DayZ
MoreDinos
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Update: Aug 3 @ 10:32am

MoreDinos 1.4 - Update Log

- Added test retextures
- Added Dino Backpacks (50 slots)
- Added Dino Improvised Backpack (40 slots)
- Added Dino Sacks (20 slots)
- Added Dino Leather
- Added custom crafting recipes for leather and bags
- Added better mod structure
- Fixed and reskinned pelts
- Fixed zone crash log related to Animal_dbo_trex
- Updated XML's to include new items and fix errors
- Created classnames.txt in server files
- Re-scaled RaptorB

Individual raptor damage was working but completely broke the dino sounds, so we won't be able to tweak damage until I find a way around it.

Update: Jul 21 @ 12:47pm

AI Behavior + Inventory Update

- If you only use the mod, you're good to go!
- If you repacked the mod and made NO changes, just repack the new version and replace it.
- If you repacked the mod and made ANY changes, you'll need to unpack the new version, and merge your changes into it.

- Added inventory to raptors (modded and vanilla dbo, thx spaghettieis)
- Added custom AI behavior changes (thanks deku!)
- Fixed crash errors caused by unknown damage zones
- Fixed grammatical errors
- Adjusted mod structure for future improvements
- Adjusted Baby Trex size (should be a bit smaller now)
- Rebuilt events.xml
- Rebuilt cfgenvironment.xml

Please log all issues/errors in our discord!

Update: Sep 9, 2024 @ 12:48am

MoreDinos 1.2 - Update Log

- increased health of dino pelts in relation to their health, as a way of reducing the frequency of ruined pelts

- decreased the amount of dropped skinning items SIGNIFICANTLY (this will affect your hunting economy)

- created base pelt classes to piggyback off of ----- (spawnable through object builder for decoration purposes)
- created pelt classes for BABY dino variants
- created pelt classes for ADULT dino variants
- created pelt classes for Deanos dbo_raptor dinos ----- (will also upload as a separate mod)
- created pelt textures for dinos by re-texturing wolf and bear pelts
- created world script definitions for all pelt classes
- created unique names and descriptions for the pelts
- created new height maps for pelt textures to get rid of the furry bump map
- created new mod MoreDinosHC using Rayman's skinning class changes and some damage adjustments
- created new mod RaptorPelts as an addon for dbo_raptors_123

- adjusted skinning drops/health of dinos to provide more grind and revert closer to the vanilla raptor "feel"
- adjusted pelt and meat weights for inertia enabled servers
- adjusted "peltGain" and set each base class to a max of 5
- adjusted "requiredAddons" to include missing file structures
- adjusted credits to add Vanmag/liquidrock/Tree/Rayman

- rebuilt the "help.txt" readme, which now houses all information related to installing this mod
- rebuilt events.xml
- rebuilt types.xml
- rebuilt spawnabletypes.xml
- rebuilt cfgeconomycore.xml
- rebuilt cfgenvironment.xml
- rebuilt entire "server files" folder
- rebuilt entire CE folder section, now called "EconomyCore"

- added territories for Chernarus and Deer Isle
- added SpawnerBubaku config for Deer Isle

- removed bones from all baby raptors
- organized the mod file structure
- added damage zones to world script classes to stop the crash logs, Animal_dbo_raptorblue still causing one
- cant pinpoint why the blue raptor is throwing crash logs, and not the baby or adult variant

Update: Feb 22, 2024 @ 4:36pm

The dinos suddenly grew Minecraft Tumors!

- bit weird but this is now resolved,

thanks to everyone that pointed this out and tested for me.

Update: Feb 17, 2024 @ 12:11pm

- Created all the server files and added them to the "Server Files" folder in the mod
- Reupload because I forgot the key like a moron

Update: Feb 16, 2024 @ 10:56pm

- Bug fix
- More dinos
- Description update
- First version release

Currently only compatible with dbo_raptors_123 until further notice.

Update: Feb 16, 2024 @ 6:24pm

- possible gunfire bug fix

Update: Feb 16, 2024 @ 3:22pm

- Meta update

Update: Feb 16, 2024 @ 3:21pm