tModLoader

tModLoader

Vampire Claw (Lifesteal Accessory)
Showing 1-10 of 23 entries
< 1  2  3 >
Update: Feb 26 @ 11:54am

- The Vampire Claw lifesteal effect is now affected by the Well Fed[terraria.fandom.com] buff, which increase all player stats, making the lifesteal a new player stat.

> Well Fed (minor improvements): +0.2% lifesteal
> Plenty Satisfied (medium improments): +0.3% lifesteal
> Exquisitely Stuffed (major improvements): +0.4% lifesteal

Update: Feb 25 @ 4:27pm

- Fixed a bug where the lifesteal effect was not properly working in the multiplayer mode.

Sorry for the empty patch-notes below, unfortunately i had to debug with live updates, since the only way to fix this problem was by testing with someone.

Update: Feb 25 @ 4:24pm

Update: Feb 25 @ 4:16pm

Update: Feb 21 @ 7:23pm

- small fix

Update: Feb 20 @ 12:38am

Balancing changes (default values):

- Base lifesteal reduced from 4% to 3%.
- Passive lifesteal bonus reduced from 4% to 2%.
- Passive max HP heal reduced from 7 HP to 6 HP.
- The 4HP lifesteal cap on critical hits has been removed. Critical hits now follow the same default cap of 3HP, just like normal hits (you can still adjust the critical hit cap in the mod settings).

- The base lifesteal now increases by 1% in the Master Mode, and the tooltip now highlights
this change with a red line.
- The Vampire Claw now reduces all the player's damage dealt by 8%.
- Slightly increased heal cooldown, from 0.260s to 0.280s.

- The base lifesteal percentage now applies only to Melee damage.
Other damage types (Ranged, Magic, Summon, etc.) have 1% less lifesteal power.
This means 2% lifesteal in Normal/Expert Mode and 3% in Master Mode for non-melee classes.

All changes are made to maintain balanced gameplay. All these values ​​are configurable in the mod settings, feel free to change them as you like.

Others:

- [FIX] Changing the item's drop rate now requires a mod reload to take effect.
- Slightly changed item's tooltip

Update: Feb 16 @ 3:37pm

- The item's lifesteal effect is now disabled when the player is affected by the Moon Bite debuff (from Moon Lord)
- The item's lifesteal effect no longer applies to critters, similar to the Vampire Knives.

- Fixed an issue (accidentally introduced in v5.1) where the Spectre Armor was not being properly detected.
- Fixed missing description in some mod configuration settings.
- Fixed Item tooltips not displaying correctly when the item is equipped in the social (visual) slot.

Update: Feb 11 @ 7:33pm

- The Vampire Claw tooltip (in-game description) now updates to reflect modified stats when the player changes the mod’s default values in the mod configuration menu.
- Increased the Near Death passive melee attack speed multiplier from 2x to 2.5x, raising the total attack speed bonus from 8% to 10%.
- Adjusted the minimum values for certain settings in the mod configuration.
- Fixed visual healing effects (health bar and heal amount effect) triggering even when the player is already dead.
(previously, this could occur if you were dealing damage while dead.)

Update: Feb 11 @ 1:52am

just a small performance update.

- Optimized performance when verifying if the player can lifesteal (i.e., not holding a blacklisted item).
- Optimized performance when hitting an NPC and checking if it is blacklisted for lifestealing.

Update: Oct 22, 2024 @ 7:26pm

This is a Mod Configuration update.

The Vampire Claw (Lifesteal Accessory) now supports mod configuration, allowing you to adjust key values such as cooldown duration, lifesteal percentage, maximum heal HP (for normal, critical, and near-death conditions), as well as the item’s drop rate.
To modify the settings, go to the main menu and navigate to "Workshop" -> "Manage Mods". Search for the Vampire Claw (Lifesteal Accessory), then click on the settings icon.

All changes are saved by Terraria and are **SERVER-SIDE**, meaning that in multiplayer, the server owner’s configuration will take effect for all players.

The default values are the same as those applied before this feature was added to the mod, aiming to maintain balanced gameplay.

If you have any suggestions, discovered any bugs, etc. Let me know.