
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Update: Jul 21, 2016 @ 6:56am

Armor
- Link Attributes: reduced base value from 10% -> 6%.
- Reduced the power of unique enchantments (Berserker, Enhanced Healing, etc).

Update: Jan 31, 2016 @ 1:53pm

Weapons
- Added Drain Magic Resist.
- Removed Absorb Critical Chance. (Didn't actually work, lol.)

- Enfeeble: now implemented without scripting and correctly affected by magic resistance; effectiveness reduced from 50% -> 30%.
- Frost Damage Piercing: fixed description.

Armor
- The following enchantments have been disabled on NPCs because OnEffectFinish() does not run if the NPC is unloaded:
--- Fool's Gold
--- Link Attributes

Update: Oct 26, 2015 @ 2:14pm

Sorted masters.

Update: Oct 26, 2015 @ 12:26pm

Armor
- Soul Charge: no longer erroneously fills the smallest gem first; now works on NPCs.

Update: Sep 21, 2015 @ 1:30pm

Armor
- Double Turning: now only affects spells, fixing a bug where any enchantment combined with a Turn Undead enchantment would be twice as effective.

Weapons
- Beaconbound: fixed description.
- Exemplar: fixed a race condition that caused part of the effect to get stuck.
- Leprosy: fixed a race condition that caused part of the effect to get stuck.

Update: Sep 9, 2015 @ 5:32pm

(Previous upload didn't complete)

Update: Sep 9, 2015 @ 5:27pm

Weapons

- Drain Armor: now actually disenchants into the base enchantment instead of itself (no more 6 copies).

Armor

- Fortify Attributes: now a Value Modifier instead of Peak Value Modifier.
- Items "of Obliteration" (PowerAttack05) are now spelled correctly.
- Items "of the Spell Mire" (SpellEater03) are now spelled correctly.

Update: Sep 9, 2015 @ 8:36am

Ahem... you might want to unequip your items before installing this one.

Vanilla enchantments
- Articulation: now gives Speech skill instead of SpeechPowerMod to match the USKP fix to this enchantment.
- Fortify Health: Now correctly spelled as Health.
- Fortify Persuasion: Fixed description.
- Fortify Stamina: Now correctly spelled as Stamina.
- Elf Slayer (Blade of Ysgramor): no longer heals elves instead, added animation, added description, added keyword.
- Deleted Keening changes and modified enchantment stats to match the USKP fix to this item.

Other vanilla content
- Wintermyst no longer modifies AlchDamageSpeed, dunSleepingTreeSlowAlch or FrostSlow effects.

Armor
- Replaced
--- Blood of the Aldmeri -> Extend Alchemy, Intuitive Magic, Scroll Mastery, Steadfast Magic.
--- Blood of the Nedes -> Berserker, Enchantment Mastery, Silvermyst, Evermyst.
--- Channeling -> Double Healing, Double Runes, Double Turning.
--- Desperate -> Lucky Health, Lucky Magicka, Lucky Stamina.
--- Fortify Attribute during Weather -> Fortify Sneak Attacks, Battle Momentum, Aedric Blessing.
--- Fortify Mounted Combat -> Fortify Mounted Combat, First Blood.
--- Fortify Sprint -> Fortify Combat Speed, Marathon.
--- Maze -> Block Disarm.
--- Necromancer's Moon -> Sequester Magicka, Sorcerous Health, Sorcerous Stamina.

- The creatures spawned by summoning enchantments now regenerate 5 points of Health per second (since reequipping the item respawns them with the same Health they had when unequipped, you could end up with ones that were guaranteed to die in one hit no matter what) and can no longer be activated.

- Blink Step: now accomodates gamepads (only if Activate and movement controls are both mapped to the gamepad).
- Cheat Death: now halves damage taken below a certain Health threshold, but cost greatly increased, increased magnitude from 5 -> 3, disabled on NPCs (it never worked on NPCs, but actually added its magnitude to your Cheat Death magnitude!). If you were using items with Cheat Death, unequip them and type "set SCC_Ench_Restoration_Global_CheatDeath to 0" into the console).
- Cure Disease: improved description.
- Deep Breath: now correctly only triggers when you use a shout instead of any spell, added delay for Ordinator compatibility, improved description.
- Fortify Power Attack: now applies regardless of whether or not the target is blocking, but increased cost.
- Fortify Swim Speed: improved script.
- Hardening Armor: script no longer piles up while the menu is open, improved description.
- Healing Cloak: reduced tick rate to reduce condition load.
- Link Attributes: now refreshes itself after a level-up.
- Nova: increased Health threshold from 10% -> 15%.
- Phantoms of the Wild: script no longer remains active when uninstalling the mod, improved description.
- Powerbond: reduced tick rate to reduce condition load, increased bonus from 60 -> 75 points.
- Rebuke: improved script.
- Shalidor's Shield: reduced duration from 5 to 4 seconds to reduce script load.
- Smoke and Mirrors: now has a delay so it doesn't interrupt itself easily.
- Spurs: reduced tick rate to reduce condition load.
- Tremor: improved script.

Weapons
- Replaced
--- Mug -> Clumsy: grants a chance to make the target drop a random item each second for X seconds.
--- Absorb Carry Weight -> Absorb Critical Chance.

- The following enchantments were changed from "damage if condition" to "damage, more damage if condition" to prevent immunity message spam if the condition is not met:
--- Fratricide (20 -> 10 + 10)
--- Jagged (15 -> 7 + 14)
--- Overbearing (20 -> 10 + 10)
--- Piercing (15 -> 7 + 14)

- Renamed Harmonic Pain -> Resonance.
- Renamed Overbearing Strike -> Overbearing.

- Disease Damage: increased from 3 -> 4 damage, now gains both damage and duration with power.
- Drain Skills: fixed description.
- Enfeeble: now capped at -75% target damage.
- Exemplar: reduced duration of enchantable version to avoid issues when leaving combat.
- Killstreak: fixed race condition, bonus damage is now also over 1 second.
- Leprosy: reduced duration of enchantable version to avoid issues when leaving combat.
- Poison Damage: increased from 3 -> 4 damage, now gains both damage and duration with power.
- Pushback: improved script, no longer triggers a spellcast event.
- Quicken Shouts: shortened description.
- Resonance: increased damage from 6 per stack -> 7 per stack.
- Riposte is now a Destruction -> Alteration effect, now staggers the target for a variable amount based on enchantment power.
- Steal Weapons: improved script.
- Reduced brightness of RestorationSun shader.

Update: Apr 5, 2015 @ 3:50pm

Armors
- Fortify Health during [Weather]: Now correctly tagged as enchanting instead of alchemy.
- Fortify Sprint: Slightly sped up script execution speed. Now uses the same enchantment for dropped and crafted versions. Fixed erroneously high cost for crafted version.
- Fortify Swim Speed: Slightly sped up script execution speed. Now uses the same enchantment for dropped and crafted versions. Fixed erroneously high cost for crafted version.
- Hardening Armor: Now wears off faster after leaving combat.

Update: Mar 15, 2015 @ 6:40am

Misc
- Rearranged masters to prevent complaints from Wrye Bash users.