Victoria 3

Victoria 3

Industry Realism
Showing 11-20 of 39 entries
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Update: Dec 1, 2024 @ 11:18am

- Fixes for state traits and technology which grants hardwood throughput.

Update: Nov 30, 2024 @ 7:26pm

- Hardwood is no longer a good. It has been consolidated into Wood. The line between what items should be made of hardwood or softwood, both in real life and in game, is blurry, and how to produce hardwood and softwood has been a pain point in this mod since the beginning. Therefore, the simplest approach has been to merge them into one good.
- This change has been added in a backwards-compatible way. After the update, any hardwood logging camps in your existing saves will now produce wood instead. When you start a new game, there will only be logging camps. In both cases, nothing in the world will produce or require hardwood.

Update: Nov 28, 2024 @ 1:08am

- Fix the Guinness company to look at distilleries instead of food industries

Update: Nov 26, 2024 @ 9:12pm

- Remove the override for the 00_default_ai_strategies file
I had been debating this for a while. The changes made to this file were to make the AI more likely to try to obtain silk and hardwood if they have the luxury buildings instead of the normal ones. However, due to the way the file is designed, the only way to make those changes was to override the entirety of the default AI strategies. This was really suboptimal, as it made this mod conflict with any other mod that wanted to change the AI strategies. This includes mods where it really matters, such as the Unofficial Hotfix Mod, Kuromi's AI, and VTM.
After two patch cycles debating this, and seeing more prevalence and stability from custom AI mods, I decided to remove this override. The upsides of improved compatibility should far outweigh the minor downsides to the AI (they should be able to figure out anyway that if they have a production method that requires silk or hardwood, they should probably try to get some of that).

Update: Nov 24, 2024 @ 9:53am

- Per feedback, add a small amount of hardwood production to logging camps

Update: Nov 21, 2024 @ 2:41pm

- Fix an issue where most of western Europe did not have starting buildings

Update: Nov 21, 2024 @ 10:00am

- Updated for game 1.8.1

Update: Oct 12, 2024 @ 1:09pm

- Update building icons to better match the style of the game's built-in icons

Update: Sep 19, 2024 @ 12:58pm

- Fix some tailoring workshops being owned by the wrong buildings

Update: Sep 19, 2024 @ 12:49pm

- Fix privatization ratios for hardwood logging camps