The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Wintermyst - Enchantments of Skyrim
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Update: Mar 15, 2015 @ 5:39am

Weapons
- Replaced Drain Resistance with Leprosy.

Armors
- Cull the Herd: Now correctly modifies damage BY the bonus amount instead of TO the bonus amount.

Enchanted items
- Affix: Renamed Vulnerability to Infection.
- Affix: Renamed Exposure to Contagion.

Misc
- Fortify One-Handed now correctly improves dagger damage.

Update: Jan 25, 2015 @ 3:27pm

! Unequip and reequip Tremor items ("Staggers nearby enemies when jumping").

Enchantments
- Replaced Execute -> Cull the Herd: 10-20% bonus damage vs enemies that are not alone.
(Execute05 renamed from Mercy Killing to Spree Killing)
- Blink Step: Improved responsiveness when blinking forwards. Improved description. Improved teleport responsiveness and reduces error when turning around rapidly.
- Cheat Death: Now protects against hits below 15% health instead of just killing hits (which was unreliable). Increased cost. Fixed race condition that could cause it to fail. Improved description.
- Fire Damage Lingering: Now removed when either the target or the caster leaves combat instead of just the target.
- Killstreak: No longer deals erratic damage when the killstreak doesn't trigger. Fixed race condition that could cause kills to fail to register. Added blood splatter effect to indicate the bonus damage.
- Tremor: The shockwave now only triggers in combat to prevent wasting it. Improved script execution speed. Improved description.

Misc
- Updated "restoration necro" inventory model to match Apocalypse.
- Deep Breath and Mug no longer have a non-scaling value highlighted.

Update: Jan 11, 2015 @ 1:18pm

- Fixed Extend Conjuration & Magicka Regen giving reduced Magicka cost instead.

Update: Dec 15, 2014 @ 6:40am

- Improved the damage of weapons with non-elemental damage enchantments.
Beaconbound: 20-40 -> 20-60
Disease Damage: 1/6 sec-2/25 sec -> 1/10 sec-2/30 sec
Fratricide: 10-30 -> 15-45
Jagged: 10-30 -> 15-35
Killstreak: 30-180 -> 40-240
Mug: 15-35 -> 20-40
Overbearing Strike: 15-35 -> 20-40
Piercing: 15-35 -> 20-40
Poison Damage: 1/6 sec-2/25 sec -> 1/10 sec-2/30 sec
Riposte: 15-35 -> 20-40
Sunlight: 10-35 -> 15-40
- Improved the base magnitude of non-elemental damage enchantments.
Beaconbound: 15 -> 20
Disease Damage: 2/6 sec -> 3/10 sec
Fratricide: 15 -> 20
Harmonic Pain: 4 -> 6 per target
Killstreak: 60 -> 80
Overbearing Strike: 15 -> 20
Piercing: 12 -> 15
Poison Damage: 2/6 sec -> 3/10 sec
Quicken Shouts: 2 sec -> 3 sec
Sunlight: 15 -> 20
Warrior Rend: 6% -> 8%
Wizard Rend: 6% -> 8%
- Improved the base magnitude of some percentage chance enchantments.
Bountiful Hunt: 15% -> 20%
Counterspell: 20% -> 25%
Dispel: 20% - > 25%
Phantom Strike: 10% -> 15%
Power Surge: 2% -> 3%
Sound: 20% -> 25%
Storm Surge: 2% -> 3%
Wailing: 10% - > 15%
- Fixed a typo in a vanilla enchantment ("Fortify Restoration & Magica Regen").
- Forgot to update wolf AI...

Update: Oct 25, 2014 @ 4:13am

- Blink Step: Player created version has a base magnitude of 7, up from 5.
- Fortify Swim Speed: Player created version no longer erroneously has a full body effectshader.
- Warrior Rend: Player created version has a base magnitude of 6, up from 5.
- Wizard Rend: Player created version has a base magnitude of 6, up from 5.

Update: Oct 11, 2014 @ 5:52am

- Phantoms of the Wild: Summoned Phantom Wolf can now open doors.
- Briarheart Geis: Enchantment improved from 5 to 15 points.
- Fortify Stamina Rate: Fixed enchantment still being affected by Restoration.

Update: Oct 7, 2014 @ 1:49pm

***Please unequip before updating***
Bulwark, Channeling, Fortify Mounted Combat, Fortify Sprint, Fortify Swim Speed, Gladiator's Glory, Hardened Armor, Mage Ward.

Weapons
----------

The following enchantments now work correctly when applied to custom items:
Beaconbound, Bountiful Hunt, Counterspell, Mug, Overbearing Strike, Riposte, Silent Moons Enchant, Sunlight.

- Piercing replaces Breach
- Jagged replaces Deadly Strike
- Disease Damage replaces Poison Damage Delayed

- Overbearing Strike: Changed threshold to "full health" from "90% health".

Armors
----------

The following enchantments now work correctly when applied to custom items:
Bulwark, Channeling, Desperate Regeneration, Fortify Long Range, Fortify Mounted Combat, Fortify Power Attack, Fortify Sprint, Fortify Swim Speed, Gladiator's Glory, Hardening Armor, King of the Lost, Mage Ward, Optimize Attributes.

The following enchantments now disenchant to the closest vanilla enchantment instead of their own non-functional enchantment:
Blood of the Aldmer, Blood of the Nedes, Fortify Attribute during Weather, Necromancer's Moon.

The following enchantments now apply to the player only as intended:
Blink Step, Enchanter's Touch, Execute, Explorer, Fence, Fortify Long Range, Fortify Power Attack, King of the Lost, Optimize Attributes, Perception, Phantoms of the Wild, Tremor.

- Cure Disease: No longer stops working after one round of curing.
- Deep Breath: No longer erroneously adds a bonus to LastFlattered.
- Desperate Regeneration: Now grants a % chance to burst regen instead of slowly regening.
- Fortify Mounted Combat: Now grants damage reduction instead of bonus armor.
- Gladiator's Glory: No longer erroneously gives gold when equipped.
- Hardening Armor: Now ticks every 5 seconds instead of every 6 seconds.
- Optimize Attributes: No longer lets you configure the enemy's attributes if their items were just so.

Update: Oct 7, 2014 @ 1:28pm

CK crashed during upload.

Update: Oct 7, 2014 @ 1:23pm

CK crashed during upload.

Update: Oct 5, 2014 @ 12:04pm