RimWorld

RimWorld

[AV] Mechanoid orbital traders
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Update: May 24, 2024 @ 7:17am

Update on 5/24/2024 4:17:45 PM:

Mod version; 1.2.2

[All Versions] Bugfixes:
- newly acquired hijacked mechs will no longer cause errors when there is no mechanoid faction (already existing ones will still cause an error)
- made it more clear in the modpage that hijacked mechs NEED a mechanoid faction to work properly

Update: May 5, 2024 @ 2:37am

Update on 5/5/2024 11:37:26 AM:

[All Versions] Bugfixes:
- hijacked mechs will no longer drop damaged
- fixed an edgecase where the settings would not show all mechs available

Update: Apr 28, 2024 @ 2:37am

Update on 4/28/2024 11:37:45 AM.

[1.4] Changes:
- 1.4 version is now on par with the 1.5 version and has all features
- 1.4 version is now on par with the 1.5 version and has all features

[All Versions] Added Content:
- added support for the kraltech-mod

[All Versions] Mod-Settings changes:
- added a setting to disable boss-mechs acquiring
- more transperency which mech is considered common, rare or a boss
- more transperency on which feature lets you acquire which rarity of mech
- steve can now hide in a crate

[All Versions] Misc:
- XML-sheets now have a comments on how to change/add tradeoptions for this mod

Update: Apr 24, 2024 @ 2:54pm

Update on 4/24/2024 11:54:45 PM:

[1.5] Added Content:
- mechs can now appear as quest rewards
- mechs can now appear as ancient danger loot (in Ideology's hermetic crates)
- smugglers might sell books now

[1.5] Mod-Settings changes:
- completly reworked the Mod Settings AGAIN
- all mod features can now be toggled on or off
- price changes now get applied on closing the settings, no more need to push a button

[1.5] Bugfixes:
- vanilla resource pods wont see mech as worthless (no more mech inflation by resource pods)
- custom prices will now be applied on starting the game and not just when needed by this mod -> more mod compatibility

Update: Apr 20, 2024 @ 10:48am

Update on 4/20/2024 7:48:52 PM.

[1.5] Mod-Settings changes:
- added a option to allow hijacked mechs with up to 3 bandwidthcost to be in ancient dangers/complexes as loot

[1.4 / 1.5] Misc:
- added new preview images

Update: Apr 13, 2024 @ 12:57am

Update on 4/13/2024 9:57:11 AM.

[1.5] Mod-Settings changes:
- added a option to simplify hijacked mechs
- added a option to include or exclude mechs from normal resource drop pods
- improved readability

[1.4 / 1.5] Bugfixes:
- AlphaMechs support: Made the Warempress only available as a hijacked variant

Update: Apr 9, 2024 @ 9:06am

Update on 4/9/2024 6:06:06 PM.

[1.5] Fixes:
- debug settings to not spawn mechs was turned on by default, making all newly bought mechs beeing useless. (unintentional 2week long aprils fools is over now lol)
- hijacked mechs could throw an error when spawning damaged (in Vanilla only Tunneler), mechs will no longer spawn damaged

[1.5] Content changes:
- added a hijacked mech drop incident.
chance is less likely then Resource-Pod-Crashes and more likely then Farm-Animals-Wander-In
While this does not fit 100% into a trader mod, all the needed code is already in this mod so it felt right

[1.5] Misc:
- removed not needed artsource bloating the filesize of this mod
- made logs from the modsetting "debuglogging" more clear to actually be coused by this mod
- updated the mod description

Update: Mar 23, 2024 @ 6:37am

Update on 3/23/2024 2:37:08 PM.

[1.4] Fixes:
- hijacked mechs no longer trigger their hijacked behaivior on reload, even if its not time for that yet
- the "mech connected to mechhive"-letter and its description are now readable

[1.5] Fixes:
- hijacked mechs no longer trigger their hijacked behaivior on reload, even if its not time for that yet
- the "mech connected to mechhive"-letter and its description are now readable

[1.5] Content changes:
- hijacked mechs will no longer trigger their custom behaivior when bought/droped, instead they got a unique timer after which the hijacked effect is triggered (positive or negative). This enables trade for non orbital traders and makes unlucky hijacked mechs not as punishing as they can be used at least for a while
- trying to disassembe hijacked mechs might turn them hostile
- exotic caravans now have a 25% chance to sell one hijacked mech
- a for the player useless background item that is needed for this mod to work could get droped by other mods, it is now a crate building that you can place as decoration

[1.5] Modsettigs changes:
- raids triggered by hijacked mechs can now be turned off
- added icons for the list of all mechanoids for sale
- added a dev option to stop mechcrates from spawning mechs

Update: Mar 13, 2024 @ 12:41pm

Update on 3/13/2024 8:41:42 PM.

Updated to work with the (unstable) 1.5 update of Rimworld

Update: Mar 6, 2024 @ 11:23am

Update on 3/6/2024 8:23:21 PM:

Now the game actually knows that this mod needs harmony.