Tabletop Simulator

Tabletop Simulator

Daggerheart [Unofficial]
441 Comments
Marum  [author] Sep 1 @ 1:03pm 
@LeGollumChauvin: Thank you! :steamhappy:
LeGollumChauvin Sep 1 @ 10:37am 
This is crazy good
Marum  [author] Aug 24 @ 5:54pm 
@True: The character sheets are meant to be used with weapon and armor cards. There are some in yellow bags to the left of the class wheel, or some in the GM zone.
True Aug 24 @ 5:40pm 
Should have clarified- My issue below is for character sheets.
True Aug 24 @ 5:35pm 
I'm unsure if this is a user problem on my end, but I can't type in the "active weapon" or "active armor" sections, nor can I type in the inventory weapon sections. Other than that, it's all really impressive.
Marum  [author] Aug 24 @ 4:42pm 
@raultiberiu: Defined Ranges are an optional rule, the main way to measure ranges is either by estimating or by measuring distances with the side of a card, a pencil or a sheet of paper, that's why the ranges are circles. If you use squares, you can precisely measure distances by counting squares, no need to use the ruler.
raultiberiu Aug 24 @ 2:33pm 
@Marum, the "dot ruler" the one with circles? Can it be squares instead ?
It is a more precise measurement.
According to the manual:
• melee - adjacent
• very close - 3sq.
• close - 6 sq.
• far - 12 sq.
• very far - 13+ squares (whatever is past 12 squares is very far, basically).

Can this be adjusted?
Thank you.
raultiberiu Aug 24 @ 9:00am 
Sounds to me like some Magic the Gathering type bull**** happening here ...
Ntzrael Aug 23 @ 2:48pm 
Given they're one-use cards almost akin to items, they probably dont need a prominent place anywhere, maybe just have another deck mat sitting in the player fog or something since there is space there.
Marum  [author] Aug 22 @ 8:05pm 
Tempted to just have the player hold them in their hand
Marum  [author] Aug 22 @ 7:35pm 
Thanks Ntzrael! Jesus christ can Darrington Press stop adding cards type??
Ntzrael Aug 22 @ 5:24pm 
Heads up! Letting you know that GenCon revealed a new type of card - 'Wild' cards, which are one-use cards rewarded to the players by the GM, upon use they are 'vaulted' permanently. We are aware of 6 but likely there will be more. Letting you know for table layout concerns in the future.
ReLdy Aug 20 @ 12:50pm 
tyvm for the changes!
Marum  [author] Aug 19 @ 2:52pm 
@Theron: Is this happening on a save of yours, or in the workshop save?
Marum  [author] Aug 19 @ 2:52pm 
+ Updated Guardian unstoppable dice
+ The roller now locks resting dice when adding dice to a roll without deleting the pool
Marum  [author] Aug 19 @ 2:24pm 
@VenomHss: Make sure the sheet is on top of one of the player mats, that way the mini knows which player it belongs to.
Marum  [author] Aug 19 @ 2:24pm 
@Theron: It might be an older version of the UI and I deleted it, thanks for the heads up, I'll look into it!
VenomHss Aug 19 @ 2:10pm 
Is there any way to inject a player character sheet into a mini? Every time i try, it doesn't let me.
Theron Aug 19 @ 12:23pm 
@marum: ooooh, the map book works with the custom board that TTS spawns ? thx, I'll try it

and I just updated my table, the minisheets above minis are working great !

But while searching the quickstart-bag for the ambushers-minis, I saw one of them has a bugged minisheet above it, looks like a player's, but... wrong ?

idk if it's the right place to bug report, but yeah lol
Marum  [author] Aug 19 @ 11:26am 
@Theron: Thank you! For the maps, you can either make sure the maps are 2:1, or use a custom board instead of the table, which preserves the aspect ratio of the image
Theron Aug 19 @ 6:48am 
and the new updates with ranges and stats above the minis are greeeeat !
Theron Aug 19 @ 6:14am 
anyone got a tip for a better way to make maps for the table ?
I'm trying to make one on Dungeon Scrawl and upload to Imgur, but when I import to the table, it ends up deformed and stretched ;-;
raultiberiu Aug 17 @ 5:58am 
Memory Bag (Workshop item) helps a great deal, because it also remembers the position at the table for the saved elements.
You can snapshot the table at the end of a session, load the updated table and pull all items at once from the memory bag.
I tested and works best.
Acronyte Aug 16 @ 9:51pm 
If you do that, and you click on the Saved Object that contains a bunch of objects, it will show you the little placement preview and it is easy to drop everything perfectly in place
Acronyte Aug 16 @ 9:50pm 
To update to the new table, you can click+drag to select a bunch of objects at a time, then Save Object. I like to do one Save Object for each of the players' sides, then the GM side
McDeJay Aug 15 @ 10:51pm 
@Marum, thank you for the quick help! That is actually a great feature, as I'm using Obsidian to organize my stuff, and this way it is really easy to import my homebrew items as well.
Marum  [author] Aug 15 @ 3:37pm 
@Kreegah: The cleanest way is to bring over your stuff into the updated table instead of the other way around, but there is no tool for it.
How does one update the mod, on a existing table to not override or make duplicate of anything?
Marum  [author] Aug 15 @ 8:24am 
@McDeJay: Thank you! Yeah, turns out there was a small typo in the code, thanks for the heads up! Those context menu items where mostly for my sake when setting up the table, but since you seem to have a use for it I went ahead and fixed it.
McDeJay Aug 15 @ 5:44am 
Hi! Amazing mod! One thing I have just now noticed is that the "Add .md manually" option for some reason doesnt work on the weapon bags. I can add armor and adversaries successfully from a markdown file to those bags, but for some reason nothing happens when I click it on weapons. Tried to look at the Lua code to identify the problem, but I'm not versed enough in the modding to really dind anything. Thank you!
YuFro Aug 12 @ 2:17pm 
I am using the One_World mod in my games, you need the updated version of the mod and just follow the instructions! Hope it helps!
Marum  [author] Aug 10 @ 6:23pm 
Oh, did Xxtreem mean the image that goes into the custom table from the book? I thought he was talking about rotating all objects on top of the map by 180º... That makes more sense, but also, its impossible to do with the custom table itself. You just give the table a link, thats all the control you have. Rotating it is impossible without using a different table altogether.
Erunanion Aug 10 @ 2:20pm 
If this helps, have taken to using custom tiles with my map images on them, and using the book of switchable images to update a custom board propped up at the end of the table to show character and scene images. You have to scale each one to match the grid of the table, but it works pretty well and fairly easily.
Marum  [author] Aug 10 @ 6:26am 
I don't know if that would mess with one world stuff or not. Also, it feels like that's an extremely niche use, I don't know if that's a universal enough need for me to add it to the table. If there turns out to be more people that want that, I might add it
Xxtreem Aug 10 @ 2:34am 
@Marum, do you think you could implement a way to turn the map that’s loaded onto the table?
Turning it 180° would be very helpful for my games :)
Marum  [author] Aug 7 @ 12:36pm 
+ Improved range rulers. When picked up, they now display a transparent circular radius
ReLdy Aug 7 @ 9:23am 
insane work Marum, thanks!
Marum  [author] Aug 7 @ 9:19am 
+ Fixed increasing or decreasing resources from a PC mini UI not saving the changes
+ Fixed rolling saved rolls not working from PC mini UIs (this will fix new scripts, to fix an existing mini remove its script and inject it again)
Marum  [author] Aug 7 @ 8:34am 
I made a Bug Reports discussion to stop flooding the addon's comments with bug reports
ReLdy Aug 7 @ 8:30am 
tested in your own table
ReLdy Aug 7 @ 8:30am 
also i cant get "saved rolls" to work, it just gives me this:

chunk_4:(499,24-47): Error in BroadcastToColor: Player LuaPlayer does not exist.

GUID: 07bb97
Row: 498
Marum  [author] Aug 7 @ 8:29am 
The stamp is not meant to bring over this function to an old table. Its meant to bring your old sheet into the new table and add the functionality to it without needing to copy its values onto a new sheet. There are too many scripts around the table that work together to make UI injection possible.

+ Changed description of Update Old Sheet stamp to avoid confusion
+ Added a context menu option to change the owner of player mats in case you want to change player colors
ReLdy Aug 7 @ 8:28am 
also, everytime a mini with 0 hope gets updated, it visually has 6 hope until updated again
ReLdy Aug 7 @ 8:16am 
and dice roller also has an updatemini function, so on existing saves you kinda have to transfer everything...
ReLdy Aug 7 @ 7:46am 
Actually updating old sheets is useless since you still need new mats for the to work
Marum  [author] Aug 5 @ 8:21pm 
ok, fixed! Really appretiate the bug reports!
Marum  [author] Aug 5 @ 7:33pm 
@Ntzrael: Sometimes it seems like scripts just wander from one object to another... thanks for the heads up!
Ntzrael Aug 5 @ 7:00pm 
Another bug report for you!
It appear green's table has an issue with Mixed Ancestries - it shows a large blue STAMP button and the regular code appears to have been replaced by the Stamp tool.

Upon copying code from another working player table it seemed to work correctly.
Marum  [author] Aug 5 @ 4:23pm 
+ Added Motherboard Module Sheet
Marum  [author] Aug 5 @ 2:56pm 
@COOL master_9: oh, actually I just saw what you mean by the Ikonis additional sheet, and yes, it is available. I'll add it!