Imperator: Rome

Imperator: Rome

Reanimāta - Alpha 1.9
Showing 41-50 of 167 entries
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Update: Nov 4, 2024 @ 7:54am

- family name hack fixed thx to Hyperion
- two mission trees are fixed for my added buildings

Update: Oct 31, 2024 @ 7:32pm

Update: Oct 29, 2024 @ 2:46am

- fixed some minor bugs
- fixed a bug caused by the last update so that the governors lost their career variable after two years
- added a hidden fix event for characters in office without a starting age variable in case they got the office by a unchanged vanilla event or another mod
- the state loyalty you get from 10% autonomy is now reduced from 4 to 3

Update: Oct 26, 2024 @ 10:21pm

- some fixes
- autonomous shrine construction is now prevented if you say so to the college of priests
- fixed the calculation for the borderlands governor policy selection (subject territories were counted as foreign)
- added an option to an autonmy event

Update: Oct 25, 2024 @ 5:55am

- several small fixes
- correction of a lot of Latin names for Corsican and Sardinian territories and other parts


- as my life is in turmoil right now, I am not able to add big features atm

Update: Oct 13, 2024 @ 7:05pm

- added an event for the osco-umbrian culture after converting them into a bigger group. Rome has the option here to give them the same rights the Oscians had prior

- some tweaks
- fixed an Invictus bug in the albanian mission tree

Update: Oct 13, 2024 @ 12:34pm

new elements for the bigger upcoming Cursus Honorum update:
- Rework of the selection window from scratch for admirals and non-levy, non-legion generals (added by my free mercenary system). Adding the new buttons from the office selection window as well as immersive title names and new tooltips
- Now you only see the important traits relevant to the office. Who cares about an admiral whose war elephants have higher discipline?
- you can still open the vanilla selection list window by clicking on the empty portrait (for now)
- unfortunately, I cannot add this to the tech offices since there is no effect to put a character into such an office...

- the amount of free small client states is lowered by 1 so now you have per rank 1,3,5,7 or 9 base slots
- if a country auto shifts to a feudatory you can now deny this process
- cultures now change to an integrated culture of the same culture group at a low rate if they are close to each other. The rate increases by 3 if the integrated culture has the cultural administrator modifier

Update: Oct 10, 2024 @ 4:30am

new elements for the bigger upcoming Cursus Honorum update:
- the age restriction for researches is now 2-5 years lower so it should be the first title they can get
- it happens that a researcher resigns due to high age, sickness or the ambition to get a higher office. You cannot put him in the same office again
- renamed the tribunus militum (military tribune) to magister militum (master of the soldiers) as the military tribune will be a low rank officer in the Cursus Honorum system later.


- fixed some severe bugs in the western greek merging system. Also added improvements to it.
- several Invictus (Zorgo) and vanilla events don't trigger for republics anymore as they are talking about royal families and such...
- fixed some Invictus and vanilla events...

Update: Oct 6, 2024 @ 12:52pm

- fixed a debug setting I forgot to remove
- added a lot improved latin names for Roman territories
- added a song to the music player

Update: Oct 5, 2024 @ 8:55am

- updated the mission tooltips for my new buildings
- added new tooltips for 3-4 missions for my new buildings
- fixed an annoying vanilla bug in the set_primary_culture_cleanup_effect which caused your new primary culture being mad that there is another noble tier culture even if they are degraded to freeman or citizen depending on the setting of the set_primary_culture_cleanup_effect.


- Lots of German translations and entire translations of 2-3 mission trees