DayZ
RA Base Building
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Opdatering: 17. okt. 2024 kl. 20:42

skin compile error fix

Opdatering: 17. okt. 2024 kl. 20:37

Fixed 1.26 UI
Fixed Dismantling
Fixed Camonetting Base Objects
Reworked the Double Door UV Map
Probably a lot of other balance changes I did for Rearmed that I can't remember, enjoy.

Opdatering: 14. juni 2024 kl. 0:16

Added Triange Ladder Hatch
Added Triange Roof Walls
HQ's by default cost 50 nails worth of upkeep, cost per base object slightly lowered. Aimed to counteract small base spam
Optimized many models further
Fixed Compound Wall fire geometry
Fixed placing HQ's within other HQ territories

Opdatering: 5. apr. 2024 kl. 11:25

forgot to pack scripts in my last update so some of the necessary changes didn't go through

Opdatering: 3. apr. 2024 kl. 1:32

Fixed issues with accessing things through walls
Fixed ladder hatch server crash
Improved sound sync's for metal doors
Fixed Wood Compound Gate decaying if it wasn't already fixed

Opdatering: 14. mar. 2024 kl. 12:02

Optimized all models + added more lods
Added russian translation
Possibly fixed UI conflicts

Opdatering: 12. mar. 2024 kl. 15:05

Improved compatibility with storage mods

Opdatering: 6. mar. 2024 kl. 15:49

Fixed Walls despawning.

I have no idea how itemsize / quantity size overrides for vanilla items can cause a modded wall to despawn but here we are.

Opdatering: 6. mar. 2024 kl. 15:12

Temp revert to figure out why walls are despawning

Opdatering: 6. mar. 2024 kl. 13:11

Added icon for Ladder Hatch
Added vanilla tents and other base items to upkeep/decay functionality (tents still dont show flag icon for some reason)
Made it so codelocks can fit in vanilla / modded codelock slot for compatibility
Fixed HQ territory still existing when destroyed
Fixed stairs blocking placement of walls and made stairs lower poly
Fixed door animation inconsistency