Space Engineers

Space Engineers

Tank Tracks Framework & API
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Update: Jun 14 @ 10:06pm

Version 1.1.4b - only bug testing stuff:
- More data shown for the "No distance preset!" error to hopefully identify what's happening.
- Added option to turn off threading by creating a "nothreads" file in the mod's local storage (where info.log is).

Update: Nov 7, 2024 @ 9:14am

Version 1.1.4:
- Fixed errors in Torch DS startup caused by main thread not being 1 (now it's remembered from LoadData() )

API:
- Added main-thread check to LoadDefinitions() to ensure it doesn't cause unexpected issues.

Update: Nov 7, 2024 @ 9:13am

(See next one)

Update: Oct 29, 2024 @ 12:51pm

Version 1.1.3:
- Fixed tracks not visually appearing if grid remained perfectly still.
- Fixed single track sections remaining at 0,0,0.
- Optimized track section pre-spawning by spawning each unique model only once, instead of each per track definition.

Update: Sep 1, 2024 @ 1:44pm

Version 1.1.2:
- Fixed tracks randomly vanishing
- Fixed duplicate entityId errors when tracks spawn

Update: Sep 1, 2024 @ 1:23pm

(see next)

Update: Jul 21, 2024 @ 2:12pm

Version 1.1.1
- Fixed errors for wheels that spawn in construction stage and have tracks.
- No longer adding entities in threads which might lead to rare issues.
- More code covered by the 10-error limit per track so they automatically remove the track (only computationally, it's still in the save) and report an entityId for tracking it down.

Update: Jul 21, 2024 @ 1:59pm

(see next one)

Update: May 18, 2024 @ 4:44am

- Fixed error causing clients to not see tracks placed by player-host.
- Fixed network error message dumping all bytes to HUD instead of showing the smaller error message.

No restart needed for DS as this only affects player-hosts.

Update: May 8, 2024 @ 10:35am

- Improved code that decides which wheel is picked based on cockpit orientation on the same grid, and if none match it will fall back to using cockpit's orientation.
Failure to get a proper vehicle orientation means the tracks don't spin properly as it thinks the vehicle's forward is elsewhere.
- Made suspension wheels visually rotate with track movement, they will no longer free-spin (again, only visually; if they have mountpoints well it's gonna be awkward).
- Fixed Glamour skin always being purple on the track models.

For modders:
- Added FileInclude to allow spreading of these inis over multiple files.
- Added SegmentFlip if your model is directional and needs to be rotated 180deg around up axis to match a mirrored suspension for example.
(see the TankTracks.ini guide from description for details)