Barotrauma

Barotrauma

Anomalous Artefacts
Showing 1-10 of 40 entries
< 1  2  3  4 >
Update: Aug 5 @ 9:51am

Fixed PUCS sprite issue and nerfed Hollenbrut spawn (they now actually die overtime)

Update: Jul 27 @ 4:13am

- Changed ACU recipe (now needs artefact transport case)
- Vanilla artefacts now deconstruct in the Artefact Refinery

Update: Jul 16 @ 10:41am

Emergency hotfix to la creatura

also resprited Strange Brain Moss

Update: Jul 16 @ 7:43am

Added:

- Kaymanov Artefact
- Cryogenic Impact Grenade

Changed:

- Restructed XML a tad
- Resprited Ancient Weapon and Alien Pistol

Update: Jul 6 @ 6:37am

Added:

- (Another) Strange Rifle
- Refinery deconstruction for strange weapons & wearable artefacts
- Revamped most artefact deconstruction products & made most other artefacts deconstructable

Update: Jun 22 @ 11:19am

Added:

- Laidlaw Railgun Shell
- Blutsauger Railgun Shell
- Cascader Shell
- Corium leak
- Moss Rifle
- Self descriptions for afflictions

Changed:

- Nerfed Hollenbrut Artefact a tad

Update: Jun 7 @ 4:14am

Added:

- Mutagenic Regeneration Device

Changed:

- Hotfix to invalid identifier

Update: Jun 6 @ 12:46pm

Added:

- Osiris Artefact
- Strange Blood Pool

And changed a thing or two that I don't remember

Update: Jun 1 @ 10:23am

Changed:

- Optimized afflictions
- Active Fractal Ruin Frag now spawns in wrecks, has a new sprite and also can be normally deconstructed
- Strange Controller also now spawns in wrecks

Update: May 30 @ 1:07pm

Added:

- Anomalous Weapon Crate
- Artefact Sarcophagus
- Small Artefact Box
- Strange Blood
- Strange Autoloader
- Terminate Strange Creatures Mission
- Strange Electromagnetic Emissions Mission
- Some funny little guys

Changed:

- Strange MG (M1915) now uses HMG Magazines
- Strange weapons now occasionally shoot shrapnel at the user
- Heavy APSs should now no longer spawn in pirate lockers
- Strange Brain Moss no longer produces Psi-Radiation when dead