Mount & Blade: Warband

Mount & Blade: Warband

Perisno
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Update: Jun 11 @ 2:08pm

Changes, Fortified Encampment, armory upgrade, now improves the quality of equipment for mining schedule, increasing income
Changes, removed Male Giant restriction for marriage with female lords
Changes, when a minor faction leader is executed, their lesser parties spawn less often. This affects Ankars, Foreigners, Illicans, Sandwalkers, Lymbards, Mosoru, and The Third Legion.
Changes, when receiving the track down bandits quest, you can now click on the location names
Bugs, Adventurer's Guild, when doing Zann Engineer quest, ronin is supposed to be forcibly added into your party regardless of party limits, reported to not happen
Bugs, Armored Tur, fixed speculars
Bugs, Axe of the Forbidden Sea, previously hidden on the character's body. Should now appear on their back.
Bugs, Axe of the Forbidden Sea, when Hyk uses it, fixed opcode 1710 error
Bugs, Cinthea Aquamist, no longer deletes entire towns at the end of her dialogue
Bugs, companions are no longer insulted when you promote a common companion into a noble
Bugs, during a defensive siege, previously enabled hotkeys during this menu which can be abused to break sieges
Bugs, fixed Improved Crossbow mesh from displaying the incorrect lod
Bugs, freelancing, fixed a bug that prevented you from obtaining loot after being captured
Bugs, Fortified Encampment, removed the income randomizer when viewing the menu displaying how many aurums you generate per day
Bugs, game menus, fixed Zann Randomized Attacks from waging war against Neutral
Bugs, game menus, Ironman Mode no longer uses the same ID as Fog of War, fixing translation issues
Bugs, Landowning, ignored the player's relations with the lord. Now if you have positive relations with the lord, it will increase the amount of land you can purchase. If you have neutral or negative relations, it does nothing.
Bugs, Linux users, battlefields cause error -1 for battle_tactics, added a script to stop this from happening
Bugs, Linux users, when freelancing, the player's party strength continues to be calculated. This is now halted until the player is active again to prevent some init_ai_calculations errors
Bugs, typos, changed "Default - Enabled" to "Default - Disabled" for Anxious Defenders
Bugs, typos, fixed Nox of Zephili's dialogue containing "repect"
Bugs, typos, fixed Visavo Austad's dialogue containing "eeconomy"
Bugs, when ending mercenary contract, rewards the player despite not having active wars
Features, when accepting bounty quests from the tavernkeep, now includes the town in the quest information
Changes, Fortified Encampments, added some randomization to the camp market
Bugs, Fortified Encampments, when upgrading the fortress, fixed a miscalculation in days required
Bugs, New Saves, removed the beta message in the beginning of the game. Should already be removed if you downloaded v1.5.0 a day after it release.
Bugs, Reference Materials, when viewing Lords, fixed a bug where the player can get stuck in the menu and be forced to restart
Bugs, fixed outlaw fortress income not appearing,
Bugs, fixed party_add_party_prisoners error

Update: Jun 2 @ 3:46pm

See stickied thread.

https://steamcommunity.com/workshop/filedetails/discussion/316610148/592898987021828875/

Update: Apr 30, 2023 @ 9:20am

Update to 1.4.6

Update: Dec 17, 2022 @ 7:31am

**APOLOGIES FOR THE DELAY**

[New Features] - Garrisons, Holding 1 upon entering your garrison will cause all Ladies to not appear [Already in 1.4.4]

[Scene Changes] - Forniron, some navmesh rework
[Scene Changes] - Ianthas Castle, some navmesh rework
[Scene Changes] - Khul Vara, some navmesh rework
[Scene Changes] - Novark Castle, fixed dwarves getting stuck at the top of the castle
[Scene Changes] - Qaletaqa, some navmesh rework for alley scene
[Scene Changes] - Samarra Castle, some navmesh rework

[Gameplay Changes] - AI Weapons System, minor unimportant improvements
[Gameplay Changes] - Caravans, completing player caravans will reward the player with a small amount of experience and renown depending on the amount sold
[Gameplay Changes] - Characters, Aris Hakkon has been renamed to Aris Talcinous in accordance to the new lore. Age changed from 30 to 45
[Gameplay Changes] - Chancellor, when sending a message to a lord you can now choose to send to all lords
[Gameplay Changes] - Companions, you can now change their equipment even after turning them into vassals
[Gameplay Changes] - Companions, Hyk and Khivachis no longer disappear from your party if you get captured
[Gameplay Changes] - Deserters, you can no longer recruit them after falling below a certain threshold
[Gameplay Changes] - Dialogues, swapped some options around so that the top option is always attack and second option is always leave when speaking to some minor spawns or scouts
[Gameplay Changes] - Enlisted, player can no longer leave if they have enlisted for less than 7 days. Players once again receive +1 relations once they retire
[Gameplay Changes] - Lords, every -10 honor the player has reduces the execution requirement by 1
[Gameplay Changes] - Lords, Liana in new savegames from here on will have a fixed reputation of Cunning
[Gameplay Changes] - Lords, when using first aid in battle it no longer full heals. It is now based on their intelligence and first aid, similar to the player. Battle Cry remains the same
[Gameplay Changes] - Perisno Persuasion System, choices become even more difficult the more you use them
[Gameplay Changes] - Perisno Persuasion System, every time you fail an option you have a chance to increase the chances of a previously used option
[Gameplay Changes] - Perisno Persuasion System, every time you succeed an option you have a low chance to decrease the chances of another option
[Gameplay Changes] - Perisno Persuasion System, when persuading lords to leave you alone it will now dynamically take into account their stats, making it easier or harder depending on the lord
[Gameplay Changes] - Perisno Persuasion System, persuasion now has an 8% chance to return a usage counter every time you fail. Persuasion also has a 5% chance to not consume a usage counter every time you succeed
[Gameplay Changes] - Player Abilities, companions can now use First Aid. This does not include Battle Cry. Notification range has been increased, to tell who nearby has used first aid
[Gameplay Changes] - Player Camps, quantity of troops in the camp now directly affect how quickly troops begin to disband from the camp
[Gameplay Changes] - Quests, when requested to train troops for lords it will choose lower tier troops more commonly as compared to high tier troops
[Gameplay Changes] - Reference Materials, added Ingvar's Mercenaries and the player's HHG into View All Troops (minor factions)
[Gameplay Changes] - Reference Materials, added religious troops to Minor Factions list. Also added Drake Rider to Reich's (major faction)
[Gameplay Changes] - Reference Materials, reverted the color change for Trade and Tactics for not increasing the player's party skills
[Gameplay Changes] - Refinements, price adjustments
[Gameplay Changes] - Treasury, holding down left shift while withdrawing/depositing funds will now withdraw/deposit 50,000 aurums as compared to 10,000 aurums
[Gameplay Changes] - Troops, when speaking to Ingvar's mercenaries or your household guards they will have a new dialogue explaining the current circumstances of whether you can equip them or not
[Gameplay Changes] - Weekly Budget, when disabled it will no longer move the camera to the player

[Bug Fixes] - AI Weapons System, AI respects "Blunt Weapons" command
[Bug Fixes] - Dialogues, preventing the player from unintentionally recruiting hero-type units into their party
[Bug Fixes] - Enlisted, should no longer soft lock you into battles after being defeated
[Bug Fixes] - Feasts, descriptions should no longer bug out
[Bug Fixes] - Household Guards, displays the correct time remaining in hours
[Bug Fixes] - Household Troops, sometimes stuck in a scenario where you can no longer recruit them
[Bug Fixes] - Household Guards, fixed an exploit that allowed you to use legendary weapons on them without cheats enabled
[Bug Fixes] - Household Guards, when changing the equipment of Nobles and Commons it will no longer display strictly a Human Male
[Bug Fixes] - Patrols, when choosing 'Never mind.' it would soft-lock you into that dialogue until you chose a new location for the patrols. Now fixed
[Bug Fixes] - Player Abilities, more bug fixes for lords that use first aid
[Bug Fixes] - Player Caravan, player can now buy Horse upgrade from Maccavia as well
[Bug Fixes] - Lords, when executed they will now lose all their fiefs
[Bug Fixes] - Lords, when trying to intrigue you can no longer convince lords to leave their faction if you do not have a faction yourself
[Bug Fixes] - Lord Duels, in situations where your armor changes (via questlines or unique dialogues, not the regular duel menu) Giants and Dwarves no longer squeeze into human armor
[Bug Fixes] - Marshalship, you no longer automatically remove yourself as marshal
[Bug Fixes] - Monarchs, fixed a strange scenario where they join your faction
[Bug Fixes] - Outlaw Camps, when completing them they raised relations with the closest village. Now restricted to only towns
[Bug Fixes] - Quests, house ladies should now be able to give quests properly
[Bug Fixes] - Quests, Vinica Rebellion will now hook onto the new owner of Vinica if there is a change. The quest will also automatically fail if the player hasn't spoken to the owner and the garrison happens to become ownerless, or if the player becomes the owner
[Bug Fixes] - Quests, when completing Illica-Falki's questline for Nodah, Gunnar and the Dragon Priesters are now neutral parties, preventing them from being attacked by anyone else but you
[Bug Fixes] - Recruiters, should now recruit recruits of the current faction that owns the village appropriately
[Bug Fixes] - Textures, Valahir armor no longer turns blue at a distance
[Bug Fixes] - Wandering Bards, when asking about ladies they are no longer accidentally addressed as men

Update: Apr 24, 2022 @ 7:04am

Version 1.4.4
[New Features] - Holding R in party management screen and clicking Take will send all wounded troops into the garrison while refilling your party with unwounded troops

[New Scenes] - Azure Keep
[Scene Changes] - Fixed a bug with Gral Castle
[Scene Changes] - Bounty Target at Turan has been moved
[Scene Changes] - You can now enter the prison of...

Update: Mar 7, 2022 @ 3:40pm

Version 1.4.3

Update: Mar 7, 2022 @ 2:38pm

Version 1.4.3

[Gameplay Changes] "Drahara Tempest Guardians proficiency nerfs"
[Gameplay Changes] "New textures for Hakkon's Legionnaire Shields"
[Gameplay Changes] "Perisno Rune Rangers given their old outfit back"
[Gameplay Changes] "Perisno Guardsman now uses his previous shield"
[Gameplay Changes] "Perisno troops renamed back to their original names"
[Gameplay Changes] "Naphali players can worship the Fountain Goddess for free"
[Gameplay Changes] "Ransom Broker tells how many slaves they have available"
[Gameplay Changes] "Perisno Guardsmen given a cape to look less like Champions"
[Gameplay Changes] "Perisno Great Knights use the same armor as Perisno Champions"
[Gameplay Changes] "Auto-equip feature should no longer equip race-restricted armor"
[Gameplay Changes] "Augustus Makmix tells how many recruits he still has available for you"
[Gameplay Changes] "Perisno Champions given the new Rune Ranger armor to help differentiate them from Guardsmen"
[Gameplay Changes] "Previously removed, you now gain a small amount of morale for winning your battle"
[Gameplay Changes] "Falling below a certain relations threshold with the lord of the town will cause your enterprise to be under sequestration"
[Gameplay Changes] "Perisno Paladin given a cape to signify their nobility and look less like Great Knights. Polearm buffed, throwing nerfed (doesn't use throwing anymore anyway)"

[Bug Fixes] "More Freelancer fixes"
[Bug Fixes] "Persuasion Dialogue is AGI, not DEX."
[Bug Fixes] "Fixed cretas eidolon armor when crafting"
[Bug Fixes] "Fixed an error in Halduril's Spear Questline"
[Bug Fixes] "Town mayors should reset their quests properly"
[Bug Fixes] "Equipping crafted armor shouldn't crash you anymore"
[Bug Fixes] "Should no longer be able to join a battle without health"
[Bug Fixes] "Perisno Oval Shields can now be crafted in the crafting menu"
[Bug Fixes] "Targith wasn't giving the Kingslayer quest, should give it now"
[Bug Fixes] "Shouldn't sink into the horse anymore when using first aid while mounted"
[Bug Fixes] "Selecting the Legionnaire Shield in crafting menu should no longer crash you"
[Bug Fixes] "Fixed a typo when recruiting household troops. It should be 1/2/3 days not 3/5/7 days"
[Bug Fixes] "Fixed a typo when gaining/losing relations with a village. Displays both gains and current relations now"
[Bug Fixes] "Persuasion dialogue warning appears at the wrong time, should now appear when you're actually using it"
[Bug Fixes] "Fixed a dialogue error with Faris de Galwe preventing you from accessing any other dialogues if you defeated the Dreaded One"
[Bug Fixes] "Changing the tax rate of a village or town rapidly decreased/increased its relations. Should now change in a timely manner"

Update: Feb 27, 2022 @ 3:57pm

Version 1.4.2

Full changelog can be found here - https://trello.com/c/93qJ7ezO/102-collective-changelog-for-unreleased-140

Update: Aug 6, 2021 @ 7:04pm

Version 1.3.5.1 : RELEASED JULY 20, 2021

[Added] You can now speak to your Constable to sell an enemy lord located in one of your garrisons for quick cash. Speaking to your Minister will allow you to pay a ransom for any of your allied lords.

[Adjusted] Re-enabled the Training Grounds
[Adjusted] Falcons no longer have peasant rebels
[Adjusted] Added a goodbye dialogue to Entertainment Guildsman
[Adjusted] Added an option to forfeit the "Deal with Looters" quest
[Adjusted] When donating to the Priests of Maccan, you lose an equal amount of relations with the opposing religion
[Adjusted] Lend your Companion quest has been removed until further evaluation due to companions being lost for eternity

[Fixed] Tamaris is no longer Katrin
[Fixed] Tumatarhun town scene now has a tower in its town scene, and not just the siege scene
[Fixed] Holding down either LEFT or RIGHT control for withdrawing and depositing aurums into your fief works now

[Rebalancing] Weeping Moon has reduced power throw from 8 to 4, throwing damage increased from 45p to 50p, melee damage increased from 28c to 34c
[Rebalancing] Axe of the Forbidden Sea has increased power throw from 5 to 6, throwing damage from 65c to 72c, speed increased from 88 to 94

Update: Jul 7, 2021 @ 10:08am

Version 1.3.5

[Adjusted] Siege ladders take a minimum of 1 hour
[Adjusted] Some quest rewards scale with player level
[Adjusted] Festivals now give a huge morale boost per night
[Adjusted] Town Universities have reduced their renown gains from 20 to 10
[Adjusted] When a lord is your prisoner, you can ask them to join your kingdom
[Adjusted] You can now accompany any party, as long as you are friendly with them
[Adjusted] Ingvar troops no longer become naked if they exceed the quality threshold
[Adjusted] You can now pull prisoners from your mercenary group’s party, and the Perisno Army
[Adjusted] Caravan price is now dynamic, instead of 3 fixed prices. Speed has been readjusted
[Adjusted] Ingvar no longer has bears, to be consistent with Aroulo’s gear being unavailable
[Adjusted] As the Monarch, you can now release fiefs from your ownership without giving it to a lord
[Adjusted] Axe of the Forbidden Sea and Weeping Moon refreshes quicker. Hyk can also use the Axe of the Forbidden Sea
[Adjusted] When withdrawing from your treasury, you must now hold Right Control. This is to compensate for players who use the arrow keys for movement
[Adjusted] Villagers lose relations with you when they get raided. In return, weekly income increases depending on how high your relations are with them

[Fixed] Zolona’s backstory typos
[Fixed] Enlisting relations exploit
[Fixed] Siege equipment builds properly now
[Fixed] Training Grounds removed from Hard Mode
[Fixed] Guard Post appears properly in village upgrades
[Fixed] Freelancer caravan quest should work properly now
[Fixed] You can read the religious information on Fountain Goddess now
[Fixed] Lords that you indict should no longer automatically join your faction
[Fixed] No longer stuck in a dialogue loop when completing the Weeping Moon quest
[Fixed] You can now leave a mercenary captain’s dialogue without going through the entire dialogue