Tabletop Simulator

Tabletop Simulator

Daggerheart [Unofficial]
Showing 1-10 of 111 entries
< 1  2  3 ... 12 >
Update: Jul 31 @ 3:10pm

+ Added a stamp that can update old sheets to the new version. Its in the corner, next to the trash bag and the notepad bag.

Update: Jul 31 @ 2:26pm

+ Added the ability to link player character sheets to a mini to inject a UI that lets you control armor, HP, stress, hope and roll saved rolls

Update: Jul 30 @ 6:26am

+ Fixed Warrior's Character Guide not being committed

Update: Jul 29 @ 7:22pm

+ Fixed hidden zone position
+ Fixed playtest subclasses not being updated to v1.5

Update: Jul 29 @ 6:21pm

+ Fixed playtest label version
+ Fixed playtest mixed ancestries ability covers

Update: Jul 29 @ 4:23pm

Fixed some snap point orientations

Update: Jul 29 @ 4:19pm

+ Added 'No Armor' item card to starter armors bag
+ Updated adversary UI with new visuals and a difficulty indicator even when minimized
+ Updated The Void to v1.5 and added the new Transformation cards
+ Changed the way players can configure their layout to accomodate the new Transformation cards
+ Added a slot to place the Character Guide inside the hidden area of each player
+ Added a Not Good Enough modifier to the dice rollers which rerolls 1s and 2s.
+ Updated the screenshots to avoid people thinking the cards have art by default
+ Removed Extra Sheets slots (better to have that space free in case you don't have extra sheets)

Update: Jul 24 @ 7:31am

Added a Lower UI and Raise UI context menu items to injected minis

Update: Jul 23 @ 2:39pm

Improved injected adversary UI to work well on non uniformly scaled objects

Update: Jul 22 @ 3:44pm

Added GM tools!
+ Instant dice roller attached to the UI
+ UI Fear gain and spend buttons
+ Adversary cards can now inject their data into minis to give them a health bar, stress bar, and buttons to make rolling attacks and damage easier.

https://youtu.be/khvXTkGMvlM