DayZ
MagLoaderBox
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Update: Nov 8, 2024 @ 9:25am

* Fixed: Updated bool check for attaching batteries to the magloaderboxes ( Modded batteries should work again )
* Added: Can now repair weapons and magazines using the workbench. ( Repairs to pristine even from ruined )
* Added: Language support added using a stringtable. Currently only English and German are supported.
( I put the stringtable in the mod's extra folder if your interested in translating for your desired language )

Update: Nov 7, 2024 @ 7:27am

* Fixed: Rewrote some code to fix the possible ammo duplication and inventory desync for the workbench.
* Fixed: Can no longer place ammo piles in the magazine attachment slots.
* Fixed: Static workbench now inherits properly so it is compatible with my other mod QuickMoveItemsByCategory
* Changed: Workbench light will stay on while it is plugged into an active power source.

Update: Aug 23, 2024 @ 3:48pm

* Fixed: Corrected ammo type check in inventory. (Now correctly allows autofill action as long as any compatible ammo type is in inventory)
* Fixed: Corrected accidental ammo duplication if multiple of the same types of magazines were attached.

Update: Aug 21, 2024 @ 6:21pm

* Fixed: Corrected all config settings to all work from their respective magloaderbox/bench.
* Fixed: Cleaned up some null errors.
* Added: An action that will pull all available ammo within the player's inventory and place them inside the magloaderbox/bench. (Only selects ammo related to attached magazines)
* Added: Benches will auto pick up ammo within their vicinity. (Ammo on floor or bench)

Update: Aug 18, 2024 @ 5:50pm

* Hotfix: Fixed issue with not reloading properly when mag/bullet damage was enabled.
* Added: Extra folder inside mod's folder that has a Types.xml

Update: Aug 18, 2024 @ 12:39pm

* Added: A placable workbench, reload/unloads up to 5 mags and requires a power source like a generator.
* Added: A Static workbench, does not require a power source and cannot be destroyed or picked up. (Server owners can place at their discretion)
* Added: A seperate config for the workbench.
* Fixed: Improved unload scripts so no more ghost ammo or delay when unloading with a fast or instant unload time config.

Update: Apr 1, 2024 @ 10:52am

Apologies... Uploaded the wrong version. Last changes now apply.

Update: Apr 1, 2024 @ 10:34am

* Fixed: Sound effect no longer plays on login when a magazine is attached or ammo is in the magloaderbox.
* Fixed: If reload/unload speed is set to 0.0 (Instant) the finished sound effect now plays correctly.
* Changed: If the magloaderbox and player inventory is full during unloading of a magazine, bullets will now be added to the nearby pile on the floor instead of it dropping each bullet individually.
* Changed: Separated the magloaderbox config file located in the server profile folder into 3 files, one for each of the three magloaderboxes so that you can customize each mag loader box Separately.

Update: Mar 23, 2024 @ 9:08am

* Fixed bug: Should no longer get stuck during reloading when not enough compatible ammo is available.
* Fixed bug: Ruined bullets/magazines/MagLoaderBox will no longer be used during operation.
* Fixed Bug: Audio reload/unload sounds can now be heard by nearby players as intended.
* Changed: Audio sounds are now synced to the speed specified inside your config file.
* Added: Reloading/unloading completed sound.

* Known issue: If reload/unload speed is set to 0, reload/unload completed audio is not played.

Update: Mar 10, 2024 @ 11:07pm

Fixed: Bug that was not allowing reloading of bullets that were not pristine.
Fixed: Bug that was not combining unloaded ammo into stacks of different damage levels.