Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Opdatering: 2. apr. 2018 kl. 21:45

V4.0.14
- Cheat to allow players to get their shops back in sync even if they already passed the trigger points
- AK98, Uzi, and Benelli are available from the Tenth Street Business man.
- Return visitors to the OT Weapon shop, can open the shop interface with fewer clicks. (You need to go the long way at least once)
- Updated Doc M's inventory. It updates twice as you progress through the adventure.
- Fixed Slim so you can't buy his contact multiple times as well as other conversation fixes.

Next Update:
- Balance Tweaking for the first four arena fights (easier) and last two fights (harder) to take into account weapon availability.

Additional Planned Changes (Time permitting):
- Access to the Dark Blade Shop (once the Mansion has been cleared) without a loading screen.
- Access to the Cage without a loading screen (if you don't yet have tickets)
- Enemy weapon upgrades in Downtown. They really aren't much harder than Old Town or Tenth Street.

Opdatering: 26. mar. 2018 kl. 22:30

V4.0.13

Transitioned to using "shop templates" for inventory.
This means you can no longer get as Tier 3 pistols in Old Town
It also means that, as the story progresses, Dark Blade Shop will get better gear.

This hasn't been properly checked for balance yet, the middle of the mod MAY get harder. The end will likely get easier.

I still need to update the Doc's inventory as appropriate. That will be in the next build.

IMPORTANT: Dark Blade only updates on "special events" therefore it won't retroactively update. I'll add a cheat for that later.

Opdatering: 20. mar. 2018 kl. 20:29

V4.0.12
Updated the loading images for most scenes.
Some are still placeholders, so if you have any really great screenshots share them with us!
Also, we'll be merging a bunch of the Tenth Street maps together in the future, so that's why there are so many generic screens there.

Again, this build hasn't been thoroughly tested. It should work fine, but let us know if you face any unexpected problems!

Opdatering: 19. mar. 2018 kl. 22:02

V4.0.11
We ran into various problems with this build. One of our image files was corrupted and this prevented the module from building. On removing the file we were finally able to publish.

That being said, this build hasn't been tested nearly as much as we'd like and it is possible you'll run into issues.

I hope to have another version out this week but can't promise it.

This version contains bug fixes courtesy of Dave!

Opdatering: 12. mar. 2018 kl. 23:38

V4.0.10
- Fixed conversation in Grim Reaper
- Prevented you from getting stuck in combat when enterin gthe Grim Reaper Club (You can get stuck in combat outside, but that is because an NPC is on alert)
- Slightly downpowered the Rat Shaman (Heal 2 instead of Heal 3)
- Replaced hired runner death placeholder text. Now it should use correct grammer and correctly say their name.
- Removed .bak files to slightly reduce the mod size

Opdatering: 4. mar. 2018 kl. 21:37

V4.0.9

Changes courtesy of Dave:
DRAKE VOLCANO
- Added Drake Volcano persistance
- Reduced disguise effectiveness
- Allowing light/disguise only to be used once
- Drake / Nagas death state remembered
- Meatbags cleared off of cleared floors, automated defenses remain.
- Hired runners can hack in the Volcano now.

ANEKI
- Human awareness script for human/drone fight.

Changes courtesy of JR:
ANEKI
- Fix to combat not ending on Aneki Floor 2 even after the drones are gone
- Increased human survivability on Floor 2 so the drones don't stomp them before you can talk to them.
- Removal of unused triggers / old junk functions

PENDING ISSUES
- Preventing Karma gain when an Aneki Guard kills a drone.
- Renaming the guards. They aren't Knights Errant, they are Aneki Security
- Further Human balancing
- Updating the files on Nexus as they are getting a bit old.
- Slight conversation tweak to Drake Volcano Hacking.

Opdatering: 26. feb. 2018 kl. 22:29

V4.0.8
- Aneki Security can no longer be talked with during combat.
- Increased the delay for reinforcements in Aneki Floor 2 to give you the chance to talk between fights.
- Minor fixes to Glutman's computer.
- Fixes to Docks computer so you can't rob it multiple times (unverified)
- Fixes to Dark Blade to prevent you from getting stuck in combat or stuck in the kitchen. (unverified)

Opdatering: 19. feb. 2018 kl. 23:16

V4.0.6
- Minor organizational fixes to monorail
- Minor organizational fixes to Old Town
- Removal of junk triggers from Rust Stilletos (Needs testing)
- Fixes to Jagged Nails Bouncer to prevent the mod from breaking during usual game states. (Needs testing)
- Minor change to the Rat Shaman lair regarding Kitsune
- Minor bug fixes to Aneki Secret Lab

V4.0.7
- Removing weapons and such from imported characters. (Some items may still remain, but it should be much less)
- Preventing hiring by phone (outside of on call mechanics - needs more testing)
- Removal of junk triggers in old town
- Photo swap for "Decker" at the beginning of the mod.

Opdatering: 5. feb. 2018 kl. 22:10

V4.0.5
Fixes courtesy of Dave

Aneki Secret Lab Fixes
- Fixes to Matrix hanging
- Fixes to rigger not triggering

End Credits
- End scene should be running again

Opdatering: 30. jan. 2018 kl. 21:29

V4.0.4
Fixed the title and description
This was its own change because in the past modifying the descriptions would confuse steam and result in a new workshop item.