DayZ
MuchFramework
Showing 1-9 of 9 entries
Update: Feb 25 @ 11:28am

Fixed open/close state not working properly
Fixed sound for open/close state not working properly

Update: Feb 23 @ 11:42pm

- Changed so if container has items inside when retrieving stored data from Virtual Storage, it will delete the items and retrieve the stored ones
- Changed so it logs on server when it fails to retrieve items from Virtual Storage
- Changed so there's a delay in Open and Restore actions when Virtual Storage is active
- Changed so it loads from memory the items when restoring something that hasn't been saved to disk yet
- Changed so you cannot dismantle foldable items like mattress and sleeping bag (you can fold them by hand only now)
- Disabled Expansion virtual storage compatibility

Update: Oct 20, 2024 @ 3:09am

Fixed fishing rods slots (This will fix MSP fishing rods rack)
Added ChelatingTablets to the list of allowed meds
Added WalleyePollockFilletMeat, SteelheadTroutFilletMeat, RedCaviar to the allowed fish cargo
Fixed issue with codelocked and stored containers not restoring when using codelock interact/raid
Changed so items will be restored if virtual storage is turned off
Fixed issue with virtual storage where it would stop trying to retrieve next items if it found an invalid item for attachments. (This will fix MuchCarPark)

Update: Oct 13, 2024 @ 10:34pm

Virtual storage:
- Mitigation for the attachment or inventory creation errors. These will spawn on the ground underneath the player if it fails to restore them.
- Fix for creating duplicated inventory item

Update: Jun 22, 2024 @ 3:11am

- Changed virtual storage retrieve to do some error logs when it cannot recreate a specific item
- Moved inventoryfixsolo stuff in MF
- Fixed an issue with inventoryfixsolo making impossible to do createattachment on smershvest of smershbag

Update: Jun 15, 2024 @ 3:52am

- ** New config** json (example at the end). All new settings are default disabled.
- Added **fridge preservation** of edibles that have decay (You can activate it in the new config and how much is the preservation multiplier. 2.0 is recomended)
- If you have other fridges which do not inherit from MSP fridge, you can add the classname string in the OtherFridgeClasses list
- This won't work unless fridges are plugged in and working
- Added **timer** for **auto closing** of openable items (you can activate it in the new config and how long in seconds it will take for it to close)
- Added **EXPERIMENTAL virtual storage** **(Use at own risk)** for items (MSP storage only). This requires quite a bit of testing. It won't affect your items unless you activate it. The storage config has a blacklist of classname strings that won't be allowed to be stored. When a blacklisted item is inside it won't store any items.
- Virtual storage has an auto timer you can enable similar to auto close timer. The Auto store timer will take priority over auto close as on store we will close the lockers. So enable just one or the other.
- Virtual storage has an option to auto store when closing items (e.g. lockers). **Use at own risk.**
- All auto timers will be reset if player interacts with the items like closing/opening, adding attachments or moving stuff inside inventory. Be warned that inventory manipulation inside attachments might not reset the timer. **Set minimum of 10 min timers.**
- If we have an openable item that is stored, it will show "open" (and auto restore on open)
- If we have an openable item that is not stored and open or closed, we get option to store
- If we have regular item that is not stored it will allow store action even if we have auto store (of any type) action
- If we have an openable item with codelock and stored, it will show "Open" action which will restore on open
- Added new action ActionChangeType which can be used to toggle between 2 models (mannequin in MSP will use this). This action will transfer all attachments but not cargo yet.
- Changed so openables are closed by default on server start
- Changed Msp_InventoryStorage_Base (e.g. Paramedic bag) to have their children accessible while in inventory. Basically disabling dayz's new restriction.
- compatibility with RA Basebuilding (i think this didn't get put on stable even tho i had it ready for a while)
- Moved proxies from MSP to MF ( new CfgPatches name: MF_Proxies)

The virtual storage in MF has all the base code required for MuchCarPark to also use this feature of storing cargo when storing the cars. It has been improved to handle weapons, ammo, edibles, agents much better. You might notice the json in storage to be a lot bigger. At the moment we will use json and not binary files as they are easier to modify but testing is required with a lot of items inside storage.

```
{
"version": 1.0,
"m_Settings": {
"VirtualStorage": {
"EnableVirtualStorage": 1,
"EnableAutoStoreOnClose": 0,
"EnableAutoStoreTimer": 1,
"AutoStoreTimerInSeconds": 1200,
"ItemsBlacklist": []
},
"Openables": {
"EnableAutoClose": 0,
"AutoCloseTimerInSeconds": 1200
},
"Fridge_Settings": {
"EnableFridgePreservation": 1,
"OtherFridgeClasses": [],
"PreservationMultiplier": 2.0
}
}
}
```

Update: Mar 3, 2024 @ 3:11am

Activating the scripts

Update: Mar 2, 2024 @ 3:31am

meta.cpp

Update: Mar 2, 2024 @ 3:30am