DayZ
332 ratings
RA Base Building
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Type: Mod
File Size
Posted
Updated
568.992 MB
Mar 5, 2024 @ 10:54am
Mar 2, 2025 @ 7:19pm
28 Change Notes ( view )

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RA Base Building

Description
Join the discord!
https://discord.gg/ZguvNk2JxH

This mod revolutionizes DayZ Base Building. It includes several fan favorite base building parts like Ladder Hatches, Garage Doors, Compounds, all in 3 different tiers with balanced and functional raid mechanics. It also features a Territory and Upkeep system to let you balance your servers better without needing a bad gameplay mechanic like Base item restrictions. If you weren't excited by that alone, this mod also includes it's own CodeLock, C4, and No Build Zones that has all been heavily tested on the Rearmed servers all with performance and simplicity in mind.

To start building, you will need to obtain a paper. With paper in hand it allows you to craft a blueprint.

Once you obtain a blueprint, putting it in your hands and raising them will open the building radial menu. From there you can place any base object as your heart desires within your power. You cannot clip these objects into anything other than plants and rocks preventing weird and unbalanced behavior.

Most blueprints cost a log to place, from there it costs planks to upgrade to wood, metal plates to upgrade to metal, and cinder blocks to concrete.

CodeLocks are up to server owners to decide how they are obtained.

Once you got your base sorted, its time to secure with a territory to prevent it from decaying and prevent unwanted individuals from griefing. To make one it's the same exact recipe as a Flag Pole.

This mod includes Build Anywhere for the time being as the hologram code in this game sucks and is hard to mod.

Main Class Names:

RA_Blueprint (to build)
RA_C4 (to raid)
RA_ClawHammer (to upgrade faster than vanilla tools)
RA_CodeLock (to lock ur base obviously)
TerritoryHQ (to secure your territory)
RA_Cinderblock (to upgrade to T3)

How to add No Build Zone in init.c
class CustomMission: MissionServer { override void RegisterNoBuildZones(array<ref NoBuildZoneData> no_build_zones) { super.RegisterNoBuildZones(no_build_zones); no_build_zones.Insert(new NoBuildZoneData("8940.89 0.0 13949.5", 900, "You cannot build this here!")); no_build_zones.Insert(new NoBuildZoneData("8930.89 0.0 1549.5", 900, "You cannot build this here either!")); } }


No Repacks
156 Comments
Feb 20 @ 4:26am 
Hey chef je vien essayer le mod javais jamais essayer et bordel qu il et bien fait je me tate a l'utiliser sur mon serveur mes ya juste que les construction ont peut pas les poser dans un batiment du jeux et ya pas de fichier config pour les admin c normal ?
Feb 15 @ 10:58pm 
ok, I really would like to use this rather than BBP But I use my Territory mod so I don't need a flagpole or any item, it's chat commands to create territory, Wonder if my mod could be used with this mod and I or my players would not have to use the TerritoryHQ. Also I noticed you don't communicate with people who use this mod. I find that F'd up as someone who Has a dozen mods and love helping people who choose to use my mods. Be honored people use your mod. If i get backlash for saying that i really don't care. Im 40 years old and did 13 years in prison so ask if i care. Do better as a modder, scripter whatever. Nevermind, not using this mod lol. good luck.
Dec 7, 2025 @ 8:59am 
dont work on mie some script error
Nov 29, 2025 @ 8:01am 
CodeLock/scripts/4_world/actions\interact\actionpacktent.c(7): Ambiguous function call 'IsCodeLocked', candidates:
IsCodeLocked()

Using with codelock, any fix?
Nov 11, 2025 @ 8:35pm 
Is there a version of this mod that removes the PC or wear option?
Sep 26, 2025 @ 3:44pm 
i think it help having the name of the discord for people to find instead of a link since nearly all links on most mods dont even work
Jul 20, 2025 @ 1:47pm 
After accumulating nearly 6000 hours in Rust now I can post a more in-depth review of this mod. This mod lets you build LIKE Rust, it just takes 10x as long and never comes out as good. This mod is clunky and that's putting it mildly. Takes ages to upgrade anything and there are NO in-depth tutorials on this mod you just kind of have to figure out how to upgrade stuff. The biggest drawback of this mod though has and always will be the fact that you CANNOT square up walls if you want to build in a pre-existing structure like a house, fire station, church, or any other normally baseable buildings. You're forced in to free-standing builds with this mod and it takes an eternity getting up supplies for upgrades and building. Base building plus may not offer the triangles but it is far easier to use and way less clunky.
Jul 18, 2025 @ 5:46pm 
Thanks so much for your work on this and releasing this.
Jul 3, 2025 @ 9:52am 
how to dismantle, hatchet in hands do not work
Jun 26, 2025 @ 5:37pm 
can you not mess with the settings? i dont see the codelock to be able to throw in the xml files or even to edit other stuff