Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Opdatering: 16. sep. 2023 kl. 20:15

V6.0.0

This is primarily a "sanity check" release.
I want to make sure I have the latest content pack version and that I am able to update it since its been so long.

New Fixes:
- Lots of Dialogue Fixes that most people probably won't notice.

Upcoming Changes:
- I have a list of about 50 bugs to fix. (mostly minor)
- I am going to remove the "limited fight" logic from hired runners. It doesn't work correctly anyway and I'm going to add other hired runner resource syncs (upgrades!)

Expect to see more updates!

Opdatering: 13. feb. 2022 kl. 22:53

V5.0

* MAJOR BUG FIXES around XP gain. No idea how this flew under the radar so long.
* LOTS of typo fixes.
* Random code cleanup

There are other bug fixes as well which were minor and not worth publishing before now.

Opdatering: 10. nov. 2020 kl. 21:57

V4.5.7a
Quick fixes to Glutman's spawn logic. It was possible to get the tracking variables out of sync if you walked away from him during the conversation.
If he is missing from the Cage, call or talk to his secretary and return to the club. When you next enter the Cage map he should spawn again.
Let me know if you encounter any issues, this was a quick fix so it hasn't been thoroughly tested.

Also, the speed challenge is still open if anyone is interested! (see the previous update)

Opdatering: 24. juli 2020 kl. 21:16

SPEED RUN CHALLENGE BUILD!
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Medium Article Friend Link: https://medium.com/@ledeir/snes-shadowrun-reboot-speed-run-challenge-6e0059f78851?sk=8a03ba304f07f246adf1333ab4fc2233
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This build includes a LOT of bug fixes, more than those listed here.
Unfortunately most of them aren't verified, which is why we are running the speed run challenge.

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4.5.1
Modding Week starting July 20th
- Conversation Fixes
- Attempted hiring fixes for Frogtongue, Norbert, Steelflight. Still verifying the fix and problem.
- Akimi duplication fix in monorail.

V4.5.2
- Fixes to Vlad's computer.
- Fixes to "Bathroom Mook" in Aneki
- Added Disguise cleanup before credits
- Deleted SNES Intro Test Scene (unused / wasted space)

V4.5.3
- Verified Frogtongue/Norbert transition. Working fine.
- Updated Wastelands barkeep conversation (DT_Wastlands_Barkeep_V2). Not merged in.

V4.5.4
- DT_Center Logic Cleanup.
-- This is largely grunt work but it will make bug fixing MUCH easier.

V4.5.5
- DT Hiring Fixes
- SPLATTER: Correctly triggers but display issues.
Need to suspend Security turn until after he acts.
- DT Transition focus changes

V4.5.6
Planned To Do:
- Swap in Minesweeper
- Cleanup opening
- Fix Splatter

CHANGES
- Splatter conversation displays properly but could still use cleanup to make it more clear.
- Cleanup ABOUT scene
- Enable Minesweeper

V4.5.7
ToDo:
- More Opening Scene Cleaning (including loading screen)
- Quick TS playthrough

CHANGES:
- Opening cleanup.
- Various conversation fixes / updates

Opdatering: 6. jan. 2020 kl. 22:19

V4.4.5
Thanks to Dave we have HUGE performance improvements to the final Boss room.
- HUGE performance improvement.
- Autosaves during the final level (in case your game still freezes)
- Slight Matrix difficulty increase
- No more charging the boss and ignoring the final fight
- Improve reinforcement spawning.

Opdatering: 2. dec. 2019 kl. 11:11

V4.4.4

Unplanned patch for a freeze in Aneki following combat completion when allying with the humans on the second floor.
This is not behavior we saw, please let us know if anything behaves unexpectedly in Aneki because of this fix. (its easy to undo if needed and hasn't been thoroughly tested)

Opdatering: 26. nov. 2019 kl. 23:04

V4.4.3
- Fix to Dock's Dog behavior.
- Fix to accidentally triggering DB Combat

Opdatering: 25. nov. 2019 kl. 21:51

V4.4.2

Missing Music Fixes.
You can see the music assignment here https://docs.google.com/spreadsheets/d/1C1kfMclsx0UxXcwQG060Be5XqspziS1hjWMGPN85v3Y/edit?usp=sharing

Dark Blade Crypt
When leave you could get stuck in combat. Should be fixed (unverified)

Expect more fixes tomorrow. I wanted to publish the safe ones first.

Opdatering: 11. okt. 2019 kl. 23:06

V 4.4.1
I finally finished the bug-hunting play through and compiling the various issues I encountered.
I did not carefully track my time, but I believe a full play through will take 10+ hours.

I found approximately 150 issues while playing as a Conjurer / Melee / Decker.
Of those issues, 50 are enhancements, things which are nice to have but not critical to leaving beta.
Most of the issues are trivial and will hopefully be quick fixes. A few of them are going to require more work.
I also noticed various performance issues, if you play, I suggest saving regularly in Drake Tower, Drake Volcano, Aneki Tower, and during the final boss encounter.
I had to save spam to beat the final boss because of frequent freezes. I do have a plan to resolve that which I will be implementing ASAP.

As for this particular update, I fixed about 20 issues but did not thoroughly test them.
- When returning to the Arena with Hire Runners, enemies would attack your hired runners even though they were not participating in the fight. This should be fixed but I did not verify it.
- The betrayal did not happen in Drake Tower. In fact it caused the game to freeze. This was an unexpected side effect of making hired runners persistent. This should be resolve but has not yet been verified.
- Lots of conversation fixes and some debug cleanup. This accounts for the bulk of what I fixed today.
- Lots of fixes to the Dog conversation at the docks. Please let me know if anything behaves strangely. I still need to fix the issue with Dog leaving after you talk to him. (which breaks his shop)
- Attempted fix to the grind room in Jake's apartment to prevent freezes. Also needs to be more thoroughly verified.
- Ghouls in the Tenth Street Cemetery are correctly giving Karma.
- Minor persistence fixes for Dark Blade

Opdatering: 5. juli 2019 kl. 20:45

V4.3.12
Replacing placeholder conversations with actual text.
Minor logic additions in Aneki.

If you should find any placeholders in the steam version, please post a screenshot to this thread https://steamcommunity.com/workshop/filedetails/discussion/317632217/1642041886375894624/