RimWorld

RimWorld

[AV] Mechanoid orbital traders
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Update: Jul 22 @ 4:44am

Update on 7/22/2025 1:44:45 PM:

Mod version: 1.04.02

- added more translation keys (1.6 only)

Update: Jun 23 @ 7:48am

Update on 6/23/2025 4:48:29 PM;

Mod version: 1.04.01

Mod interaction with Mechanoid Upgrades (1.6 only):
- hijacked mechs might ask their previous owner/hive if you are allowed to change their upgrades and react accordingly (no more risk free upgrade stripping - they are meant to be a risk!)

Update: Jun 17 @ 12:04pm

Update on 6/17/2025 9:04:42 PM:

Mod version: 1.04.00

Now works with rimworld's version 1.6


Content / mod interaction:
- Mechanoid factories can now sell items from [Meow] Mech Battery
- Mechanoid factories are guaranteed to sell spots from [AV]Mechanoid Spots (inactive till [AV]Mechanoid Spots gets an update as well)

Misc (1.6 only):
- mech prices no longer scale with the mechs weightclass (too easy to break, now that they can be made up by other mods)
- added a new mod icon


Fixes (1.6 only):
- fixed some trading tags not appling to crates like they should
- (modded) work mechs with weapons are now considered combat mechs by this mod
(the game considers any mech that can work a workmech by default, meaning a scyther modded to do plant work was considered a work mech and had lower prices and lower chances for hijacked events. This is no longer the case - making the hijacked mech drop more dangerous - like its supposed to be)

Update: Mar 24 @ 10:08am

Update on 3/24/2025 6:08:27 PM.

Version 1.03.03

- added a 'breached system' hediff to mark hijacked mechs which turned against the player. This is currently not used but will be used as an interaction with the next update of [AV]Mechtech

- fixed a copy/paste mistake with MinifiedThing so it is no longer overriden by this mod

- optimized performance a bit (more usage of DefOfs instead of DefDataBase.GetNamed)

Update: Feb 15 @ 1:46pm

Update on 2/15/2025 10:46:03 PM:

Version 1.03.02

- 'old connection data'-hediff no longer gets removed when resurrecting a hijacked mech

Update: Feb 1 @ 1:26am

Update on 2/1/2025 10:26:30 AM:

Version 1.03.01

- fixed a harmless error when modded mechs were using a west texture instead of a east texture
- mechs with only a west texture will now show up their crates again (instead of a fallback texture)

Update: Dec 17, 2024 @ 10:00am

Update on 12/17/2024 7:00:14 PM:

Version 1.03.00

Christmas time! Get your favorite colony mechanitor a new presenet in the form of a mech delivered in its own crate!

[1.5]

Aquirable mech setting overall:
- removed the settings to allow/disallow boss mechs
- aquirable mechs can be dis/allowed on the fly, not just boss mechs
- removed all restrictions for tradeable options (besides limited power cell using mechs)
- remembers the allowed setting for mech-adding mods which where active with this one, even if they are not active right now
- this should convert your currently allowed mechs into the new settings-system
- mechs from mods added after this update need to be allowed by the player in the settings
- prices of each mechtype can be adjusted by the player (yes, you can make fabricators more expensive now!)


Added Content:
- added functional and decorational mechcrate buildings
- purchased mechs are now delivered in crates (can be turned off)
- added another rare hijacked action


Modsupport:
- can now detect boss and breacher mechs on its own
- mechanoid factory (orbital trader) now stocks items from 'Mechanitor Balance Tweaks'
- mechanoid factory (orbital trader) now stocks items from 'Mechanoid Upgrades'
- extra modsettings for more/better interactions with Mechanoid Upgrades


Tweak:
- halved the chance for boss-chips to be sold by mechanoid factories


Bugfixes:
- Price multiplier should no longer be able to be 0 when first starting with this mod
- added a failsafe to limit crates from spawning more then one mech, in the case that pawngeneration got bugged by other mods
- lower wealth quests will respect the maximum wealth of questrewards also for mechs, so they are no longer the best option to pick


[1.4]

- No changes
- No longer receives updates, just thinking about having to test everything twice made me not work on this mod at all.

Update: Jul 29, 2024 @ 7:16am

[Update on 7/29/2024 4:15:57 PM:

Version 1.2.23

- fixed a typo in the english translation

Update: Jun 17, 2024 @ 7:11am

Update on 6/17/2024 4:11:09 PM.

Version 1.2.22

- fixed bad wording on the letter when a hijacked mech becomes stable but still has old connection data.

Update: Jun 2, 2024 @ 10:11am

Update on 6/2/2024 7:11:35 PM:

Version 1.2.21

[All Versions] Bugfixes:
- fixed an edgecase which broke the hijacked mechanic, where hijacked mechs could not attack or cause raids