Imperator: Rome

Imperator: Rome

Reanimāta - Alpha 1.9
Showing 11-20 of 167 entries
< 1  2  3  4 ... 17 >
Update: Feb 23 @ 11:00am

- updated the Fezzani mission tree to 1.9.1

Update: Feb 18 @ 8:28pm

- added the AI improvements for buildings from the Invictus 1.9.1 update and also improved the calculations for the FMO and Reanimata buildings
- small fixes

Update: Feb 15 @ 11:20am

- fixed a badly scripted vanilla macedon mission event

Update: Feb 11 @ 9:42pm

- small fixes
- recalculation of the real inhabitants
- more detailed tooltips for areas, states and governorships


tweaks:
- lowered the max building cap of aquaducts from 15 to 10
- debuffed a slave law

Update: Feb 11 @ 9:41pm

Update: Feb 9 @ 7:55am

- small corrections like a partially wrong tooltip

Update: Feb 3 @ 5:18am

- added a "sick icon" in two variants:
- visible if the char has a serious illness and health is lower than 80%,
- red glowing if the character is under 30% health

- chars can still be chosen for office even if they have a serious illness trait as long as they are over 80% health
- you can no longer give office / governor access to seriously ill chars
- reduced the chance of the stable and vineyard events and changed some options
- reduced the costs for Roman players to make chars propraetors aka governors


- minor fixes

Update: Jan 22 @ 8:59am

Update: Jan 21 @ 5:14am

Update: Jan 20 @ 2:35pm

- fixed a bug in a thrace mission
- small bug fixes
- partial integration of the FMO mod for later improvements (You still need the FMO in your load order for now)