Tabletop Simulator

Tabletop Simulator

Daggerheart v1.5 - Editable sheets - Full table setup
157 Comments
DOSmile Dec 25, 2024 @ 4:20pm 
I'm just getting a bunch of missing textures. And it's not loading properly...
The Kagenashi Aug 5, 2024 @ 10:14pm 
I wont disregard Steam online connection being fucked up in our region (SA). But i share what we can about the issue. Being exactly as how the other comment described it.
The Kagenashi Aug 5, 2024 @ 10:09pm 
Yes, in the latest version, the problem being "jumbled typing on characters sheet", and when happens it put a noticeable load on the table.

I know from a friend that uses lots of assets scripted, that this is somehow a common issue in "miss scripted" objects and somehow about multiple people using assets with say "problematic" script. Wish more people that use the Asset can testifiy abpout this. Cause we checked and rechecked and the issue at least aint Our connection or the Table itself.

Regardless of that, and absolutely cool asset to have and try to play Dagger Heart with friends. Glad you maked this :er_heart:
Marum  [author] Aug 5, 2024 @ 5:50pm 
Is this happening in the latest version of the table? Its supposed to be fixed :acduck:
The Kagenashi Aug 5, 2024 @ 5:43pm 
I had the issue that was been commented just before about the typing.
At the start was all good and out of nowhere Players cant write properly in the character Sheets.
Remaking the table and the tools doesnt fixed it.
Marum  [author] Jul 29, 2024 @ 3:54pm 
+ Fixed the issue of jumbled and laggy typing!
Marum  [author] Jul 22, 2024 @ 6:48am 
@WintherMaw: Yes, that is a known problem and I have experienced that with my players too. I'm not yet sure how to fix that, I will see what I can do. Thanks for your comment and your feedback!
Marum  [author] Jul 22, 2024 @ 6:47am 
@Karma_Chameleon0: On singleplayer you should be able to change your color to Black (GM) and see everything behind the GM screen
WintherMaw Jul 21, 2024 @ 5:08pm 
Just wanted to echo the user who reported the text fields on the character sheets as being weird. Typing anything anywhere in our sheets seems to eat up inputs and can even display different text between different players. The only reliable way to write anything is to type in a different window (like in Notepad) and copy-paste a couple of times until it looks right for everyone. Besides that, this mod is amazing and does everything we need; I especially appreciate the fancy dice rollers and how quickly you updated it to 1.5. Thanks for your hard work.
Karma_Chameleon0 Jul 20, 2024 @ 8:40am 
For those of you using this mod who have a hard time finding character sheets they are located in the bags on the table labeled by class to access what's in them right click and hit search option drag and drop as you please. / Second thing I noticed if you load up a single player instance for this add on you can't use Dm equipment it locks the table as hidden basically. if there is a fix or feature I don't know about to solve that please let me know.
Karma_Chameleon0 Jul 20, 2024 @ 8:36am 
Hi I am very pleased with this table top sim add on its so very well done and I use it daily in my own campaign. I have a suggestion or a request for a feature add on will you add a place on the multiclass character sheets to add in multiclass hope feature it would help making multiclass options a bit easier to follow.
Marum  [author] Jul 17, 2024 @ 7:59pm 
They don't load for me either, but neither do images from other games. It seems that all of steam cloud is down. Games that have their images hosted in other sites like imgur still work. I hope this is a problem on steam's side and it will be fixed soon, otherwise I have to basically remake the entire table.
WillShaper7 Jul 17, 2024 @ 6:52pm 
None of the images load for me.
Marum  [author] Jul 15, 2024 @ 7:16pm 
@FinalPause: Thanks for the heads up! Its fixed now!
@Urist McLore: Hmm, thats very strange. I'll look into it!
FinalPause Jul 13, 2024 @ 6:15pm 
Hi, there's an issue with the Guardian level up sheet where the second of the two damage threshold level-ups are not working as checkboxes.
Urist McLore Jul 12, 2024 @ 1:49pm 
Hi. Can you please tell me if the bug with the text in the character sheet has been fixed?
Text in a character's PDF is not entered correctly if it is written by someone other than the host. In addition, I noticed that after loading the table, words on the character sheet have all capital letters changed to question marks.
Marum  [author] Jul 10, 2024 @ 8:57pm 
(Mostly) updated to v1.5! I'm only missing the premade adventures, but I will update those tomorrow. Let me know if you find something out of place! It was a lot to update and I'm bound to have missed something.
Marum  [author] Jul 10, 2024 @ 6:29am 
@Kreegah: Hi! I wont update automatically, sadly. What you can do is take all of your player's and GM stuff that you added to your table and save it (you can use a bag or save it directly I believe), and bring it over to the updated table. I'll update to 1.5 as soon as I can!
Kreegah Jul 10, 2024 @ 2:45am 
Looking forward to your 1.5 update, but I was curious. if I already have a table with the 1.4.2 update in it, are the cards and everything updated seamlessly, or do i have to spawn the mod into the table again?

Love your work btw.
MissZombieFAIL Jun 30, 2024 @ 9:42am 
This table is a godsend! Thank you so much! :steamhappy:
Famous4Turtles Jun 26, 2024 @ 1:52pm 
@marum sorry for the delayed response, what i mean by typing is they can click to edit the papers, however when they type their letters become jumbled and messy where as i can type normally without issue
Marum  [author] Jun 25, 2024 @ 5:34pm 
I'll have to look into it. If its a problem that it saves the text every letter you input, then it should be an easy fix, but if its the way tabletop simulator handles input fields, then I don't know if there is much I can do. Thanks for the report!
StealthMuffin Jun 24, 2024 @ 12:32am 
In reference to the typing in fillable sections , my players have trouble with that as well. Anyone who is not the host, when trying to type into fields on a character sheet, get a jumbled and garbled output that seems to somehow reference the last letter entered sometimes. It seems more consistent with numbers, but letters are confused beyond legability.

Ex. When I type in "This is a test" as a character name I get "Ti sats"

It might be something with scripts running with just a little bit on latency from any non-hosts and causing the saved strings in those fields to get stored incorrectly? I've noticed some patterns, but they don't always appear consistent. It also changes what has been written into a field when I click out of that field. whixh I think would support my idea that it's a "saving the string" issue.

I have basic programmer knowledge but that's by best idea...

Everything else in this is great. This is super well put together and your dedication and care shows. :)
Marum  [author] Jun 15, 2024 @ 11:38am 
Do you mean the old bags with the Throw button? Yes, I arbitrarilly set them to throw up to 4 objects for some reason. You can go into the GM notes and change the number from 4 to something bigger. If you are talking about the universal dice thrower (the gray bar with the UI buttons) then I'm not sure what causes it. Are you using an old version of the table?
Tiarnach Jun 15, 2024 @ 11:33am 
Love the table and absolutely MASSIVE amount of work you have put in it shows ^^
I had an issue with the custom roll bags, in which they seem to chuck in the tray only the first 5 pieces put in them (so, say, 3dX+2 rolls fine, but 4dX+2 rolls only the first 4 dice and 1 +1 token) in versions 1.3 and 1.4.

Do you know if it's just user error?
Marum  [author] Jun 11, 2024 @ 3:16pm 
Updated to v1.4.2 and fixed the bag weirdness
Marum  [author] Jun 11, 2024 @ 11:40am 
@Famous4Turtles: Thanks for the heads up! I will fix the bag issue and update to 1.4.2 as soon as I can. It takes a bit because I need to reimport most cards and sheets. Regarding having a hard time typing on the fillable sheets, I've never had the chance to test it with lag. Do you mean they couldn't click on them, or do they have a delay when typing?
Famous4Turtles Jun 11, 2024 @ 11:34am 
I love this table to much, my party and I had such a fun time playing and things were made extremely easy thanks to this

A few things I’d like to note:

First my players had a hard time with typing on the fillable character sheets, not sure if that’s my client side, internet connection or if it’s an error within the settings of the game?

Second I believe on the published version there is an extra class starter bag sitting on top of one of the infinite “bags” at the back of the table, very small thing but might be worth publishing a fix?

Lastly I REALLY hope you continue to update this table, especially since I’m posting this on the day that the release of 1.4.2 drops (I don’t expect it immediately but I do hope you continue to update with the game

Anyways thanks for the awesome table, I am thrilled to continue using it
Marum  [author] Jun 3, 2024 @ 9:09am 
No problem! Glad that's resolved. Maybe in the future I will add all adversaries, but with the game changing so frequently it would be a lot of unnecessary and constant rework.
RileytheHound Jun 3, 2024 @ 7:58am 
Nvm it was indeed user error. I had assumed the adversary bag with "Jack knife" had other cards in it and was not a base for filling out for the stats you needed. I though it was a search able bag with all the written adversaries stats on it. A misunderstanding on my part. Thats what I get for not pulling more than one card and only reading the title.
Marum  [author] Jun 3, 2024 @ 7:40am 
With the GM's stuff do you mean the Adventures? I'm not sure which bags you are referring to, the GM only has either infinite bags, or the prewritten adventure bags. What are you trying to search?
RileytheHound Jun 3, 2024 @ 7:37am 
I love it. There is an current issue where I cant search the bags with any of the GMs stuff so if I want a specific card I have to pull until i find them. Im not sure if this is user error or not. I can search the character stuff just fine. And I have set myself as the GM/color black. I could search the bags in 1.2
Marum  [author] May 30, 2024 @ 4:34pm 
@Zhivchik: The character sheets and all necesary stuff to create a character is in the banner-shaped bags
🔵Zhivchik May 30, 2024 @ 3:41pm 
Hi dude!
Amazing job, everything is done clearly and very convenient!
I wish the very best for this work and the project of Matthew Mercer, so I will help with interesting things that I have introduced into my work here at TTS!
1) Change the description in Notebook, add useful links there for players and GMs.
2) Make it possible to save the slot.
3)Create a way to quickly create a player character.
4)Add Decals (F9) to make the environment more interactive.
5) Make a Screen for the player and GM
6) I didn’t find the interactive Character Sheet, can I put it in a more visible place?
Marum  [author] May 30, 2024 @ 2:56pm 
Traits and proficiency now update automatically when you change them on the character sheet (it updates when you press a button)
Marum  [author] May 30, 2024 @ 12:51pm 
@James: Thats kind of like a memory bag, isn't it? Cool setup btw
James May 30, 2024 @ 12:46pm 
Yowaddup!

The Dice-Roller kinda gave me an Idea for an "Adventure switcher / Scene switcher" which would drop out specific bags with scenes setup just alike the dice-roller, which designates a "Roll spot".
(WIth scene setups I dont mean set-up trees n stuff, but layouts for cards and minis -> alike
this https://dl.james-things.com/guVo4/FOWAcaPo30.png

Basically a main-bag which drops out sorted scenes on the GM area. Clicking another adventure "Readies" another adventure.
Marum  [author] May 29, 2024 @ 2:44pm 
@James: Good news, thats (somewhat) already the case! If you change the title field of the card, the object gets renamed. I have no way of detecting when you change the name itself, so there is no good way of doing it the other way around.
James May 29, 2024 @ 11:41am 
Yowaddup (Againagain)

I just checked out the Marauders Adventure and wanted to add an aditional creature; Wouldnt it be awesome if the name of the Adversary would update when the name of the card itself updates? (Basically lets say we have a Navy soldier #3 but want to add Navy soldier #4 -> youd need to unlock the card, rename the adversary AND rename the card itself) Kinda like the old way of renaming the roll-bag buttons.
Marum  [author] May 29, 2024 @ 7:03am 
@[FRKs]gravyboat: There, I fixed the Bare Bones problem and added a Daggerheart v1.3 preset to the dice rollers
James May 29, 2024 @ 5:18am 
Heyo again! I checked out your QOL updates and it looks sick so far!
I did check the interwebs for a solution on the custom image resetting hands issue and noted one particular post suggesting using a UI Layer just right above the "canvas" to fake a secondary canvas.

Also I added a simple "Action" counter atop the spend action button to show how many actions this player can use (for the turn-based-initiative optional rule of DH). I just need to somehow tick that down every time the player presses "Spend action" and a global "add player actions" for the GM. Ill find a way lol.

Anyhow; hope the UI trick can help ^^
[FRKs]gravyboat May 28, 2024 @ 2:34pm 
Nice! I happened to notice the Guardian and Seraph packages still contain the old 1.4 version of Bare Bones (lvl 1 valor domain card), while the valor domain itself has the updated 1.4.1 version.

Really enjoy the new dice roller. Would it be possible to add optional support for the old v1.3 (dis-/)advantage system (rolling an additional hope die, picking higher/lower)? I and my players kinda preferred it to the +/-d6 version.

Been using your mods for my homebrew campaign since 1.2 and loving them! Keep up the good work! :d20:
Marum  [author] May 28, 2024 @ 9:05am 
-Added Marauders of Windfall adventure
-Added a button to give the GM an action token, and made tokens holdable in hands.
Marum  [author] May 27, 2024 @ 2:24pm 
Updated to 1.4.1. I will add the tier 1 adventure and some QoL suggested by James later
James May 27, 2024 @ 12:33pm 
Alsoalso another-nother small QOL I added a GM hand-BOX to the combat tracker place and made all action tokes hand-able so they can be used in the Hands of the players for "OPTIONAL TOOL: TURN-BASED INITIATIVE" and be thrown out of the bottom of the screen.
Same goes for the GM then when makin adversarie moves.
James May 27, 2024 @ 12:16pm 
Firstly yeah, I did it with infinite bags as well ^^
My suggestion for the armor slots would be a number field over the little "T-Shirt" icon in the bottom right of the armor slot icon

Stay awesome :D
Marum  [author] May 27, 2024 @ 12:16pm 
@[FRKs]gravyboat: Thanks for the comment, I did not realize there was a v1.4.1. I will update as soon as I can!
Marum  [author] May 27, 2024 @ 12:08pm 
@James: Thanks for the suggestions, your comments have made this mod better and better. I don't know about coins, those are very much a matter of taste for players and I believe having the coins in the sheets is a bit neater and consistent. If more people request it, I might take a look into it. For now I guess you can do it with infinite bags?

Regarding the armor, that's an interesting point. Its going to be quite strange marking armor in the card themselves, given that the health, armor score, evasion and thresholds are all on the sheet. Maybe I can add a text field to store the remaining slots in case you need to keep used armor in your inventory or trade armor cards.
Marum  [author] May 27, 2024 @ 12:03pm 
@Squirrels: Oh, so thats the culprit! That... is a bummer. I've been working on a more polished version of it, but if it resets the hands each time, I will have to find a way of fixing that. I removed it for now, until I can work out how to stop that from happening. Thanks for the heads up!
James May 27, 2024 @ 12:06am 
Howdy! Just run antother small campaign and we LOVED the new diceroller; less clunky than the old one :)

I'm a huge fan of on-table props. So what about making handfuls and bags of actual coins and bags for the player? Currently, I just added player-hand-able coins and bags with coins in them, but a button to spawn those would be a huge help.

Another thing which would be an awesome QOL improvement would be the ability to mark the armor slots on the Armors themselves instead of on the charactersheet (or somehow be able to transfer those to the item card)

// Each armor uses its own armor slots, as recorded in the boxes in that section; if you switch armor, be sure to keep track of how many armor slots you’ve marked on the old and new armor, especially if you are giving your old armor to a party member.

As always; AMAZING work!