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Vampire Claw (Lifesteal Accessory)
Showing 11-20 of 23 entries
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Update: Oct 22, 2024 @ 7:25pm

Update: Oct 22, 2024 @ 7:17pm

Update: Oct 21, 2024 @ 8:22pm

- Decreased cooldown between heals from 0.340s to 0.260s

Update: Oct 20, 2024 @ 7:38pm

- Added the Celestial Pillars to the blacklist (cannot heal from).
- Added the "Vampire Knives" and "Life Drain" to the items blacklist
The Vampire Claw's Lifesteal effect is disabled while a blacklisted item is held by the player.

- Removed the possibility to life steal with Magic Damage using the Spectre Armor set (you can still lifesteal using the Spectre armor as long as you're not dealing magic damage. This change is intended to prevent healing from 2 different sources, which was too powerful.

Update: Oct 19, 2024 @ 7:14pm

- Decreased cooldown between heals from 0.410s to 0.340s

Update: Oct 19, 2024 @ 6:29pm

New balancing update:

- Increased Lifesteal amount from 4% to 5%
- Increased cooldown between heals from 0.100s to 0.410s
- Decreased normal hit HP cap from 5 HP to 3 HP.
- Decreased critical hit HP cap from 6 HP to 4 HP

Near death effects:
- Decreased HP cap from 8 HP to 7 HP.
- Increased Lifesteal amount from 2% to 4% (9% total Lifesteal).
- The cooldown between heals is reduced by half (0.205s).

These changes aim to balance the healing power across early-hardmode, mid-game and end-game. Also increasing Near Death power.

Update: Oct 17, 2024 @ 9:04pm

- Added a tiny amount (milliseconds) of cooldown between heals that changes everything. That change aims to make sure you don't get almost immortal when hitting huge amounts of enemies on each hit on mid to end-game. Maybe with that i'll remove the heal limits in the future, but i'll wait to see people feedback with that change.

Update: Apr 1, 2024 @ 6:01pm

More balancing changes:

- Added Lifesteal cap at some situations:

Basically, the heal amount is now limited to...
5HP - Normal hit
6HP - Critical hit
8HP - In "NearDeath" (<15% health), regardless if it's a critical hit or not.

All limits are based on a SINGLE HIT. You can still heal higher amounts of HP (when hitting multiple enemies, for example).

I'm implementing further balance adjustments, with a focus on maybe increasing the 4% lifesteal rate (when i'm able to reduce the lifesteal effectiveness of SPECIFIC weapons like yoyos compared to other weapon types) <-- i'm working on that.
This adjustment aims to ensure a more balanced gameplay experience. Currently, strong yoyos/terra blade/late game, demonstrate an overpowered synergy with this accessory. This update primarily focuses on balancing the overall Lifesteal amount, although, as mentioned, some weapons may still retain considerable Lifesteal power.

Update: Mar 26, 2024 @ 3:42pm

Changes:

- Added a passive effect (Near Death) that increases the lifesteal and attack speed effects when below 15% health.
- Increased item value (for sell and reforge).

Update: Mar 25, 2024 @ 3:53pm

No changes (small fix)